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rtcxool

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Everything posted by rtcxool

  1. @NevesOma Thank you so much. Actually, I didn't knew that I can scale monster size in .u file... After reading few topics about .u editing and reading/ editing Hex, finally I figured out how to increase monster size properly. And it's not that hard at all. Earlier I tried to increase monster size by scaling skeletal mesh in .ukx using UnrealED. It works this way too, but then all sounds and effects needs to be added/linked manually and that is pain in the **** and takes hours to do so. Thank you guys once again for your time and help.
  2. Fist of all, thank you all for your time and help! I've tried few software, like 3DS Max, Blender and few more. Unfortunately, all of them gives me an error saying that my graphic card is not supported to run software. So this means I won't be able to change/ edit animation no matter what. The current monster animation is not that bad actually, I'm still able to decrease attack range, change a monster weapon to a bigger one, or even scale his size down a bit if needed. The problem with sounds remain. I really need to sort it out. Guide from @GLO is not working. Video is unavailable... See the video. Original monster have all that metal clang sounds when he hits me and even some effect applied to my character and my character makes moaning noise upon receiving damage. While the monster I made have no other sounds or effects during attack apart his attack roaring. Visually looks like he do not even touching me... Many guides I've managed to find by googling have deleted/ unavailable or partly unavailable content. I would appreciate if someone can help me out to sort this sounds and effects I'm missing.
  3. @NevesOma @BlitzkriegThank you guys, that's actually what I was looking for. A software which is capable to edit/ change animation. 3Ds Max, I will definitely try this one. I'm still have the issue with the mob hit sounds unfortunately. I've followed a guide by @GLO, his video are unavailable sadly. But when I put any of the following script to Unreal MyActor I get an error, see picture. AnimNotify_AttackItem : class AnimNotify_AttackItem extends AnimNotify native; AnimNotify_AttackPreShot : class AnimNotify_AttackPreShot extends AnimNotify native; AnimNotify_AttackShot : class AnimNotify_AttackShot extends AnimNotify native; var() int TargetIndex; After all, I'm not sure and can't understand how this script can make it work. Looks like the script would add few more rows in AnimNotify and I can attach the hit sounds to them. But again, I think that sounds would be played every time on selected time frame during animation while it should be something like, when mob hits, hit sound should be played, when he miss a hit, miss sound should be played or when he strike a critical hit, a critical hit sound should be played. These sounds controlled through npcgrp.dat file for all mobs: 20049 LineageMonster.werewolf LineageMonsters.werewolf_m00 2 LineageMonstersTex.werewolf_t00 LineageMonstersTex.werewolf_t01 0 10 4416 6 4410 12 4411 12 4412 10 4413 10 1.000000 0 3 ItemSound.spear_2 ItemSound.spear_3 ItemSound.sword_mid_3 4 MonSound.Hit_Normal_11 MonSound.Hit_Metal_1 MonSound.Hit_Metal_Clang_2 MonSound.Hit_normal_12 3 MonSound.werewolf_dmg_1 MonSound.werewolf_dmg_2 MonSound.werewolf_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.000000 250.000000 70.000000 0 1 But once I create a new .ukx animation file for my monster, these mob hit sounds are not working. Do you have any idea how to sort this out?
  4. I cant add this script: AnimNotify_AttackItem : class AnimNotify_AttackItem extends AnimNotify native; AnimNotify_AttackPreShot : class AnimNotify_AttackPreShot extends AnimNotify native; AnimNotify_AttackShot : class AnimNotify_AttackShot extends AnimNotify native; var() int TargetIndex; I get error message saying unexpected class.. By the way, how this script can determine the damage was taken or shot/hit is missed and play appropiate sound? I just want to understand. The video is unavailable, can this be fixed please?
  5. You didn't got me right. I don't need two animations depending on size. I need only one animation (change the current one) to make the monster to hit lower (for everyone). And I have no idea how to edit the animation (part of animation, body all fine just change arm position or bend a back of monster during animation a bit as @D3X mentioned, that's what I'm looking for. If that's even possible I afraid. @Blitzkrieg Thanks, I saw this topic from @GLO I just missed that part about script. That's makes sense. About animation, I would still like to try to dive into that rabbit hole. I been searching for any guide for the last 5 days and I wasn't able to find any all over the web on how to edit animation, like to change/edit part of animation (arm, leg, or so on to move differently).
  6. Good morning all, Hope you're all well. I want to ask for a help. I am creating a massive orc Raid Boss for my server. I did everything server side. Tripled Orc size using Unreal ED3. Everything worked well, imported animation, linked to mesh. Imported and linked sounds to animation and so on. Tested everything and all is working fine. One small thing I couldn't find out yet is how to fix monster dmg sounds. I mean when monster hits, he have his roaring and so on but there is no dmg or missed dmg sound on monster hit. These sounds is perfectly linked through npcgrp.dat, I've checked via file edit. The monster receiving damage moaning is working fine, but making damage not. My guess, something I missed editing .ukx maybe these dmg/ miss dmg sounds must by linked to attack animations via Unreal ED? But the main reason I'm created this topic is, it's been two weeks since I'm trying to find the way to edit animation itself. I mean when I've enlarged the monster, now Orc triple in size, all animation are perfectly fine except the attack. The monster is big and he hits above the character. I need to change his arm position when he attacking ( make him to hit lower ). I thought it's something can be done editing Orc_anim.psa as this file contain all the animations for that monster but I couldn't find a way how to open .psa to edit it. Unreal ED opens it but here I can edit only skeletal mesh with animation, speed rate and so on but not the animation itself. Do you guys have any idea how to edit animation the way I need? Or its barely possible? Much appreciated for any help.
