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Everything posted by pa40
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lol BG faction server? is that server your or it is of some other?
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[REQUEST] Gracia Final datapack
pa40 replied to pa40's question in Request Server Development Help [L2J]
i tested that link. it wont open database installer :( -
[GUIDE] Darion and the Tower of Naia (Hellbound)
pa40 replied to pa40's topic in General Discussion [English]
thats a realy good question... i want to get more info for the new secrets of l2. gracia finals have many new places and more interesting things -
[GUIDE] Darion and the Tower of Naia (Hellbound)
pa40 replied to pa40's topic in General Discussion [English]
Tower of Naia is the place where is beleth and its under hellbound island. -
so... look my character on a server that i just started..... save 10 max 25.... my bow was on 10 and my set on 0 :o .... look at the tyrant.... fists +25 set... dont know... and i killed them 2vs1 :P:P:P:P:P and look in the chat box...... :P i am on full HP and CP because i recovered them from the buffer after the PvP [L2 ChaOtiC] ;)
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you are GM? and???? what about the picture? i see that you had used some photoshop or paint to make the stats. "Casting speed" is not on the right place. and i see that you had added some pasive skills to you.
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[GUIDE] Darion and the Tower of Naia (Hellbound)
pa40 replied to pa40's topic in General Discussion [English]
Credits to Lineage2Media :D ... i find hellbound places so interesting.... :):):) -
The so-called stages in which the players on a server gain the trust of the native Resistance Movement are per server, while the Caravan Certificates are per person, something like your alliance with the Ketra Orcs/Varka Silenos. The NE/EU servers have already gone through all the stages and Hellbound is completely opened up. These stages are basically consisting of You starting off by doing small services for them (procuring travel permits etc.), gain their trust and they give you increasingly more challenging tasks to do. All the players of one server are contributing to these stages. The trust points they individually gather are added up and anybody killing natives can "delevel" the server. Like for example if the stage of the server progress is not high enough players will be faced with the invisible barrier in front of the Battered Lands, for exemple, the level of trust on the PTS had not yet reached level 7, so the Chimera quest was not available. Here is what you have to do at the different stages: Stage 1: Killing monsters in the harbor area Stage 2: Relieving the lost souls at the Ancient Temple Remnants from their suffering Stage 3: Defending the native village southwest of the Hidden Oasis Stage 4: Relieving Derek at the Ancient Temple Remnants from his suffering Stage 5: Liberating Quarry slaves Stage 6: Battle at the Enchanted Megaliths Stage 7: Fighting the monsters in the Battered Lands Stage 8: Breaking through the Enceinte (badly translated as "Iron Castle" instead of "Iron Wall") Stage 9: Rescuing the slaves at the Oasis south of the Enceinte gate Stage 10: Taking possession of the [base Tower] of the Steel Citadel Stage 11: Fighting the Bosses in the [Tower of Infinitum], [Tully's Workshop] and the [Tower of Naia]
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[GUIDE] Darion and the Tower of Naia (Hellbound)
pa40 posted a topic in General Discussion [English]
To get into the upper levels of the Steel Citedal, you have to do a 10 floor tower quest taking anywhere from 6 hours all the way up to 11 hours. Once there, you have access to a few different raid bosses. To progress you need to do a number of certain quests. To get into the 2nd tower, Naia, you need to defeat Darion as seen below. Once there, the Tower of Naia has 20 different rooms. The way to enter the Tower of Naia: You should attack the Lock on the roof of the Tower of Naia. When its HP has decreased to a certain degree, the Controller will be switched on . The Controller can teleport you to the waiting area on the third floor of the Tower of Naia. When attacking, the Controller will point out that the durability of Tower of Naia’s outer wall is decreasing rapidly! More and more Flava-like Wards will appear as the Lock’s HP decreases. And when attacking the Lock, keep in mind that it is weak to Fire, Water, Wind and Earth, but not to Dark or Holy. When attacking the Wards, use Sleep or Paralyze; those constructs have 16,053,769 HP and won’t die. If you try talking to the Controller before the necessary conditions are fulfilled, i.e. before the Lock's HP has been sufficiently