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HwoarangX

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  1. can any1 help? augments getting failed some times bcs of i have this in augment skill map and when i am getting this active its crushing <augmentation id="14561"> <!-- Active: Temporarily increases the size of your head. --> <skillId val="3203"/> <!-- Item Skill: Mystery Skill: Active: Increases your head size. --> <skillLevel val="1"/> <type val="blue"/> </augmentation> and if i delete this from aug skill map, then cant augment. what to do? can any one tell me?
  2. will this works? if not can any one tell me how to write it correctly ? <set name="skillAllowed" val="OLYMPIAD" />
  3. /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.itemhandlers; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.actor.L2Playable; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.ChooseInventoryItem; public class EnchantScrolls implements IItemHandler { @Override public void useItem(L2Playable playable, ItemInstance item, boolean forceUse) { if (!(playable instanceof L2PcInstance)) return; final L2PcInstance activeChar = (L2PcInstance) playable; if (activeChar.isCastingNow()) return; if (activeChar.getActiveEnchantItem() == null) activeChar.sendPacket(SystemMessageId.SELECT_ITEM_TO_ENCHANT); activeChar.setActiveEnchantItem(item); activeChar.sendPacket(new ChooseInventoryItem(item.getItemId())); } public int[] getItemIds() { int[] ITEM_IDS = null; return ITEM_IDS; } } i have added this and can you tell me what exactly i add or change? :D i know its seams stupid but maybe any1 know :D
  4. pls can you tell me how to delete this red and blue lines from npc?
  5. sry for my stupid question, its enchant system? with that i can give each +1 enchant its own success rate?
  6. i have rly stupid question for some one who knows it but its not stupid to me cus i did not find answer into internet so i am asking here, how to get l2ui files i am i want to use some images for npc and i have not clue how to do that , so without rage can waste a little time to explain or tell to where can i see guide . thx
  7. looks like you experienced same thing, and i am thinking same as you did back then :) thx
  8. I did change width and height and image cut and was not full icon, but tbh I dont remember if I changed both latter I will try again. Is any guide to understand it better ?
  9. hello, i am newbie into creating things into L2 so i need a little help about buffer. as you see on this image there is icons and description written by hand ( i wrote it lol ... :D) so the question is, can i make this images lower in size and also is there any code to use to all buffs have automatically skills description? i am asking it cus i kinda don't like this "design" . so if any one know teach me please.
  10. hi there , i am a newbie into developing server so i am looking for some one who can actually build me server exactly how i want, so write me pm. ps: about payment in pm
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