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AlhimN1

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Everything posted by AlhimN1

  1. This update resaves 25_25 from the original (with sounds) (without the cave below) Some emitter fixes (removed waterfalls with high-poly meshes) The geodata is old, but it works Everything else is unchanged Download P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
  2. The boss itself is available in the archive (repack from SGER@fjs) You can contact the repack author; maybe they'll help. But it's better to learn how to properly add NPCs in HF.
  3. I tried to find where this was disabled in Engie DLL, but to no avail. Later, someone suggested that you can convert the animation to Verеmesh and play it through an emitter, but I haven't figured out how to do that yet.
  4. Well, this is a zone of char select GOD+ clients, well, I didn't really like it, but you can put any there, I once did this option, but abandoned it
  5. I don't really work with interfaces, I've only added a couple of features. Brown textures can be taken from Kamael clients, for example—that's what I did, I didn't change anything else. I just don't understand what blue sky you're talking about?
  6. they will work on HF too, just rename the lobby to lobby01, logongrp.dat standard the only thing is that the animatronics don't work HellBound Autumn Classic
  7. Download HellBound (Valiance) Download Autumn Classic
  8. Download Valakas Download Antharas
  9. keyboard simulator works everywhere I mean a programmable keyboard
  10. C:\Server_Fafurion\gameserver\geodata relatively speaking, check for files .l2j in this folder and this C:\Server_Fafurion\gameserver\config geodata.properties AllowGeodata = True
  11. adapted login screen c4 for classic Download
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  12. I present to your attention two options for the Hellbound location map details in the archive if you have larger effect files, you do not need to replace them download updates can be made behind the scenes, so if you catch a crit, post on the forum or download the archive, it may have already been fixed additionally you can download all la2 music from the latest version of the game 2025 download the entire La2 ambisound from the latest version of the game 2025 download
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  13. Camp Location=(X=168800.000000,Y=234300.000000,Z=-2250.000000) Fafurion Nest Location=(X=173400.000000,Y=252300.000000,Z=-14300.000000) simplified version of the original Fafurion map from the Fafurion 166 client combined 2 in 1 squares 25_24 + 25_25 in a square 25_25 original music tracks installed, date in archive geodata from Koner in the archive not installed in this version: doors in Fafurion's lair, ambisound obzh, event ID at emitters if you don’t need all the installed effects, textures FX_E_T.utx, LineageEffectsTextures.utx, LineageEffectsTextures2.utx can not be replaced The boss itself is available in the archive (repack from SGER@fjs) Download
  14. for Classic need use - LobbyTimeEnv0 just rename LobbyTimeEnv0.int to LobbyTimeEnv0_Classic.int
  15. Download * Gracia/HF Download * GOD/FF ect
  16. yes this is if the editor and map files do not match
  17. if it is rebuilt from source code, then you can look somewhere why it cannot copy objects on the map in the same way as the Lordfest Prelude editor? Or is it possible to somehow copy the functions and the prelude editor there, such as setting the level lighting?
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