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Dhrayn

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Everything posted by Dhrayn

  1. Looking for classic interface for interlude without any mods (enchant,augs,etc), only visual classic (xp bar, skill bar, menu bar,etc). If anyone have this simple interface, please share with me.
  2. Delete this 2?
  3. Hello peoples! How to make allow teleport in towns on siege? For example, if now aden castle siege time, and allow teleport to aden?
  4. Hello. I want to remove some clan halls from the manager, and set min price 10000 and max 1000000 adena for bid. Where i can find and change thats options?
  5. no siege on this saturday. Maybe it's gonna start every week only after first siege?
  6. getCastle().getSiegeDate().add(Calendar.DAY_OF_MONTH, 14); if 14 change to 7 ?
  7. so if i make like that, it should be every week? Giran/Aden/Dion? Or i need to delete anything more?
  8. Ok stop boys. :D Now help me to make that Giran/Aden/Dion every saturday sieges.
  9. melron, sou basically 1 week is 604800000 ?
  10. so how to make? :D
  11. Castle table screen:
  12. Yea? How, because i'm also want to make Giran/Aden/Dion every 1 week on saturday.
  13. How on l2jfrozen make only Giran/Aden/Dion castle sieges? If i delete from Castle.sql everything and leave only Giran/Aden/Dion, then i got error in console and can't use any castle managers npc:
  14. and how it must looks like? Because i don't know what to do here.
  15. Here is nothing with that: public final class L2TeleporterInstance extends L2FolkInstance { // private static Logger LOGGER = Logger.getLogger(L2TeleporterInstance.class); /** The Constant COND_ALL_FALSE. */ private static final int COND_ALL_FALSE = 0; /** The Constant COND_BUSY_BECAUSE_OF_SIEGE. */ private static final int COND_BUSY_BECAUSE_OF_SIEGE = 1; /** The Constant COND_OWNER. */ private static final int COND_OWNER = 2; /** The Constant COND_REGULAR. */ private static final int COND_REGULAR = 3; /** * Instantiates a new l2 teleporter instance. * @param objectId the object id * @param template the template */ public L2TeleporterInstance(final int objectId, final L2NpcTemplate template) { super(objectId, template); } /* * (non-Javadoc) * @see com.l2jfrozen.gameserver.model.actor.instance.L2FolkInstance#onBypassFeedback(com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance, java.lang.String) */ @Override public void onBypassFeedback(final L2PcInstance player, final String command) { player.sendPacket(ActionFailed.STATIC_PACKET); if (Olympiad.getInstance().isRegisteredInComp(player)) { player.sendMessage("You are not allowed to use a teleport while registered in olympiad game."); return; } if (player.isAio() && !Config.ALLOW_AIO_USE_GK) { player.sendMessage("Aio Buffers Can't Use Teleports"); return; } final int condition = validateCondition(player); StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); // Get actual command if (actualCommand.equalsIgnoreCase("goto")) { final int npcId = getTemplate().npcId; switch (npcId) { case 31095: // case 31096: // case 31097: // case 31098: // Enter Necropolises case 31099: // case 31100: // case 31101: // case 31102: // case 31114: // case 31115: // case 31116: // Enter Catacombs case 31117: // case 31118: // case 31119: // player.setIsIn7sDungeon(true); break; case 31103: // case 31104: // case 31105: // case 31106: // Exit Necropolises case 31107: // case 31108: // case 31109: // case 31110: // case 31120: // case 31121: // case 31122: // Exit Catacombs case 31123: // case 31124: // case 31125: // player.setIsIn7sDungeon(false); break; } if (st.countTokens() <= 0) return; final int whereTo = Integer.parseInt(st.nextToken()); if (condition == COND_REGULAR) { doTeleport(player, whereTo); return; } else if (condition == COND_OWNER) { int minPrivilegeLevel = 0; // NOTE: Replace 0 with highest level when privilege level is implemented if (st.countTokens() >= 1) { minPrivilegeLevel = Integer.parseInt(st.nextToken()); } if (10 >= minPrivilegeLevel) { doTeleport(player, whereTo); } else { player.sendMessage("You don't have the sufficient access level to teleport there."); } return; } } st = null; actualCommand = null; super.onBypassFeedback(player, command); } /* * (non-Javadoc) * @see com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance#getHtmlPath(int, int) */ @Override public String getHtmlPath(final int npcId, final int val) { String pom = ""; if (val == 0) { pom = "" + npcId; } else { pom = npcId + "-" + val; } return "data/html/teleporter/" + pom + ".htm"; } /* * (non-Javadoc) * @see com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance#showChatWindow(com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance) */ @Override public void showChatWindow(final L2PcInstance player) { String filename = "data/html/teleporter/castleteleporter-no.htm"; final int condition = validateCondition(player); if (condition == COND_REGULAR) { super.showChatWindow(player); return; } else if (condition > COND_ALL_FALSE) { if (condition == COND_BUSY_BECAUSE_OF_SIEGE) { filename = "data/html/teleporter/castleteleporter-busy.htm"; // Busy because of siege } else if (condition == COND_OWNER) { filename = getHtmlPath(getNpcId(), 0); // Owner message window } } NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcname%", getName()); player.sendPacket(html); filename = null; html = null; } /** * Do teleport. * @param player the player * @param val the val */ private void doTeleport(final L2PcInstance player, final int val) { L2TeleportLocation list = TeleportLocationTable.getInstance().getTemplate(val); if (list != null) { // you