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LordPanic

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Everything posted by LordPanic

  1. Prices have been updated. Basic Pack includes: Bot Helper - Companions Players can purchase a bot to assist them in farming, PvP, and more. Bot Helper - PvP Farmer Ideal for pvp zones to fill the numbers and always have traffic in your pvp zones. Price: 200e Additional available scripts: (require Basic Pack) Bot Helper - PVE Farmer Price: 200e new Bots start from level 1 and exp-farm up to level 80. Bot Helper - GM Price: 100e GM bot with implemented features, event engine, anti-bot system, chat handlers. Chat GPT. Exclusive for Acis 382+ revs Adaption price for other projects is 250e 10/5/2023 - Update Bot Helper - PVE Farmer new Bots start from level 1 in starting villages and exp-farm up to level 80. You can adjust everything through XML, such as how long they will farm, how long they will stay in town, whether they will use teleportation or walk to the farming spot, and what skills, gear, and consumables they will use.
  2. L2 MAXPAIN Chronicle Interlude Grand Opening: 02/12/2023 18:00 GMT+2 PvP Server Unique Features Solo Friendly Discord: https://discord.gg/uGZw95UEUq
  3. L2 MaxPain - Interlude BETA PvP Server Unique Features Solo Friendly No Wipes Join our discord ! https://discord.gg/Zzd2deuGaC
  4. Very professional and patient he does amazing work.
  5. Target radius is basically saying to ur bot to search for monsters in that radius. Your problem is skill radius, you have to make ur bot move closer to the target if skill range is lower than your target distance.
  6. Test Server is up: Patch (Interlude) If you plan to log in pay attention to the automate features -> Commands. You can teleport , take adena , give exp by using them.
  7. 8/4/2023 - Update new New Feature has been added PvP Bots for your PvP zone. Can be useful if you want to keep your pvp zone alive. Note: Amount of bots,gear,which classes to have etc in the zone... Can be edited from XML.
  8. 7/19/23 - Update new New Feature has been added for GM Bot - Chat GPT. Chat GPT Video
  9. 7/9/23 - Update new New Feature has been added GM Bot. Currently it has an anti-bot script attached to his AI. GM bot loads from XML (anti-bot settings too). You can add for each question multiple answers. You can add or remove Questions from bothelpers panel //bothelper Questions are stored in XML and loaded from XML. Note: You create manually the GM character and then add the objectId of the GM character to the XML (you get that from characters table from database) and thats it.
  10. 6/20/23 - Update new Bot Shop now includes "My Bots" tab. Players now have the ability to select a bot from their list of owned bots and can effortlessly switch between bots. Video Healer AI - fixed the a minor issue with the casting animations.
  11. 6/12/23 - Update new Performance Improvements: Bots now run smoothly without using a lot of resources. Settings - Party Tab: Now has the option to change the party master so bots can assist and follow other party members if chosen. Settings - Solo Tab: Added the option to avoid ks-ing mobs. Script - Spoiler implementation: Now you can use the spoiler as a farmer or assister. Script - Recharger implementation: Now you can use rechargers without any issues. Skill Animations: Smoother attacks and casting skills. Skills now work as they are supposed to without any delays. Buffs - You can select buffs from your current players schemes. Three main scrips: Farmer , Assister, Healer Script Farmer: Require Fighter,Mage classes Supported classes for this script are: Ghost Sentinel, Ghost Hunter,Spectral Dancer,Storm Screamer,Fortune Seeker,Moonlight Sentinel,Wind Rider,Sword Muse,Eva's Templar,Adventurer,Sagittarius,Hell Knight,Phoenix Knight,Archmage Script Assister: Require Fighter,Mage classes Supported classes for this script are: Ghost Sentinel, Ghost Hunter,Spectral Dancer,Storm Screamer,Fortune Seeker,Moonlight Sentinel,Wind Rider,Sword Muse,Eva's Templar,Adventurer,Sagittarius,Hell Knight,Phoenix Knight,Archmage Script Healer: Require Healer classses Supported classes for this script are: Shillen Saint,Eva's Saint,Hierophant,Cardinal,Doomcryer Overall, the mod is officially finished, at least the PvE part of it. I will keep working on the UI. I'm not sure if I will start working on the PvP functions, but for now, I don't have any plans to do so. Some Videos:
  12. Written on acis 401. If you are interested add me on discord Onizuka#8568 Prices have been updated. Basic Pack includes: Bot Helper - Companions Video Players can purchase a bot to assist them in farming, PvP, and more. Bot Helper - PvP Farmer Video Ideal for pvp zones to fill the numbers and always have traffic in your pvp zones. Price: 200e Additional available scripts: (require Basic Pack) Bot Helper - PvE Farmer Video Price: 200e new Bots start from level 1 and exp-farm up to level 80. Bot Helper - GM Video Price: 100e GM bot with implemented features, event engine, anti-bot system, chat handlers. Chat GPT. Support: The mod comes with comprehensive support and access to its GitHub repository for regular updates. Exclusive for Acis 382++ revs Adaption price for other projects is 250e 10/5/2023 - Update Bot Helper - PvE Farmer new Bots start from level 1 in starting villages and exp-farm up to level 80. You can adjust everything through XML, such as how long they will farm, how long they will stay in town, whether they will use teleportation or walk to the farming spot, and what skills, gear, and consumables they will use.