  7. expllO, that would be too easy.. Yes I have tried to play with armorgrp.dat a lot. When I delete the number which show armor amount on item, simply, in game 'p.Def. 0' is shown. And I want to delete that words p.Def. itself. I want that piece of armor to be like material, showing only name, wight and description. I don't think this can be done in armorgrp.dat, I've tried edit every possible field but no success. I will change my question, does someone know which file, or line in file (client side), determines what to show p.Def or m.Def. ? Thank you for any help!
  8. Hi all, I need a bit help from someone who familiar to client editing. I want to remove P. Def. Line from the armor. I tried to play with armorgrp.dat but all I'm able to do is to change P. Def amount shown. I need that armor to be like material, to show only name and description, weight can be shown also that's fine but the line which show P. Def to be removed. Any ideas? Thank you in advance!
  9. Thank you for your reply. Sorry for posting in wrong section. Your answer didn't helped me out actually. See I'm not using java. I'm managing only through base datapack files and SQL. I thought it should be some option on section where I can manage it from outside of java. But it's not.
  10. Hi all, I need some help. Can't find anywhere how to change monster HP multiplier to *1. I'm managing all monster stats myself on HeidiSQL but there is no option to change HP multiplier. Some monsters I need have their HP *2 *4 or *5. I need to change to *1 all of them. Any tutorial how to do it? Ty.
  11. Made sense, thank you for your detailed explanation. I was wondering why these tables is in database if it's not even work no matter what details I put in. I'll try to learn how to right a proper script to make it work n my situation. Have a wonderful New Year!
  12. Hi guys, I want one epic monster respawn every about an hour between three different locations. I work on HeidiSQL on tables random_spawn and random_spawn_loc I've entered in random_spawn_loc lines: GroupID < 1> LocX <coordinates> LocY <coordinates> LocZ <coordinates> Heading < -1> GroupID < 1> LocX <coordinates> LocY <coordinates> LocZ <coordinates> Heading < -1> GroupID < 1> LocX <coordinates> LocY <coordinates> LocZ <coordinates> Heading < -1> And in random_spawn line: GroupID <1> npcID <ID of monster> Count <1> Initial Spawn <-1> Respawn <10 (10 seconds only for testing)> Despawn <0> Broadcast Spawn <false> Random Spawn <true> Upon server start monster spawn in one of entered location randomly but after being killed he doesn't respawn at all.. Does anybody know what's wrong here? Is there some other options in server files I'm missing? I'm not using eclipe, only server files and HeidiSQL to manage server. Much appreciated for your help!
  13. Hi everyone. I need a help, I want my main village to play all other towns songs. I mean I want the songs of all towns and villages to be played in one village, song after song. Is there a way to do this? Thank you so much for your time.
  14. Does anyone knows how to reduce augment removal price through server files? I mean GameServer files, configs or through Navicat? I have no access or knowledge about anything you called client packets or so... Thank you.
  15. Hi, I know a lot of topic already about this L2 Multisell Manager 1.2 by trex, but none has an answer ! Looking 3 days now, tried everything and still have an issue.. So I used this program few years ago and I liked it so much. I'm trying to install it now. I've imported sql file to database trough Navicat, succeed, no errors. I updated option.ini but when trying to open program I get this message: Could not connect to database! Please check your connectionsData and try again! I know it looks like option.ini have wrong data, but I tried everything! MySQL Server: localhost (as well tried 127.0.0.1) MySQL Login: root MySQL Password: root MySQL Database: l2jdb Tried 100 times in different ways, IP with dots spaces before after etc etc.. as well tried external IP. Still same issue.. It's so strange, Nivicat connects to database with no issues with same details, and this Multisell program fails. Even changed MariaDB to MySQL 8.0 as I though maybe MariaDB causing this issue but not, same issue with MySQL.. As well tried to download this tool from 4+ different places, just in case if broken program files can cause issue but not, none is working Does someone know what it might be? I really need this tool.
  16. Hi, I would like to ask for help, just want to know how to do it, if it's possible in first place. I want to create shop NPC, like GM shop, but not multisell! I want normal shop like all merchants selling No and D grade in towns. Is there a way to do it? I can't find any topic about it. As well I want to edit the prices for which you can sell the item to NPC, I found some topic about it, but there only explain how to reduce sell price in bulk like 1/3 of price for all items or so, but what if I want to set my own specific price for which specific item can be sold to NPC? Does anyone know? is this even possible? Thank you so much!
  17. So, you mean I need to download clean Interlude system folder for Windows 10. And put my IP in L2.ini? Sorry for bother you. I just want to understand. Years ago I just took system of any other server and had to change IP in L2.ini and that's all. Now even with my IP in L2.ini opens original server I got system from ( not mine )... Is that means I need put my IP in some other file apart L2.ini too?
  18. Hi, sorry I'm new to this, though edit L2.ini with IP address is enough... I'm used to have server about 8 years ago then no navigation was needed. If you can explain I really appreciate it. Thanks.
  19. Hi all, I've created server and now want to login, but facing one issue. When I using clean interlude system, just editing L2.ini file by File Edit and updating line SrvAddress with my IP ( tried 127.0.0.1 as well, GameServer and LoginServer running on 127.0.0.1 ) but when I launch L2.exe loading circle spinning for few seconds and that's all, nothing happens. But L2.exe is running in Task Manager.. Even more strange, when I using any other server system, just updating L2.ini with my IP or 127.0.0.1, launch L2.exe and I still getting into other server, the one I took system from... How it's even possible? since IP changed. Any ideas how can I enter my running server? Thank you!
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