Everything posted by HwoarangX
-
augmentation skill map
can any1 help? augments getting failed some times bcs of i have this in augment skill map and when i am getting this active its crushing <augmentation id="14561"> <!-- Active: Temporarily increases the size of your head. --> <skillId val="3203"/> <!-- Item Skill: Mystery Skill: Active: Increases your head size. --> <skillLevel val="1"/> <type val="blue"/> </augmentation> and if i delete this from aug skill map, then cant augment. what to do? can any one tell me?
-
answer pls.
will this works? if not can any one tell me how to write it correctly ? <set name="skillAllowed" val="OLYMPIAD" />
-
Can you tell me what i did? :D
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.itemhandlers; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.actor.L2Playable; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.ChooseInventoryItem; public class EnchantScrolls implements IItemHandler { @Override public void useItem(L2Playable playable, ItemInstance item, boolean forceUse) { if (!(playable instanceof L2PcInstance)) return; final L2PcInstance activeChar = (L2PcInstance) playable; if (activeChar.isCastingNow()) return; if (activeChar.getActiveEnchantItem() == null) activeChar.sendPacket(SystemMessageId.SELECT_ITEM_TO_ENCHANT); activeChar.setActiveEnchantItem(item); activeChar.sendPacket(new ChooseInventoryItem(item.getItemId())); } public int[] getItemIds() { int[] ITEM_IDS = null; return ITEM_IDS; } } i have added this and can you tell me what exactly i add or change? :D i know its seams stupid but maybe any1 know :D
-
NPC thing
-
CItem::EnchantItem Full Decompiled C4
sry for my stupid question, its enchant system? with that i can give each +1 enchant its own success rate?
-
L2ui (interlude)
i have rly stupid question for some one who knows it but its not stupid to me cus i did not find answer into internet so i am asking here, how to get l2ui files i am i want to use some images for npc and i have not clue how to do that , so without rage can waste a little time to explain or tell to where can i see guide . thx
- Buffer (acis)
- Buffer (acis)
-
Buffer (acis)
hello, i am newbie into creating things into L2 so i need a little help about buffer. as you see on this image there is icons and description written by hand ( i wrote it lol ... :D) so the question is, can i make this images lower in size and also is there any code to use to all buffs have automatically skills description? i am asking it cus i kinda don't like this "design" . so if any one know teach me please.
-
Server Developers
hi there , i am a newbie into developing server so i am looking for some one who can actually build me server exactly how i want, so write me pm. ps: about payment in pm