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pvlestat

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  1. This one can be closed. Just played with UserInfo.java and CharInfo.java. Added condition to check if underwear slot is used, and if so, replaced armor parts with underwear ID. Works as expected. Thanks!
  2. So, maybe Tryskell or SweeTs will be able to let me know where I shall take a look on server code side? :)
  3. So, does it mean that server decides what client should display and sends this info to client, then client receives packet and displays what server said?
  4. Hello! At start, I do not know if I posted in correct forum section - hard to say, if this is more client side or server side related. I've created single item that after equipping, covers whole armor set - yeah, just simple joined all armorgrp entries for upper, lower, boots and gloves into one single line. The effect is that I have single item, which after equip changes appearance - like formal wear. Ok, this part is working as expected until... I change armor type in server-side xml file from alldress to underwear. I would like to have item, which doesn't unequip normal armor set, but which is located somewhere in underwear/hair slot and changes appearance. Now, the question is... Is it even possible? Is it possible to do something like that on client side? Or maybe server decides about what client should display? In this case it could be possible to play with acis365 code and try to overwrite showing armor while underwear is equipped. Yup, talking about interlude... Dear MxC Ninjas, any idea? :)
  5. What about this one? Should I wait for share, or you won't post it here? :P
  6. Thanks a lot, Bro! :)
  7. Is anyone able to reshare it to some another hosting? :)
  8. Here is geodata for this one: http://dfiles.eu/files/kc1vi21p7
  9. Dunno if will work in 356+ And about instruction... What is not clear there? :)
  10. Agree. Just needed asap some tool to generate .xls for items. Looks shitty but works - that's the point ;) It was faster to code such shitty tool than write xml's one by one :D My point was: "Your tool looks great! You could make it awesome, multifunctional tool also for all l2j xml's." ;) So... Keep calm and good luck with developing this tool ;) Ps. If you already coded some tool for items, would be great if you share it! ;)
  11. Seems great! ;) Just add few features like:
  12. For sure you will have to play with code ;) Anyway, look here - might be helpful: http://www.maxcheaters.com/topic/137427-sell-buff-system-190-interlude/ ​ http://www.maxcheaters.com/topic/144720-sell-buff-freya-l2jserver/
  13. Yeah, I like it too. I found that engine when I was looking for some StackSubclass solution. SubClassAcumulative works great, but by default it allows to stack skills from main + all 3 subclasses. Anyway, here is simple modification which leaves main skills untouched and all of subclasses gets only own skills+skills from main. Just edit SubclassAcumulative.java and change: // SQL private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level,class_index FROM character_skills WHERE char_obj_id=?"; to this one: // SQL private static final String RESTORE_SKILLS_FOR_CHAR = "SELECT skill_id,skill_level,class_index FROM character_skills WHERE char_obj_id=? AND class_index=0"; ​Tested, and works well! ;)
  14. Hello, I would like to share with you some project I found on one Spanish forum. It's MOD Engine developed by Fissban. This engine will have a system of listeners and codes that allow us to easily design all our mods almost without modifying the core of our project, this will make it easier to update our pack and avoid programming errors.​ SVN https://svn.code.sf.net/p/l2devs-custom/code/ TIMELINE https://sourceforge.net/p/l2devs-custom/code/commit_browser WIKI https://sourceforge.net/p/l2devs-custom/wiki/browse_pages/ ​ Installation: Requirements: Having the latest revision or higher L2jAcis free. ​Download the latest version of engine from repository Steps: Indicate the JDK version that will use our project to compile and be programmed, it must be either within versions JDK Once downloaded right click on the project, select the "export" option in the new window look "java -> JAR-File" will ask us where we want to export and we will put the name "L2Devs_Custom.jar" We take the generated file and paste it into the "lib" folder L2jAcis project Now within the Eclipse will right click on the jar, we will go to the "Build Patch" and we will click on the "add to Build Patch" option Let the "data" folder of our repository, open the file "patch.diff" take your content and apply the patch on the draft L2jAcis Let the "dist / sql" folder and introduce the sql "engine.sql" our DB Let the "dist / game / config" folder and introduce the propertie "engine.propertie" to the folder "... \ gameserver \ config" file Now compile the project again L2 Acis and update the server with the new version.​ Avaliable mods for now: ColorAccordingAmountPvPorPk EnchantAbnormalEffectArmor SpreeKills AubClassAcumulatives PvPReward AnnounceKi​​llBoss​​ PlayerStats ​SellBuff VoteReward​ AntiBot ​Events: BonusExpSP Champions RandomBossSpawn ​​ NPC:​ NpcRanking Credits to: Fissban
  15. That is not big problem to remake custom sql to ini files and make items working with acis. Simply: copy -> paste -> change values :)
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