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wadeN

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About wadeN

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  1. Hi bro! I tried both options on Eclipse but in dont have some routes or text in the .java files. I have download the L2J Version from https://l2jserver.com/ i dont know if that was the last realese or maybe i just download bad the repositories ...
  2. Any one can help me to do this? I have L2J H5 Client. I see a lot of "Multifuction Zones" but i cant addapt it couse i dont have the .java files on Eclipse. I want to do Epic RB Flag zones and in case of Queen Ant restric that area to 45 lvl max. Some one can help me?
  3. How i can addapt it to h5? can anyone help me?
  4. I am looking for the best h5 files free or premium, and need to know wich one is better, and more updated to use on live servers.
  5. Thanks virus for the answer, but I need to know how to pass the skins of said server because when I did this he told me you throw me critical when creating the npc
  6. Yes bro i have seen that post, but dont know how to addapt it. And i want to learn a little to of CB for do one by my self. Thx for reply !
  7. Hi bro Thx for reply, yes i want to know if it is posible to do.
  8. Hi! I am sreching for a CB Guide like 3 days in a row and i dont find anything its so wird like the most used thing in l2 dont have any tutorials. Do you have one? or can u explain me a little? I want to do a AIO CB like all mid rates. Playing l2j h5 hope u help!
  9. Hello MxC! I would like to know if anyone could explain to me how to pass an npc from one server to another, I use h5 and I liked several npc of the shared files of the mythras, is there any possibility to copy for example the npc buffer and bring it to my server? What files do I need to compile or execute in order to do it? Thx for help me!
  10. Hi all! I need a little help with my server. I can play in my network the server but my friends dont. I have seen a lot of tutorials for this but no one can help me. The problem i think is when i start login.server (Photo) in external addrs says me 0.0.0.0. I give u my config maybe some camps are wrong. Hope u can. PD: Sry for my bad English. SERVER.PROPIETIES: # --------------------------------------------------------------------------- # Game Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Enables automatic port mapping for game server. # If you have a router game server will request for port forwarding. # Default: True EnableUPnP = True # Where's the Login server this gameserver should connect to # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) GameserverHostname = * # Default: 7777 GameserverPort = 7777 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Database Engine # Available: MySQL, MariaDB # Default: MySQL Database = MySQL # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver # Driver = org.mariadb.jdbc.Driver # Default: com.mysql.jdbc.Driver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jgs?useSSL=false&serverTimezone=UTC # URL = jdbc:hsqldb:hsql://localhost/l2jgs # URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = # URL = jdbc:mariadb://localhost/l2jgs # Default: jdbc:mysql://localhost/l2jgs?useSSL=false&serverTimezone=UTC URL = jdbc:mysql://localhost/l2eyamo?useSSL=false&serverTimezone=UTC # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = # Database Connection Pool # Default: HikariCP # Available: BoneCP, C3P0, HikariCP ConnectionPool = HikariCP # Default: 100 MaximumDbConnections = 100 # Default: 0 MaximumDbIdleTime = 0 # --------------------------------------------------------------------------- # Misc Server Settings # --------------------------------------------------------------------------- # This is the server ID that the Game Server will request. # Example: 1 = Bartz # Default: 1 RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved. # Default: True AcceptAlternateID = True # Datapack root directory. # Defaults to current directory from which the server is started unless the below line is uncommented. # WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u> #Default: . DatapackRoot = . # Define how many players are allowed to play simultaneously on your server. # Default: 500 MaximumOnlineUsers = 500 # Numbers of protocol revisions that server allows to connect. # Delimiter is ; # WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u> # Default: 267;268;271;273 AllowedProtocolRevisions = 267;268;271;273 # --------------------------------------------------------------------------- # Misc Player Settings # --------------------------------------------------------------------------- # Player name template. # Examples: # PlayerNameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]* # The above setting will allow names with first capital letter, next three small letters, # and any letter (case insensitive) or number, like OmfgWTF1 # PlayerNameTemplate = [A-Z][a-z]* # The above setting will allow names only of letters with first one capital, like Omfgwtf # The default forces start with a letter and continues either with letters or numbers. # Default: [a-zA-Z0-9]* PlayerNameTemplate = [a-zA-Z0-9]* # This setting restricts names players can give to their pets. # See CnameTemplate for details # Default: [a-zA-Z0-9]* PetNameTemplate = [a-zA-Z0-9]* # This setting restricts clan/subpledge names players can set. # See CnameTemplate for details # Default: [a-zA-Z0-9]+ ClanNameTemplate = [a-zA-Z0-9]* # Maximum number of characters per account. # Default: 7 (client limit) CharMaxNumber = 7 LOGIN.PROPIETIES: # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Enables automatic port mapping for login server. # If you have a router login server will request for port forwarding. # Default: True EnableUPnP = True # Bind ip of the LoginServer, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: * (0.0.0.0) LoginserverHostname = * # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 5 LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 900 (15 minutes) LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots # Default: True AcceptNewGameServer = True # Flood Protection. All values are in milliseconds. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the appropriate driver and url for the database you're using. # Examples: # Driver = com.mysql.jdbc.Driver # Driver = org.hsqldb.jdbcDriver # Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver # Driver = org.mariadb.jdbc.Driver # Default: com.mysql.jdbc.Driver Driver = com.mysql.jdbc.Driver # Database URL # URL = jdbc:mysql://localhost/l2jls?useSSL=false&serverTimezone=UTC # URL = jdbc:hsqldb:hsql://localhost/l2jls # URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password = # URL = jdbc:mariadb://localhost/l2jls # Default: jdbc:mysql://localhost/l2jls?useSSL=false&serverTimezone=UTC URL = jdbc:mysql://localhost/l2eyamo?useSSL=false&serverTimezone=UTC # Database user info (default is "root" but it's not recommended) Login = root # Database connection password Password = # Database Connection Pool # Default: HikariCP # Available: BoneCP, C3P0, HikariCP ConnectionPool = HikariCP # Default: 10 MaximumDbConnections = 10 # Default: 0 MaximumDbIdleTime = 0 # Connection close time. # Default: 60000 ConnectionCloseTime = 60000 # --------------------------------------------------------------------------- # Misc. # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # Datapack root directory. # Defaults to current directory from which the server is started. DatapackRoot = . # --------------------------------------------------------------------------- # Developer Settings # --------------------------------------------------------------------------- # Default: False Debug = False # --------------------------------------------------------------------------- # Restart LS every 24 hours? # --------------------------------------------------------------------------- # Enable disable scheduled login restart. # Default: False LoginRestartSchedule = False # Time in hours. # Default: 24 LoginRestartTime = 24 IP-CONFIG: <?xml version="1.0" encoding="UTF-8"?> <!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! --> <!-- External host here (Internet IP) or Localhost IP for local test --> <gameserver address="l2eyamo.ddns.net" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internal hosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.0.0" /> <define subnet="192.168.0.0/24" address="192.168.0.0" /> <define subnet="192.168.1.0/24" address="192.168.1.70" /> </gameserver>
  11. Thx u solved me that. Only need the color tabs, i paste a interface but i dont know hot to take it to normal state.
  12. Hello and good night I would need if you can help me with the color of the tabs as the picture shows. How can I edit them? I know it has to be something of the system or systexures (I think so) but I can't find the file that modifies it. I also need to edit these messages that come out of the game by default. (Photo below) PD: Sry for my bad english.
  13. Thx for help me bro! but i have done that guide and the game open with out the splash screen. Maybe its the bmp of 256 the error but i dont know how to fix it.
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