  13. l2j,acis,sunrise and many other projects who copy-pasted the same formula have the same issue. You are right drop rate and drop chance dont work the way they suppose to and currently they work only for untouched rates (x1). Part of the mess is here: while (random < dropChance) { // Get the item quantity dropped if (min < max) itemCount += Rnd.get(min, max); else if (min == max) itemCount += min; else itemCount++; // Prepare for next iteration if dropChance > DropData.MAX_CHANCE dropChance -= DropData.MAX_CHANCE; } Currently one variable is responsible for 2 things (drop rate , drop chance). Sadly you have to rework the whole formula and make 2 config variables one for drop rate and one for drop chance and this problem is arround l2j since for ever im surprised nobody mentioned it.
  14. As title says. Note: You can change the colors etc from xml. //EnterWorld.java +PvpColorSystem.getInstance().updateNameColor(player); +PvpColorSystem.getInstance().updateTitleColor(player); player.sendPacket(ActionFailed.STATIC_PACKET); //Player.java +PvpColorSystem.getInstance().updateNameColor(this); setKarma(getKarma() + Formulas.calculateKarmaGain(getPkKills(), target instanceof Summon)); +PvpColorSystem.getInstance().updateTitleColor(this); // Send UserInfo packet to attacker with its Karma and PK Counter endPacket(new UserInfo(this)); //GameServer.java +PvpColorSystem.getInstance(); if (Config.ALLOW_BOAT) { pastebin pass: maxcheaters PvpColorSystem.java XML pvpColors.xml
  15. Saves all active toggle skills from player and it restores them back on revive. Ideal for a pvp zone or in general if u want to. //To save player effects (onDie) RestoreEffectsManager.getInstance().savePlayerEffects(player); //To Restore player effects (onRevive) RestoreEffectsManager.getInstance().restorePlayerEffects(player); Video pastebin pass: maxcheaters RestoreEffects.java RestoreEffectsManager.java
  16. Bladedancer 58 - Full top C grade Spoiler 22 - Full top D grade Master Account included. Price : 400 € Master Email: Extra 100 € Payment Method: PayPal (friends&family) contact me via pm here Made a lot of sells in the past via this platform and never had problems with any client.
  17. Then i will send 3 extra dummy exserverprimitive packets
  18. I showed just the captcha at the town because i didnt want to make an actual video hiting mobs and wait for the captcha to appear which is very boring for me so i decided to go straight to the point and how it looks like. About the how players will manage to see and react while they have trains etc. I mean u have a message in the center of ur screen and idealy 1 minute of captcha duration which is plenty to finish whatever u do and finish the captcha. Markers always appear close to player (random) but still close to player. Captcha counts only monsters and not rb or rb minions. As melron said idealy it would be great to check the geo locs of markers and if it's possible for player to reach the markers. Also i need to remove if is3rd and change it to isin2d.