lowered, the Controller will disappear, and you will have to wait for a while for it to reappear. Then push the button (the upper link) on the Controller's dialogue screen and you will be teleported to the waiting area from where you start into the first room. The Controller will vanish and reappear after 20 minutes. Then the next party can start on their way through the 12 rooms of the Tower of Naia. Structure of the Tower: The Tower of Naia has three floors (from where you battled Darion to the killing ground at the core of the tower). Every floor has several rooms, twelve in total, that are basically break-through dungeons which can only be entered by one 9 person party at a time. There is a five minutes time limit for each room, so you must clean out the room quickly. Otherwise you will be teleported back to the roof. It should be very easy. As there aren’t any trapdoors or anything like that, you can just fight your way through. There is an Ingenious Contraption in each room. When you talk to the Ingenious Contraption and click on "Push the button", you are setting off a counter. From then on you have 5 minutes to clean out the room. If you don't finish within 5 minutes, the whole party will be teleported back to the roof. When the entrance door closes, designated monsters will appear in different rooms. (The exit doors will stay closed). After clearing the room, the exit door and the entrance door to the next room will be opened, but the entrance door to the current room will stay closed. First Room: Monsters: Beleth’s Follower , Beleth’s Devotee Second Room: Monsters: Beleth’s Assassin (aggro, 175,620 HP, has resistance against Dark attacks, can stun): Third Room: Monsters: Beleth’s Minion Fourth Room: Monsters: Beleth’s Assassin When the Assassin’s HP has sunk below 50%, it’ll run to the end of the room and bring back the monsters of the entire room, so you must kill the Assassin before it reaches the end of the room Fifth Room: Now there should spawn Beleth's Retainers who have mastered a Spellhowler's Death Link which afflicts you with their own pain - the lower the Retainer's HP the more powerful the effect. Apart from that the Retainers like to use Dark-backed close-distance physical AoE attacks with a high crit rate. There are two kinds of Beleth's Devotees which both use Dark-backed long-distance single target and AoE magical attacks as well as close-range Dark-backed magical AoE attacks. One of the two Devotee varieties has the ability to summon you into that close range. And there are also Beleth's Followers who are good at close-range single-target physical attacks. After you have killed those, one or several of Beleth's Fighters should spawn, a heavily armored demon that can paralyse you but strongly resists itself Sleep, Hold or Paralysis spells. In addition to that it is good at Dark-Backed close-distance physical AoE attacks. Once you have killed the last Fighter, the exit door opens and you can descend to the second floor. Sixth Room: In the 6th room you only have to deal with one kind of monster - Beleth's Projection. As mentioned above, they are heavily armored healers. They can buff themselves with the Ogre Spirit Totem, which means increased P.Def. and M.Def. They have a Dark-backed physical long-distance AoE attack and a nasty Stun, while they themselves strongly resist Hold and Paralyse spells. Interestingly enough they are not especially resistant against Sleep, so this might be a way to get the better of them. Seventh Room: In the 7th room you will encounter Beleth's Followers and Beleth's Devotees again. Once you have killed them all, one or several of Beleth's Fighters will spawn. Kill them and you can descend to the next floor down. Eight Room: The 8th room is a Danger Area with poison debuff. In there you have Beleth's Projections again. Ninth Room: The 9th room is a "healthy" environment. All you have to deal with are Beleth's Minions. There are again two varieties. Both are good at physical close-distance AoE attacks. The one variety has in addition to that a single-target physical close-distance attack, while the other one stuns. Again both have a strong resistance against Hold and Paralysis, but not against Sleep. Tenth Room: The 10th room is again a Danger Area, this time with fire debuff. The mobs in there are Beleth's Projections. Eleventh Room: In the 11th room you will be confronted with a new monster - Beleth's Low Servant. Those guys have spells for lowering your movement speed and to paralyse you. Especially their latter skill is quite impressive, therefore don`t to forget to put on stun resistance buffs before entering the room. Attack the Low Servants specifically with Mages and above all use Sleep on them whenever possible. Twelveth Room: In the 12th room you will encounter Beleth's Slaves