cannot teleport to village that is in siege if (!SiegeManager.getInstance().is_teleport_to_siege_allowed() && SiegeManager.getInstance().getSiege(list.getLocX(), list.getLocY(), list.getLocZ()) != null && !player.isNoble()) { player.sendPacket(new SystemMessage(SystemMessageId.NO_PORT_THAT_IS_IN_SIGE)); return; } else if (!SiegeManager.getInstance().is_teleport_to_siege_town_allowed() && TownManager.getInstance().townHasCastleInSiege(list.getLocX(), list.getLocY()) && !player.isNoble()) { player.sendPacket(new SystemMessage(SystemMessageId.NO_PORT_THAT_IS_IN_SIGE)); return; } else if (!player.isGM() && !Config.FLAGED_PLAYER_CAN_USE_GK && player.getPvpFlag() > 0) { player.sendMessage("Don't run from PvP! You will be able to use the teleporter only after your flag is gone."); return; } else if (player.isAio() && !Config.ALLOW_AIO_USE_GK) { player.sendMessage("Aio Buffers are not allowed to use GateKeepers."); return; } else if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && player.getKarma() > 0) // karma { SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2); sm.addString("Go away, you're not welcome here."); player.sendPacket(sm); sm = null; return; } else if (list.getIsForNoble() && !player.isNoble()) { String filename = "data/html/teleporter/nobleteleporter-no.htm"; NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcname%", getName()); player.sendPacket(html); html = null; filename = null; return; } else if (player.isAlikeDead()) { player.sendMessage("You can't use teleport when you are dead."); return; } else if (player.isSitting()) { player.sendMessage("You can't use teleport when you are sitting."); return; } else if (list.getTeleId() == 9982 && list.getTeleId() == 9983 && list.getTeleId() == 9984 && getNpcId() == 30483 && player.getLevel() >= Config.CRUMA_TOWER_LEVEL_RESTRICT) { // Chars level XX can't enter in Cruma Tower. Retail: level 56 and above final int maxlvl = Config.CRUMA_TOWER_LEVEL_RESTRICT; String filename = "data/html/teleporter/30483-biglvl.htm"; NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(filename); html.replace("%allowedmaxlvl%", "" + maxlvl + ""); player.sendPacket(html); filename = null; html = null; return; } // Lilith and Anakim have BossZone, so players must be allowed to enter else if (list.getTeleId() == 450) { if (Config.DEBUG) { LOGGER.debug("Teleporting player " + player.getName() + " to new location: " + list.getLocX() + ":" + list.getLocY() + ":" + list.getLocZ()); } final L2BossZone _zone = GrandBossManager.getInstance().getZone(list.getLocX(), list.getLocY(), list.getLocZ()); _zone.allowPlayerEntry(player, 300); player.teleToLocation(list.getLocX(), list.getLocY(), list.getLocZ(), true); } else if (!list.getIsForNoble() && (Config.ALT_GAME_FREE_TELEPORT || player.reduceAdena("Teleport", list.getPrice(), this, true))) { if (Config.DEBUG) { LOGGER.debug("Teleporting player " + player.getName() + " to new location: " + list.getLocX() + ":" + list.getLocY() + ":" + list.getLocZ()); } player.teleToLocation(list.getLocX(), list.getLocY(), list.getLocZ(), true); } else if (list.getIsForNoble() && (Config.ALT_GAME_FREE_TELEPORT || player.destroyItemByItemId("Noble Teleport", 6651, list.getPrice(), this, true))) { if (Config.DEBUG) { LOGGER.debug("Teleporting player " + player.getName() + " to new location: " + list.getLocX() + ":" + list.getLocY() + ":" + list.getLocZ()); } player.teleToLocation(list.getLocX(), list.getLocY(), list.getLocZ(), true); } } else { LOGGER.warn("No teleport destination with id:" + val); } player.sendPacket(ActionFailed.STATIC_PACKET); list = null; } /** * Validate condition. * @param player the player * @return the int */ private int validateCondition(final L2PcInstance player) { if (CastleManager.getInstance().getCastleIndex(this) < 0) // Teleporter isn't on castle ground return COND_REGULAR; // Regular access else if (getCastle().getSiege().getIsInProgress()) // Teleporter is on castle ground and siege is in progress return COND_BUSY_BECAUSE_OF_SIEGE; // Busy because of siege else if (player.getClan() != null) // Teleporter is on castle ground and player is in a clan { if (getCastle().getOwnerId() == player.getClanId()) // Clan owns castle return COND_OWNER; // Owner } return COND_ALL_FALSE; } }
  16. Hello. I want to ask how to make using gatekeeper teleports like bsoe animation?
  17. 1. Iš navicat 'castle' table ištrink visass pilis tik palik savo norimą. 2. iš gameserver/data/stats/skills/ xml failų ištrink nereikalingus augmentus pagal id.
  18. Good luck with your project.
  19. aš tau siūlau daryti taip. Perkelti visus epic iš grandboss datos į raidboss_spawnlist, ir tarp npc skilties visus juos pakeisti iš GrandBoss į RaidBoss, ir problema bus išpsręsta. Aš kažkada taip dariau, jokių problemų.
  20. I have problem with Seven Signs register. How to fix it? Adding screens:
  21. Thank you!
  22. Did that setup working on l2jacis?
  23. Hello. I'm using l2jacis platform, and i have one question from the config. It's about Grand Bosses respawn time. # ------------------------------------------------------------ # Valakas # ------------------------------------------------------------ # Interval time of Valakas. Value is hour. ValakasSpawnInterval = 10 # Random interval. Value is hour. ValakasRandomSpawn = 2 # Delay of appearance time of Valakas. Value is minute. ValakasWaitTime = 30 This is Valakas settings. Spawn Interval this is normal respawn time yes? (10h) Second Random Spawn i'ts mean will be max +-2h? For example, Valakas will respawn from 10h to 12h? And what is the last one, Valakas Wait Time?
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