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Acacia

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Everything posted by Acacia

  1. could be like this to avoid spam chat :D if (_ctrlPressed && activeChar.isGM()) activeChar.sendPacket(new CreatureSay(0, Say2.PARTY, "Name", ":" + item.getItemName() + " | Item ID:" + item.getItemId()));
  2. just install AnyDesk , and team viewer is still free if im not wrong , u should add it as personal non noncommercial use during installation .
  3. is there any new link for this ?
  4. didnt knew about the isDigit in string , i updated post , as for others its just handfull on pvp server to wipe a specific farm item or more from inv , can be edited to support iconstable .
  5. This code show up a window with a list of ur target's inventory , and removes an item or more . code is not mine i found it on net i think credits go to Zealar , i just readapted it to 374 aCis rev . anyway it may come usefull for wiping bot's inv or ... w/e code tested and workin . package net.sf.l2j.gameserver.handler.admincommandhandlers; import java.util.Set; import net.sf.l2j.commons.lang.StringUtil; import net.sf.l2j.gameserver.handler.IAdminCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; /** * This class handles following admin commands: * <ul> * <li>show_ivetory</li> * <li>delete_item</li> * </ul> * @author Zealar */ public class AdminInventory implements IAdminCommandHandler { private static final String[] ADMIN_COMMANDS = { "admin_show_inventory", "admin_delete_item" }; @Override public boolean useAdminCommand(String command, Player activeChar) { if ((activeChar.getTarget() == null)) { activeChar.sendMessage("Select a target"); return false; } if (!(activeChar.getTarget() instanceof Player)) { activeChar.sendMessage("Target need to be player"); return false; } Player player = activeChar.getTarget().getActingPlayer(); if (command.startsWith(ADMIN_COMMANDS[0])) { if (command.length() > ADMIN_COMMANDS[0].length()) { String com = command.substring(ADMIN_COMMANDS[0].length() + 1); if (StringUtil.isDigit(com)) { showItemsPage(activeChar, Integer.parseInt(com)); } } else { showItemsPage(activeChar, 0); } } else if (command.contains(ADMIN_COMMANDS[1])) { String val = command.substring(ADMIN_COMMANDS[1].length() + 1); player.destroyItem("GM Destroy", Integer.parseInt(val), player.getInventory().getItemByObjectId(Integer.parseInt(val)).getCount(), null, true); showItemsPage(activeChar, 0); } return true; } private static void showItemsPage(Player activeChar, int page) { final Player target = activeChar.getTarget().getActingPlayer(); final Set<ItemInstance> items = target.getInventory().getItems(); int maxItemsPerPage = 16; int maxPages = items.size() / maxItemsPerPage; if (items.size() > (maxItemsPerPage * maxPages)) { maxPages++; } if (page > maxPages) { page = maxPages; } int itemsStart = maxItemsPerPage * page; int itemsEnd = items.size(); if ((itemsEnd - itemsStart) > maxItemsPerPage) { itemsEnd = itemsStart + maxItemsPerPage; } final NpcHtmlMessage adminReply = new NpcHtmlMessage(0); adminReply.setFile("data/html/admin/inventory.htm"); adminReply.replace("%PLAYER_NAME%", target.getName()); StringBuilder sbPages = new StringBuilder(); for (int x = 0; x < maxPages; x++) { int pagenr = x + 1; sbPages.append("<td><button value=\"" + String.valueOf(pagenr) + "\" action=\"bypass -h admin_show_inventory " + String.valueOf(x) + "\" width=14 height=14 back=\"sek.cbui67\" fore=\"sek.cbui67\"></td>"); } adminReply.replace("%PAGES%", sbPages.toString()); StringBuilder sbItems = new StringBuilder(); for (ItemInstance item: items) { sbItems.append("<tr><td><button action=\"bypass -h admin_delete_item " + String.valueOf(item.getObjectId()) + "\" width=16 height=16 back=\"L2UI.bbs_delete\" fore=\"L2UI.bbs_delete\">" + "</td>"); sbItems.append("<td width=60>" + item.getName() + "</td></tr><br>"); } adminReply.replace("%ITEMS%", sbItems.toString()); activeChar.sendPacket(adminReply); } @Override public String[] getAdminCommandList() { return ADMIN_COMMANDS; } } register the handler and create : inventory.htm into gameserver/data/html/admin <html><body><title>Inventory : %PLAYER_NAME%</title> <center> <table width=270> <tr> %PAGES% </tr> </table> ___________________________________ </center> <br> <table width=270> %ITEMS% </table> </body> </html>
  6. Good Luck
  7. gr8 so i'll have to look at interface.u thank you , lock
  8. i need to change/add icon of item grades on interlude client , for example on weapongrp i noticed grades are numbers like 1,2,3,4,5 where can i find those icons so i can add 6,7,8 ?
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