who are using nasty magical shockwave attacks, both long-distance single-target (Dark-backed) and close-range AoE (without Elemental Attribute). The little dolls have only 29,293 HP, but they always come in groups and they have a tendency to blow themselves up in spectacular explosions. After you have fought your way through all 12 rooms you can descend to the bottommost floor with the Mutated Elpy. You have entered the Core of Naia - the Raid Boss killing ground. And this is the place where you have to wait for your comrades. Only one party every 20 minutes can fight their way through the 12 rooms. That means the first parties have to wait for a very long time until the 200 people required for a successful Beleth raid have one after another arrived. If only one member of a party logs out or gets disconnected from the internet, the whole party will be teleported back to the Oasis near the Enceinte. So make sure to bring some more than 200 people along. The minimum number to get the Raid Boss Epidos to spawn is 27 people. When everybody has arrived, hit the brown bunny. It dies immediately (like the mini devils in the Wishing Potion quest) and spawns a bunch of Naia Spores. In this moment the door closes behind you, no further members of the group can come in, and the 4th floor (counting downwards) turns into a Danger Area. There are four kinds of Naia Spores, corresponding to the four Elements: Fire, which looks like a Salamander from the Forgotten Temple Earth, which looks like a Golem Water, which looks like an Undine from the Elven Ruins Wind, which looks like a Babbling Wind from Windy Hill. All of them strongly resist Sleep, Hold and Paralysis, have a strong attack power that they use for single-target close-range physical attacks backed by their respective Element, and turn up at a mind-boggling spawn rate. In addition to that the Golem Spores are heavily armored. If you kill Spores of one Elemental Attribute, the Epidos Index for that Element goes up. If you kill a spore of the opposed Element, the Epidos Index goes down a considerable way (like killing an Undine Spore while aiming for a high Fire Index). If you kill a Spore of one of the other two Elements (in this case a Golem or a Wind), the Index goes down a bit. When the Epidos Index has reached a certain level (after about 30 minutes) the Spores will run together at the energy column/ball in the center of the room and so to speak "coagulate" into an Epidos of the opposed Element. Since the formula by which the Epidos Index is calculated is very complicated and only killing one kind of Spore is easier said than done, you may be unlucky and in spite of all your efforts never get an Epidos to spawn. One method to increase your chances is to first kill two kinds of Spores. When for example the Earth and Wind Spores are gone, it will take a few minutes until new ones are born. You can use those precious few minutes to kill one of the remaining kinds of Spores and drive the Epidos Index up to a level where the creature spawns. Keep in mind that time does play a role. If it takes you too long to drive the Epidos Index to the level where the creature gets born, you will have to kill a new Elpy again. This is no reason for despair. In fact, if you have in your first round for example killed a lot of Earth and Wind Spores, chances are that in the second round there will be less of these two kinds and you can better concentrate on one of the remaining, for example Water. All four Epidos resist Bow attacks, look basically the same, just a slightly different color, and they have attack skills of their own Element. Like the Fire Epidos throws grenades with his right hand, it reduces with a curse your resistance against Fire and gives you a burn damage over time like the Salamanders in the Orc Cave of Trials. Be aware that you have no breathing space. The Epidos will spawn immediately after you have killed the necessary number of Spores. There is no time to rest and recover HP/MP, especially since you are in a Danger Area with a debuff that constantly drains your blood. There is also no safe place in the rather small room where you would be out of the Epidos' reach. Recommended isto bring an Eva's Saint along who has learned the lvl 81 skill "Blessing of Eva" which recovers HP/MP and cancels bad abnormal conditions. A Cardinal with the lvl 78 skill Cleanse would certainly be helpful too. After you have killed the Epidos a Teleportation Cubic will appear that is supposed to teleport your whole group into Beleth's throne room. -
[SHARE]L2JTW Rev211 Gracia Final + DP
pa40 replied to OMen's topic in Server Development Discussion [L2J]
Is this a datapack for gracia final? if its so i searched so log :) ty P.S.: why to be full with buggs like all ???? -
How pvp servers are going to end up?
