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Everything posted by V e n { } m
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Share Christmas Clicks Interlude
V e n { } m replied to Celestine's topic in Client Development Discussion
Good share! -
Merry Christmas all, Im searching how to edit this file from animations "skill.usk". I need a program which i can edit/ make new skills
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Thanks for helping me @Celestine Lock the topic.
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yes i'd like to have font like ru style :]
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yes dear :D
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How to change the font in game like this one? https://www.imageupload.co.uk/images/2016/12/20/fontt.png
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Share The Roman Arena For Il/hb/gf/fa/hf/god/gc
V e n { } m replied to deMEV's topic in Client Development Discussion
Great! Thanks for the share.- 7 replies
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- lineage 2 arena
- demev
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(and 4 more)
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Help Python String Count() Method
V e n { } m replied to V e n { } m's question in Request Server Development Help [L2J]
mm not working with this method. -
Help Python String Count() Method
V e n { } m posted a question in Request Server Development Help [L2J]
Hi all im wondering how to define more than 1 item for example this: def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(Item1) count=st.getQuestItemsCount(Item2) -
Donation Npc / Item Market For L2Jfrozen
V e n { } m replied to claww's topic in Server Shares & Files [L2J]
can you share the code that the icons are shown? -
Special thanks to @Dan7E2 he help me!
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Hi all, i have made some icons and when i put it on my server, some of them are black. Im wondering what is the compression DTX3 or DTX1, and how to save the icons as .tga 32 bit or 24 or 16 bit?
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How To Create A Potion
V e n { } m replied to V e n { } m's question in Request Server Development Help [L2J]
thanks this is more useful! -
How To Create A Potion
V e n { } m replied to V e n { } m's question in Request Server Development Help [L2J]
thanks for the idea! -
I want to make potion which give for example p.def/ m.def / hp and etc. for 2-3 min. Can someone help me?
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here is example. <?xml version='1.0' encoding='utf-8'?> <list> <skill id="6300" levels="1" name="Dynasty Heavy Armor Set"> <!-- Dynasty Heavy Armor Description: DEX-2 STR+2 P. Def. +10% maximum HP +750 Sleep/Hold -75% Poison/Bleed attack -75% When all set items are enchanted by 6 or higher, P. Def. and MP regeneration rate will increase.--> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="pDef" val="1.1"/> <!-- P Def. +10% --> <add order="0x40" stat="maxHp" val="750"/> <!-- Maximum HP +750 --> <mul order="0x30" stat="sleepVuln" val="0.75"/> <!-- Sleep Resistence +75% --> <mul order="0x30" stat="rootVuln" val="0.75"/> <!-- Hold Resistence +75% --> <sub order="0x40" stat="DEX" val="2"/> <!-- DEX -2 --> <add order="0x40" stat="STR" val="2"/> <!-- STR +2 --> </for> </skill> <skill id="6301" levels="1" name="Equipped with Shield"> <!-- Equiped Shield Description(s): Additional resistance to Poison/Bleed. --> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul val='0.2' order='0x30' stat='poisonVuln'/> <mul val='0.2' order='0x30' stat='bleedVuln'/> </for> </skill> <skill id="6302" levels="1" name="Dynasty Light Armor Set"> <!-- Dynasty Light Armor Description: DEX+1 STR+1 CON-2 Attack speed +6% P. Atk +6% Maximum MP +489 weight limit +6000 When all set items are enchanted by 6 or higher, M. Def. and Evasion will increase --> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="pAtkSpd" val="1.06"/> <!-- Attack Speed +6% --> <mul order="0x30" stat="pAtk" val="1.06"/> <!-- P. Atk +6% --> <add order="0x40" stat="maxMp" val="489"/> <!-- Maximum MP +489 --> <add order="0x40" stat="maxLoad" val="6000"/> <!-- Weight Limit +6000 --> <add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 --> <add order="0x40" stat="STR" val="1"/> <!-- STR +1 --> <sub order="0x40" stat="CON" val="2"/> <!-- CON -2 --> </for> </skill> <skill id="6303" levels="1" name="Dynasty Robe Set"> <!-- Dynasty Robe Armor Description: WIT+1 INT+1 MEN-2 Magic attack 18% Casting Speed 6% Speed +8 magic cancel rate -50% stun vulnerability -50% weight limit +5759 When all set items are enchanted by 6 or higher, P. Def. and Weight Gauge will increase --> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <set name="effectRange" val="-1"/> <for> <mul order="0x30" stat="mAtk" val="1.18"/> <!-- M. Atk +18% --> <mul order="0x30" stat="mAtkSpd" val="1.06"/> <!-- Casting Speed +6% --> <add order="0x40" stat="runSpd" val="8"/> <!-- Movement Speed +7 --> <sub order="0x40" stat="cancel" val="50"/> <!-- Casting Cancel Probability -50% --> <add order="0x40" stat="maxLoad" val="6000"/> <!-- Weight Limit +6000 --> <add order="0x40" stat="WIT" val="1"/> <!-- WIT +1 --> <add order="0x40" stat="INT" val="1"/> <!-- INT +1 --> <sub order="0x40" stat="MEN" val="2"/> <!-- MEN -2 --> <mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% --> </for> </skill> </list> Also make the Armors > Armorsets and then you can add the custom skill there. ( Its more useful )
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how to get the hero aura textures like this one 1 23007 0 3 5 1 0 Dropsnow.snow Skype-TryBat9-Vinnitsa.alpha snowy.icon 4294967295 10 13 0 0 19 1 snow.Mfighter_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.Ffighter_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.Mdarkelf_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.Fdarkelf_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.Mdwarf_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.Fdwarf_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.Melf_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.Felf_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.Mmagic_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.fmagic_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.Morc_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.Forc_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.Mshaman_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 1 snow.Fshaman_snow 1 Skype-TryBat9-Vinnitsa.t00 1 1 0 0 0 0 1 snow.Mfighter_snow 1 Skype-TryBat9-Vinnitsa.t00 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_glove ItemSound.itemequip_armor_cloak 1 0 0 0 0 0 0 0
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try > http://www1.zippyshare.com/v/Ivv9JP3W/file.html
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Lock.
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i check it but the problem is in armor.grp ... can you help me?
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Hi all, i have problem with the "pants" of this 2 armors. All pants are for the heavy set. Can someone tell me how to fix it or help me to make Heavy, Light, Robe (pants) here is the link for the armors http://www82.zippyshare.com/v/3uwzLkZT/file.html
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Help How To Add This?
V e n { } m replied to V e n { } m's question in Request Server Development Help [L2J]
Lock it. -
Help How To Add This?
V e n { } m replied to V e n { } m's question in Request Server Development Help [L2J]
im not pretending that i have programming skills, so shut the fuck up if you don't want to help me.