Hi there <:3
I’m trying to make some customs in L2 client. By using guide from the forum I’ve made my own mesh in blender. Everything was fine and my mesh appeared in the game, but I’ve spent a few days to export textures into L2, and I’m stuck in this matter. I’ve discovered that:
Unreal Runtime Editor can’t open L2 utx even after decoded. I’ve found „L2tool” which can export L2 utx -> Unreal. After that it works!
But I want to export my own utx to L2 and I don’t know how to export Unreal utx to L2 -> This step is missing. Any solution, idea?
I’m using C4 client. I’ve installed Interlude but there is the same problem with utx files, so I don’t know …
This guide doesn’t work for me: https://maxcheaters.com/topic/194004-editing-textures-updated-for-2015/
or maybe I’m doing something wrong?