pa40 replied to W1shM4ster's topic in General Discussion [English]
Sph-s are very stong they have big M.atack on gracia , sps-s and ss-s have a f*cking cancel and a lot of casting speed. -
I can tell you that on every l2j server you can kill IQ with just 2 sorcers with top C and one big lvl character to kill the guards and ant queen is GF. we killed her 2 sorcers with PP buff and without mana. In fact we were 3 ppl. one necro big lvl who killed guards and made .gotolove with his PP (64lvl) but we were with him when he were there to kill the guards, then soe, subbed on sorcer and .gotolove to his buffer but AQ was on half HP then. for mana we used the cats that you can summon. :) thats how we made it. :)
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can someone give me a link for a gracia final datapack? or is there some way to update a datapack from part 2 to final? ??? ???
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How pvp servers are going to end up?
pa40 replied to W1shM4ster's topic in General Discussion [English]
I can tell you that this isnt so. Mages have big casting speed , M atack and cancel, silence and other shits that can kill a figher easyly. if you can play with mage you will know that. And on kamael+ the nucers (Sps,Sph,Ss) have more dmg then necros and more powerfull skills. Necromancers arent nucers and they never will. On Interlude necros were OP but now they are like all other characters -
How pvp servers are going to end up?
pa40 replied to W1shM4ster's topic in General Discussion [English]
i dont like interlude at all.... for PvP for me Hellbound is better becouse not all ppl are necromancers and gladiators like in interlude. and there are a lot of good PvP server that are kamael+ . And to make a good PvP server you must not only to download a datapack and start it. there must be some brain to fix some skills and to balance a little the calsses and the lethals. it is not so easy to have a good server like all ppl think. so it isnt bugged from the chronicles, it is from the GM.... If you wanna a bugged server play on a mulltiskill CT2. and NCSoft make the game to be better for the original server. for there all that changes are great. that was my opinion. -
i think that an elemenal summoner without buffs is great. On my first server that i played (cyberworld) i was elemental summoner and it wasnt so hard without buffs with haste, magic haste and alacrity potions.... the horses do a lot of dmg and i killed a tank with A grade when i was 62lvl with C :) i killed BD and abyss wallker in one :) so for me elemental summoner FTW! :) :P :)
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what is wrong with the time off the buffs?
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[glow=white,2,300]R.I.P.[/glow] [glow=white,2,300]L2 Cyber World (2005)[/glow] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [glow=white,2,300]Cyber World (2009)[/glow] Exp: 15 SP: 20 Adena: 20 Drop: 10 Party Exp: 2 Party SP: 2 Spoil: 7 NO DUAL BOX NO CUSTOM ITEMS Retial buff time Mana potions - 200MP NO GMshop NO NPCbuffer Dances and Songs dont cost MP Balanced classes Free Class Manager Free Subclass Auto learn skills D, C, B shots Save: +3 Max: +16 Enchant rate: 75% Weapons and 80% Armors and Jewels Blessed Enchant rate: 85% Website: http://l2cyberworld.hit.bg SERVER WILL OFFICIAL OPPEN ON 30 April 2009
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In 2007 the Lineage 2 Team left because of a management issue of NcSoft and formed a company of their own, called BlueHall. They were working on the Lineage 3 Project when a key figure of their team was fired, and they all decided to leave. After forming their own company they started materialising their efforts in a project called Project S1 wich later became TERRA: The Exiled Realm of Arborea, just the same MMORPG genre as Lineage 2 was and the similiraties are striking. Since they worked on Lineage 2 and the next Lineage 3 wich first was scheduled to make it s debute in 2009, this game of theirs, wich is very similar in terms of concept art to Lineage 2 (just see the city in the trailer wich is almost a copy of Rune) , can be considered a "what Lineage 3" would have been. During last weeks Hangame Invitational 2009 Bluehole Studio unveiled a first trailer. The game is build on the Unreal 3 Engine and first beta testing is expected in late 2009 / early 2010.
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http://www.maxcheaters.com/forum/index.php?topic=46884.0 and here is the video
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It is very stupid to spam CP and quick healing potions in PvP .....
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Chant of magnus is better then POW because it gives M atack :)
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The site is great :) i will wait for the upload :)
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write a site and the exp and the custom armors
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Berserker is the best. it is very good for PvP.