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0flee

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Everything posted by 0flee

  1. Guys, please :) i fix it in my kind. I do a skill passive. It going pty fast. And yes, as Rootware says, players want to see in alt+t much numbers, and actually, i play just high rates servers. Thanks for all replyes.
  2. Ok, i put stats on item but on handler skills.
  3. If i add <mul stat="pAtk" val="1.05" /> P atk is decreased. And it's decreased drastically. StatFunction.java ADD("Add", 30), DIV("Div", 20), ENCHANT("Enchant", 0), ENCHANTHP("EnchantHp", 40), MUL("Mul", 20), SET("Set", 0), SHARE("Share", 30), SUB("Sub", 30), BASEMUL("BaseMul", 20),; OK, the problem isn't that syntax. the problem it is weapons for specific class. Where i can see that? How i can edit weapons for a specific class?
  4. I want to add this on Item direct item. Not on skills. Tell me then. Why direct item edit add <mul stat="pvePhysDmg" val="1.05" /> as 5% and for p atk don't? This is correct syntax. But i think for p atk doesn;t work. I want to add for Weapons B/A/S more p atk than normal. But that mul don't add 1.05 as 5%
  5. any 0x give errors. I can leave just numbers. L2j-Sunrise high five pack i use [11:55:51] WARN: Cannot create item 4724 java.lang.NumberFormatException: For input string: "0x30" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65) at java.lang.Integer.parseInt(Integer.java:580) at java.lang.Integer.parseInt(Integer.java:615) at l2r.gameserver.engines.DocumentBase.attachFunc(DocumentBase.java:250) at l2r.gameserver.engines.DocumentBase.parseTemplate(DocumentBase.java:237) at l2r.gameserver.engines.items.DocumentItem.parseItem(DocumentItem.java:132) at l2r.gameserver.engines.items.DocumentItem.parseDocument(DocumentItem.java:83) at l2r.gameserver.engines.DocumentBase.parse(DocumentBase.java:156) at l2r.gameserver.engines.DocumentEngine.loadItems(DocumentEngine.java:126) at l2r.gameserver.data.xml.impl.ItemData.load(ItemData.java:128) at l2r.gameserver.data.xml.impl.ItemData.reload(ItemData.java:382) at handlers.admincommandhandlers.AdminReload.useAdminCommand(AdminReload.java:183) at l2r.gameserver.network.clientpackets.SendBypassBuildCmd.runImpl(SendBypassBuildCmd.java:87) at l2r.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:71) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) at java.lang.Thread.run(Thread.java:748) with <mul order="0x30" stat="mAtkSpd" val="1.15"/>
  6. You are right. But if i put 0x30, i get error in gameserver. I post error [11:53:38] WARN: Cannot create item 4724 java.lang.NumberFormatException: For input string: "0x10" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65) at java.lang.Integer.parseInt(Integer.java:580) at java.lang.Integer.parseInt(Integer.java:615) at l2r.gameserver.engines.DocumentBase.attachFunc(DocumentBase.java:250) at l2r.gameserver.engines.DocumentBase.parseTemplate(DocumentBase.java:237) at l2r.gameserver.engines.items.DocumentItem.parseItem(DocumentItem.java:132) at l2r.gameserver.engines.items.DocumentItem.parseDocument(DocumentItem.java:83) at l2r.gameserver.engines.DocumentBase.parse(DocumentBase.java:156) at l2r.gameserver.engines.DocumentEngine.loadItems(DocumentEngine.java:126) at l2r.gameserver.data.xml.impl.ItemData.load(ItemData.java:128) at l2r.gameserver.data.xml.impl.ItemData.reload(ItemData.java:382) at handlers.admincommandhandlers.AdminReload.useAdminCommand(AdminReload.java:183) at l2r.gameserver.network.clientpackets.SendBypassBuildCmd.runImpl(SendBypassBuildCmd.java:87) at l2r.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:71) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) at java.lang.Thread.run(Thread.java:748) with <mul val="1.10" order="0x10" stat="mAtk" />
