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Howl3r

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Everything posted by Howl3r

  1. Glad to help (what help i just gave an idea :P )
  2. you can make it like that: Opt 1: Set it to show the enemy party leader who is closest to your party leader. Opt 2: Your party search for pvp parties a button on each party for set marker. Opt 3: Set it to show the closest member of the enemy party that is close to you.
  3. yes that's what i meant (read the other topic i edit it) important
  4. ohh and you must use an runnable class to update the coordinates because that arrow is static showing the given coords not the target. if you want ofc. :) btw good job! (kinda late but who cares :D) Forgot to say, first use removeAllMarkers for your own good, don't wanna get your player with millions of markers :P player.getRadar().removeAllMarkers(); or you can keep track of the coords given and remove only the marker like that: player.getRadar().removeMarker(x,y,z); (don't know why i'm saying that sure you already know that staff ) :D
  5. how the quest arrow? that point's the direction? that i meant.
  6. Use the L2Radar player.getRadar().addMarker(x,y,z); For example: The flag someone other said. or for when a party search for pvp parties it will show them where the closest party is (the member of that party closest to him)
  7. @Seketh Damn man that's heavy! :D
  8. The 1st one ofc! Question: How did you add custom image from the server-side?? :O
  9. Well.. l2jserver already got this it's config is located in NPC.properties the config name is: AltGameViewNpc = False Not the interlude one. I said that because some ppl say that freya don't have it. lol
  10. The trunk is empty because we don't use it! There is a folder named L2JSaver just "check out"!
  11. Well, changes won't yet come since we have cross some real-life problems! As soon as we get some free time we will continue our work
  12. Well our temporary domain: http://l2jsaver.no-ip.org:8080/ the website is still under construction.
  13. You should use the code tag.. is not easy to read it like this.
  14. out? what do you mean by that?
  15. Companion Windows will look something like this: Don't laugh at my draw skills they sucks :P
  16. New Info about Companions: Well since i found the old engine that it used to controll inactive players inside the game. i decide to adapt it on the companions feature. When a player create his character and enter the world a html window will pop up saying to him to make his companion. A player can choose his appearance and name. The class is up to the companion to choose it. Now companions are controlled by the basic AI of L2JTransmutator.
  17. Companions Feature Info: http://l2jsaver.wikia.com/wiki/Companion
  18. well it should be usoa :D
  19. see the orange letters :P
  20. Companion Feature Info: A npc follow you around and help you with your adventure It will assist you in many ways. (Exclude pvp)
  21. Ti akrivos prospathis na kaneis diladi? perisoteres e3igisis?
  22. who ever has the time can edit the wiki with the features! if they want! :)
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