  19. Antibot system (acis 401) Inorder to make the antibot system work u have to add the zone id in xml you can add as many as you want. pastebin pass: maxcheaters VIDEO Video CODE Captcha.java CaptchaBox.java AntibotProtection.java CaptchaZones.java Creature.java calculateRewards(killer); +AntibotProtection.getInstance().updateMonsterCounter(killer, this); Gameserver.java StringUtil.printSection("Quests & Scripts"); ScriptData.getInstance(); +AntibotProtection.getInstance(); XML antibot.xml
  20. I didnt get offended dont worry. Nah i dont mean mindless bots who are been runned by scripts and do things like the ovc u mentioned. Well i play this shitty game for centuries and believe me i would love to see a server with this feature (PVE based). Where you can buy a bot lvl 1 exp it , gear it enchant his gear (basically like a pet but compared to a common pet u get all this options). Then ofc depending on what type of a bot a player buys (assister/healer/etc) it will behave like that (the sky is the limit) and build the whole server arround that.
  21. My initial idea was to create a multipurpose fake player. But compared to elfos thing. You can build a whole concept arround it. Like creating a PVE server where players can customize,gear,lvl up the bots and give a unique feature to the community. Since i dont plan to open a server ever. There you go i gave u ppl my idea (sth interesting to work on) and tbh i would play in such server. Obviously if ppl dont like my shitty share and got the skills to make it even better from scratch there u go.
  22. As title says fake player buffer. This mod is made so players can avoid using 4 different chars to buff themselves and also add something for admins to "sell" to players. Obviously inorder to sell such thing u have to add a simple npc buffer and use this premium feature for the rest. It can be triggered with item so players can buy this thing as an item but u have to buy it either with donation coin or whatever crap admins can think of (not included u have to make it). Since it's loading x numbers of bots from xml you have limited supplies of bots to sell it doesnt matter in the end if u are skilled dev u can optimise the code or fix whatever u dont like. It's a free share in the end. Buffer Conditions Bot only give buffs while it's within a party. You have to select the target to give buffs to (same with schemes). It has also radius conditions players must be close to the bot inorder to receive buffs. Player needs to be party leader or w.o party inorder to invite the bot in party. If player isnt in owners radius it will teleport to him. Missing Conditions I didnt add important conditions such if player is in oly/siege or whatever place u dont want the bot buffer to be (you have to add it). Screenshots / Vids This window is for admins only. Details window for the bot Main fake bot window Fake bot buffer solo buffs video Fake bot buffer scheme buffs video Follow / Unfollow behavior Fake bot party invite Pastebin pass: maxcheaters Code FakePcTables.java FakePc.java BotBufferAI.java Command Handlers <-- I believe at this point everyone got their own custom command handlers. If u want to spawn the bot with an item u have to make the right adjustments. HTML path: \data\html\mods\fakebots fakeBot.html fakeBotEditScheme.html mainBotsWindow.html solobuffpage.html XML path: \data\xml FakePcs bufferSkills Gameserver.java +StringUtil.printSection("Custom Mods"); +FakePcTables.getInstance(); PlayerMove.java +/** + * Ignore fake bot + */ +if(_actor instanceof FakePc) { +} +else if (!_actor.getClient().performAction(FloodProtector.MOVE)) { _actor.sendPacket(ActionFailed.STATIC_PACKET); return; } Player.java +private final Map<Integer, FakePc> _ownerFakePcs = new ConcurrentHashMap<>(); +boolean _setFakeBot = false; +/** +* Custom Bots +* @return the list of bots for this player +*/ +public Collection<FakePc> getOwnerFakePcs() +{ + return _ownerFakePcs.values(); +} +public void setOwnerFakePc(FakePc bot) +{ + _ownerFakePcs.put(bot.getObjectId(), bot); +} +public void setFakeBot(boolean bot) { + _setFakeBot = bot; +} +public boolean isFakeBot() { + return _setFakeBot; +} FloodProtector.java MOVE(13, Config.MOVE_TIME), +BOTBUFFS(14,500); I guess credits go to Tryskell too since i basically copy/paste all already existed scheme buffer methods and elfo for getting ideas from his code.
  23. Μετα το 12 ολα τα item id σου ειναι <item id="1">
  24. After all this years as a player i got this conclusion: Solo players: They do check the top sites to see which one fits their preferences. But it's one time thing. CP's: They go more with the flow and reputation of a server. Casual Clans: They prefer servers with reputation and high clan reward systems. Serious Clans. They join servers only if their rival is there. I believe top sites are unreliable and corrupted. Instead of giving you the best option for ur taste they force lead u to choose a server on whatever server they got deal with.
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