  7. Yea, i must leave item default. And greate separate skill passive.
  8. [09:43:21] WARN: Cannot create item 9311 java.lang.NumberFormatException: For input string: "0x40" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65) at java.lang.Integer.parseInt(Integer.java:580) at java.lang.Integer.parseInt(Integer.java:615) at l2r.gameserver.engines.DocumentBase.attachFunc(DocumentBase.java:250) at l2r.gameserver.engines.DocumentBase.parseTemplate(DocumentBase.java:237) at l2r.gameserver.engines.items.DocumentItem.parseItem(DocumentItem.java:132) at l2r.gameserver.engines.items.DocumentItem.parseDocument(DocumentItem.java:83) at l2r.gameserver.engines.DocumentBase.parse(DocumentBase.java:156) at l2r.gameserver.engines.DocumentEngine.loadItems(DocumentEngine.java:126) at l2r.gameserver.data.xml.impl.ItemData.load(ItemData.java:128) at l2r.gameserver.data.xml.impl.ItemData.reload(ItemData.java:382) at handlers.admincommandhandlers.AdminReload.useAdminCommand(AdminReload.java:183) at l2r.gameserver.network.clientpackets.SendBypassBuildCmd.runImpl(SendBypassBuildCmd.java:87) at l2r.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:71) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624) at java.lang.Thread.run(Thread.java:748) I can put any "order" on item status.
  9. Yes, i put as i say in post 1.25, but i have status decreased. I don't have 25% i think i have -25% i want to add on Item 25%, not on skill
  10. I set for weapons B grade a mul with 25% p atk. I set <mul stat="pAtk" val="1.25" /> and my p atk decreased drastically. then, i change to <mul stat="pAtk" val="50" /> and p atk rised. What is that 1.25 and what is that 50 from mul? How i can set 25%? I replace line <set stat="pAtk" val="213" /> with <mul stat="pAtk" val="50" /> Why doesn;t work 1.25 as 25%?
  11. Why i don;t get properly status for kamael weapons for basestat `mul`? for other weapons it's works. But when i put "mul" on Ancient/rapier weapons stats is decreased. What's wrong? Thank you.
  12. I can't do, code it is too big. And have to much `party` tabs Help me someone please to tell me how i can remove that condition ?
  13. Nop, i want make instances kamaloka available from level 1 to level 85. And i want to remove party condition. I wanna make solo each instance. (I test/play with numbers 7-8 hours, my eyes don;t listen to me anymore :) ) P.S.- I don;t want ready code, i want to know how i can: 1. Remove party condition and 2. available instances minimum level 1.
  14. Hello, how i can delete a condition for party from Kamaloka instances? And i want to delete too level conditions. To make available after level 1-85. Greetings
  15. How i can delete minions from raids when in xml on id raid isn't tag minion? Here it is xml <npc id="25536" level="85" type="L2RaidBoss" name="Hannibal" title="Raid Boss"> <!-- Confirmed CT2.5 --> <parameters> <param name="RaidSpawnMusic" value="Rm01_A" /> <skill name="DDMagic_a" id="4191" level="9" /> <!-- BOSS Windstrike --> <skill name="SelfRangeDebuff_a" id="4183" level="9" /> <!-- Decrease P. Atk. --> <skill name="SelfRangeDebuffAnother_a" id="4185" level="9" /> <!-- Sleep --> </parameters> <race>DEMONIC</race> <sex>FEMALE</sex> <acquire expRate="855.773819859707" sp="1265702" raidPoints="3644" /> <stats str="60" int="76" dex="73" wit="70" con="57" men="80"> <vitals hp="431893.62160741" hpRegen="132.781870390792" mp="1777.4" mpRegen="3" /> <attack physical="2784.89733763269" magical="1033.42208360058" random="10" critical="4" accuracy="4.75" attackSpeed="253" type="FIST" range="40" distance="80" width="120" /> <defence physical="1074.07354729412" magical="523.972705882353" evasion="-18" /> <attribute> <attack type="DARK" value="90" /> <defence fire="90" water="90" wind="90" earth="90" holy="70" dark="130" default="90" /> </attribute> <speed> <walk ground="60" /> <run ground="100" /> </speed> <hitTime>580</hitTime> </stats> <status undying="false" /> <exCrtEffect>true</exCrtEffect> <ai type="BALANCED" aggroRange="0" clanHelpRange="0" isAggressive="false" /> <dropLists> <death> <group chance="60.555301666259766"> <item id="6364" min="1" max="1" chance="1.093" /> <!