Jump to content

L2-Evanthe

Banned
  • Posts

    41
  • Credits

  • Joined

  • Days Won

    1
  • Feedback

    100%

Everything posted by L2-Evanthe

  1. I won't take the 70% of the money he own me after 2 months. I'm not starving. I have some pride. Even tho all he want is the premium to stop when player log out and re-start when he log-in cause right now it expire cause it use system current millisecond. He actualy need to add a scheduled future and get the remaining in millisecond and store.
  2. Anyways i don't care for the other 20 + e u can keep them and buy a cola. Your "problem" is that premium expires. Thats normal. A system is storing current millisecond. If you log in it check if you're within the time of premium and if you're not it simple don't give you color name and u don't get the stats either. If you're in game it expire in real time cause it use threadpool. So basically you want to extend the premium. Its normal what is happening.
  3. Please don't mention my name. Our work was to create a whole drop system from scratch and a premium for 40e. I only received 17. You said in couple of days i'll get the rest. I never got em. When you don't have money to buy a code from a person don't lie and tell him/her "i'll pay you the rest in 1-2 days". Simply tell him all i have is 17e. Thanks.
  4. No, but giving me a down vote because i called you amateur, confirms the fact you're amateur and the fact that you're digging my profile prove that my sentence really bother you which double confirms that you're amateur.
  5. The whole thing is just a "preview" of my code. I'm not a newbie to do such mistakes. And i also tried expand the width to 120 as the UTX file says of that but it show the icon on top and the effect bottom as if they are in different <tr> [Update] Nevermind i solved it on my own. Had to do some tricky adjustments with extra <tr> to push it further down.
  6. How i can make this in html? <table border="0" cellspacing="0" cellpadding="0" width="34" height="34" background="L2UI_CH3.RefineEffect.refinegrade2_01"> <tr> <td width="34" height="34" align="center" valign="top"> <button action="bypass -h npc_%objectId%_cancel" width=34 height=34 back="Icon.itemxxx" fore="Icon.itemxxx"/> </td> </tr> </table> Mine is not working as it should:
  7. If you're running a server under such code, shut it down now.
  8. What's the reason of writing in a language that 70% of forum cannot understand? Rewrite your question in English or send me private in discord.
  9. Yes you should place your code in there. Check if player is normal or premium to be affected by different rates. Example: multiplyChance *= player.isPremium() ? Config.PREMIUM_DROP_RATE : Config.DROP_RATE; Something like that for every case, drop, spoil e.t.c
  10. Sunrise itself has premium drops. Do you want to create a new one?
  11. 1. Which pack are you using 2. What you mean method? There is no a static way to create premium drops. You can either handle them in L2PcInstance or in drop calculation method of Attackable.
  12. Introduction L][-Evanthe is a HighFive project written in Java-14 and focuses mostly on adding and fixing retail content. Custom content is included and varies according to the taste of each owner. Can run as a low, mid and high rate server. A person whose knowledge is sufficient in Official is also providing support in adding missing content for a better datapack experience. Features Preview *New Drop system is coded from scratch since the L2J drop system was written in a bad way. # --------------------------------------------------------------------------- # Item Rates # --------------------------------------------------------------------------- # Drop Multipliers # Default: 1.0 DeathDropMultiplier = 1 CorpseDropMultiplier = 1 HerbDropMultiplier = 1 RaidDropMultiplier = 1 # List of items affected by custom drop rate by id, used now for Adena rate too. # Usage: itemId1,multiplier1;itemId2,multiplier2;... # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1; # Default: 57,1 DropMultiplierByItemId = 57,1 # Multiplies group chance without affecting the chance # of each individual drop inside the group. # Default: 1.0 GroupDropChanceMultiplier = 1 # Limit Group drops to the given value. 0 - Disable # Ex. Set Min to 2 and Max to 4, a group will calculate # the droppable items shuffle them and drop 2 - 4 random items. # Default: 0 GroupDropItemLimitMin = 0 GroupDropItemLimitMax = 0 # Limit the max allowed drop quantity for weapon, armor & jeweler. 0 - Disable # Ex. Set DropWeaponMaxLimit to 1 all droppable weapons # will have max quantity of 1 # Default: 0 DropWeaponLimit = 0 DropArmorLimit = 0 DropJewelerLimit = 0 # Raid bosses RaidDropWeaponLimit = 0 RaidDropArmorLimit = 0 RaidDropJewelerLimit = 0 # List of items affected by drop quantity limit # Usage: itemId1,limit1;itemId2,limit2;... # Default: 6656,1 DropLimitByItemId = 6656,1 * Trade system is coded from scratch since the L2J one had visual bugs and stuck icons upon trading * Retail Events * Retail Events scheduler recoded which now allows an event to start if current time is within the event's period or schedule for the next year <event name="Halloween" active="23 Oct-01 Nov" * Nevit's Blessing * All Ice Queen Instances (Including Extreme) * Blood Altar spawn Custom Code (Config ex.) * Reward scheduler <settings> <set name="enable" val="true" /> <!-- Enable the system --> <set name="minLevel" val="76" /> <!-- Minimum level required to receive reward. 0 - Disable --> <set name="minOnlineDay" val="0" /> <!-- Minimum online days required since player created to receive reward. 0 - Disable --> <set name="maxOfflineDay" val="3" /> <!-- Maximum offline days a player can be to get reward if offlineReward is enabled. 0 - Disable Offline reward --> <set name="maxRewardPerIP" val="0" /> <!-- Maximum reward per IP. 0 - Disable --> <set name="rewardTransferType" val="WAREHOUSE" /> <!-- The way reward is transfer to player: INVENTORY, MAIL, WAREHOUSE. Offline players if enabled receive only in warehouse. --> <set name="mailMessage" val="Daily Reward" /> <!-- The message displayed in mail. --> </settings> <holder schedule="20:00"> <set name="premium" val="true" /> <items> <item id="6393" count="50" /> </items> </holder> <holder schedule="SAT 18:00, SUN 21:00"> <items> <item id="6393" count="5" /> </items> </holder> * Tournament with lobby # --------------------------------------------------------------------------- # Tournament System # --------------------------------------------------------------------------- # Location of teams and observers # Ex. -87351, -252840, -3341 TournamentBlueLocation = -87351, -252840, -3341 TournamentRedLocation = -88811, -252843, -3331 TournamentObserverLocation = -88075, -252835, -3331 # Winner Team reward list. # Ex. 57,100;6393,10 TournamentReward = 57,100;6393,10 # Duration of battle. Value in second TournamentDuration = 60 # Min level to participate - 0 to disable # Default: 76 TournamentMinLevel = 76 # Restricted Classes. # Ex. 7, 36 # Default: 0 TournamentRestrictedClassId = 0 # Allow Potion use while in battle # Default: True TournamentAllowPotion = True # Allow observers to see the match # Default: True TournamentAllowObserver = True # Allow same IP to participate in tournament - 0 to disable # Default: 0 TournamentMaxPlayerPerIP = 0 # Allow resurrection of players # Default: True TournamentAllowResurrection = True If you're interested contact me on discord: Evanthe#7773
×
×
  • Create New...