here is the specs of that door
class Mover14 extends Emitter;
defaultproperties
{
RangeDelta=(X=-83.40625,Y=64.65625,Z=-117.27344)
RangeDelta[1]=(X=-7.320313,Y=-14.015625,Z=-117.27344)
RangeDelta[2]=(X=14.359375,Y=6.296875,Z=-117.27344)
RangeDelta[3]=(X=-61.046875,Y=86.40625,Z=-117.27344)
KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0)
BasePos=(X=-116653.2,Y=-149559.56,Z=-2154.0)
BaseRot=(Pitch=0,Yaw=-8392,Roll=0)
DrawType=DT_StaticMesh
bNeedPostSpawnProcess=false
L2ServerObjectRealID=16130009
L2ServerObjectID=9
StaticMesh=StaticMesh'FirstArenabydeMEV.Aden_caslte_door01'
bDynamicActorFilterState=true
Level=LevelInfo0
Tag="Mover"
Region=(Zone=ZoneInfo0,iLeaf=2,ZoneNumber=1)
PhysicsVolume=DefaultPhysicsVolume13
Location=(X=-116653.2,Y=-149559.56,Z=-2154.0)
Rotation=(Pitch=0,Yaw=-8392,Roll=0)
StaticMeshInstance=StaticMeshInstance658
DrawScale=0.55
DrawScale3D=(X=1.0,Y=1.0,Z=0.8)
SwayRotationOrig=(Pitch=0,Yaw=-8392,Roll=0)
ColLocation=(X=-116653.2,Y=-149559.56,Z=-2154.0)
TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1)
}