-- Forgotten Blade --> <item id="6372" min="1" max="1" chance="1.093" /> <!-- Heaven's Divider --> <item id="6688" min="8" max="22" chance="33.6734" /> <!-- Forgotten Blade Edge --> <item id="6696" min="4" max="12" chance="64.1406" /> <!-- Heavens Divider Edge --> </group> <group chance="78.7864990234375"> <item id="6678" min="1" max="1" chance="8.0301" /> <!-- Sealed Imperial Crusader Shield --> <item id="6679" min="1" max="1" chance="5.6209" /> <!-- Sealed Imperial Crusader Helmet --> <item id="6683" min="1" max="1" chance="5.6209" /> <!-- Sealed Draconic Leather Helmet --> <item id="6687" min="1" max="1" chance="5.6209" /> <!-- Sealed Major Arcana Circlet --> <item id="6705" min="23" max="67" chance="41.7469" /> <!-- Sealed Imperial Crusader Shield Part --> <item id="6706" min="60" max="180" chance="18.2099" /> <!-- Sealed Imperial Crusader Helmet Pattern --> <item id="6710" min="116" max="346" chance="9.4597" /> <!-- Sealed Draconic Leather Helmet Pattern --> <item id="6714" min="192" max="576" chance="5.6907" /> <!-- Sealed Major Arcana Circlet Pattern --> </group> </death> </dropLists> <collision> <radius normal="20" /> <height normal="40.5985" /> </collision> </npc> Hannibal still spawn 2 minions a.k.a raid fighters
  16. Where from inferface.u? Tell me the path pls?
  17. I can do it in multisell. With same patch, i try in L2j-Mobius. But in Sunrise isn' this option and i want to know how i can do it I find something in util.java but idk how to make it /** * Format the specified digit using the digit grouping symbol "," (comma).<br> * For example, 123456789 becomes 123,456,789. * @param amount - the amount of adena * @return the formatted adena amount */ public static String formatAdena(long amount) { synchronized (ADENA_FORMATTER) { return ADENA_FORMATTER.format(amount); } } and i don;t know if just for adena it is applied
  18. How i can make format for adena in multisell for exemple 123,456.789? now it is 123456789. i don;t know if in this section must be this question. Can be moved. Greetings!
  19. Thanks for the answer, but i have a problem with that xml. I know to add status. I have a problem here <set name="icon" val="icon.etc_resonance_amulet_i00" /> <set name="etcitem_type" val="RUNE" /> <set name="default_action" val="CAPSULE" /> <set name="immediate_effect" val="true" /> <set name="material" val="PAPER" /> <set name="weight" val="100" /> I don't know if i must add something, or edit, or remove. Thanks again I must edit a package from core? Anyone tell me pls?
  20. How i can fix this to give stats? That pDef it is for test. Can someone help me to fix this? Player must keep in inventory for status. Greetings
  21. This problem appear when a mob spawn another (summon), i change mob. I don;t know to fix error.
  22. Hi all, how i can do this stupid setting to work properly? Really, i set MaxZoomingDist=65535 saved on 413. Then i launch the game, nothing change. High five system. L2jSunrise
  23. And how i can fix it from that package? Here it is code, please i need help
  24. What's happend in my console? What's this? When i attack a mob which spawned another it is happend this. Help pls it is because i have problem on summon?
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