Hello, i need help with this code, i decide to create this AI, All works good, except, when chaos start walk myself::AddMoveToDesire( 95904, -110652, -3344, 5000 );
the character starts follow him on camera action, my question is, exists any method to paralyze character or something???
can anyone help me? thanks
class 1 doctor_chaos1 : citizen
{
parameter:
int social = 1;
handler:
EventHandler TALKED( i0, i1, quest_id, talker )
{
if( myself::GetMemoStateEx( talker, 9999, 1 ) < 0 )
{
myself::ShowPage( talker, "doctor_chaos_01.htm" );
myself::SetMemoStateEx( talker, 9999, 1, 1 );
}
if( myself::GetMemoStateEx( talker, 9999, 1 ) == 0 )
{
myself::ShowPage( talker, "doctor_chaos_01.htm" );
myself::SetMemoStateEx( talker, 9999, 1, 1 );
}
if( myself::GetMemoStateEx( talker, 9999, 1 ) == 1 )
{
myself::Say( "How dare you trespass into my territory! Have you no fear?" );
myself::ShowPage( talker, "doctor_chaos_02.htm" );
myself::SetMemoStateEx( talker, 9999, 1, 2 );
}
if( myself::GetMemoStateEx( talker, 9999, 1 ) == 2 )
{
myself::ShowPage( talker, "doctor_chaos_03.htm" );
myself::SetMemoStateEx( talker, 9999, 1, 0 );
myself::AddTimerEx( 1, 1000 );
}
}
EventHandler TIMER_FIRED_EX( timer_id, talker )
{
if( timer_id == 1 )
{
myself::SpecialCamera( myself.sm, 1, 200, 0, 15, 7000, 7000, 0, 0, 1,
0 );
myself::Say( "Fools! Why haven't you fled yet? Prepare to learn a lesson!" );
myself::AddTimerEx( 2, 3000 );
}
if( timer_id == 2 )
{
myself::ChangeMoveType( 0 );
myself::AddMoveToDesire( 95904, -110652, -3344, 5000 );
myself::AddTimerEx( 3, 5500 );
}
if( timer_id == 3 )
{
myself::Suicide();
myself::Despawn();
myself::CreateOnePrivateEx( 1025512, "dr_chaos_gigantic_golem", 0, 0,
myself::FloatToInt( 96030 ),
myself::FloatToInt( -110777 ),
myself::FloatToInt( -3312 ), 0,
myself.sm.id, 0, 0 );
myself::AddEffectActionDesire( dr_chaos_gigantic_golem, social, 0, 0 );
}
}
}