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Rolo

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Everything posted by Rolo

  1. dev951, for all chronicles.
  2. Made for myself, but I got tired of them, maybe someone will be useful. In the package themselves textures (in the animation of these green circles are not collected, will have to catch myself), the source code in dds, the source code in psd. download: https://drive.google.com/file/d/1Z_b1MWDpBWWJqMmspNQD6HRMjiPNWVtn/view?usp=sharing Password:[Hidden Content]
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  3. You will need a transparent logo that you can place on top of the animation, as in the video. Password:[Hidden Content] Download: https://drive.google.com/file/d/1xBZy7rDTfven67ysFdrrELYZzGWnXSXH/view?usp=sharing Animation name: Rolo_animation.Rolo_anim width=256 height=256
  4. You can create a transparent button (without functions) on top of your text and have a tooltip for it.
  5. L2UI_CH3.UTX, group SCROLLBAR.
  6. No, the width in xdat does not need to be corrected, limitations on the part of xdat can only be in the width of the entire quest window, as well as the MainWnd window. You can look at my files, copying them to work probably will not work, but to study will do. https://drive.google.com/file/d/1VWQFDALw_OYhbeoZELlqT1yb9mCLTbIc/view?usp=sharing
  7. There's no width limit there. Here's my old Interlude Chronicles window, I've forgotten how wide it is, I think it's about ~356. Perhaps you are changing in the wrong place?
  8. The width of the texture is set in Interface.u class QuestTreeWnd.
  9. This seems to be the way it should be. ) width=120 height=24
  10. Unfortunately, I've already forgotten, I think these parameters should be: width=152 height=32
  11. There are only 3 kinds of buttons in the set and they are in Russian , but there is a PSD source and a button without text under the hiding. Button sizes: width=74 height=32 Titles to insert: - Armor - arz / arz_down - Weapons - wpz / wpz_down - Accessories - asz / asz_down - No text - 123 / 123_down download: https://drive.google.com/file/d/1MQPF69K9CS3ksNDHpcqR1GRaIxcAtVIm/view?usp=sharing password: [Hidden Content]
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  12. The main thing is that it worked out! )
  13. This is very strange, at least there should not be more standard buttons, as it were, but there should be only 4 pieces left. Look at my xdat, there's no place for 7 standard buttons. ) I don't even know what to assume, maybe the file didn't compile?
  14. Yes, the video shows Interlude chronicles. Perhaps you did not put the textures in the system folder of the game? Could you show what your community board looks like in the game?
  15. To use the button: back="Rolo_atbn.HtmlWnd_BTN022_down" fore="Rolo_atbn.HtmlWnd_BTN022" width=120 height=24 Download: https://drive.google.com/file/d/1Ftn6POMBxkcymlrmejlLmPku1ZSkdZr6/view?usp=sharing Password: [Hidden Content]
  16. Yes, you can use these textures anywhere, you will only need to rewrite the bypasses if they are different from yours.
  17. download: https://drive.google.com/file/d/1EYWYEY4GKeXlOl0Whjn42MYhln-Mw-4N/view?usp=sharing password: [Hidden Content]
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  18. download: https://drive.google.com/file/d/1KAzwax15Jta_3njrFNU-_4kPPEm5yeo_/view?usp=sharing
  19. Download: https://drive.google.com/file/d/146Kq5SXd9Bt-_FGM4JszsupUDYV3cQwm/view?usp=sharing Password: [Hidden Content] The archive contains textures for the frame and buttons, as well as the required xdat class (need to replace your own)
  20. I don't have much skill at the moment. ) What exactly are you interested in?
  21. Download: https://drive.google.com/file/d/1UrWkuTQE524qoZPQi-n2Kb6V9gHqs2J_/view?usp=sharing
  22. Before: after: Completely deleting geodata about parapets is not the best solution. But this way we will know for sure whether the problem was in the geodatabase or not. Be sure to back up your geodata and try: https://drive.google.com/file/d/1onkJjk_KKBCTAP_0Zlx64U3sjUU4ZxFs/view?usp=sharing I tried with the same coordinates - there was no problem. Well, try it with a changed geodata, we'll see. )
  23. The geodata should be changed so that the parapets can be navigated, but the geodata should not lift NPS into the air. ) Try this version, I have rechecked all the new static meshes: https://drive.google.com/file/d/1n-8FQG_K4ddn3Lm7qbiPAyPDPKR8b0mS/view?usp=sharing If that doesn't work either, send me your geodata square (22_22) and we'll see if that's where the problem lies.
  24. It's strange, I don't have this problem. I'll try to rebuild the map tonight and update the link.
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