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ganjaradio

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Everything posted by ganjaradio

  1. Gracia final is kinda dead
  2. Also you could make a custom skill loke sweep that would only let players to take items from dead karma players not like the retail that they drpp the items.down
  3. You could let the dawrves only spoil dead karma player and if they do that they would get karma.too
  4. check the rates' configs and there youll be able to change the levels
  5. some more info? :P
  6. as soon as its a PvP server i believe its better 100% blessed
  7. just make the sqls alone
  8. When did i say that? :P and its not possible because 32*10 = 320 :) you need to be thinking before saying sth
  9. <?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="127.0.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="127.0.0.0/8" address="127.0.0.0" /> <define subnet="127.0.0.0/19" address="127.0.0.0" /> <define subnet="127.0.0.0/16" address="127.0.0.0" /> </gameserver> I use this for local host and its ok
  10. if u play from local host change the ip to 127.0.0.1
  11. this is w hat ive said :P
  12. just make a teleport or a voiced command :3
  13. no just change the things you want to retail for example make dracos L2RaidBoss
  14. Thank you :) And dev.move the.topic toive servers ;3
  15. Hello i use l2jserver gracia final and anyone can create kamael class this is my character creation package: http://pastebin.com/n7tuBteW
  16. Just add a check ti see uf the player got a kill, but by this way if u dont have assist system the supports will not be joining ur event... Nc share
  17. Hello ive made a code for my srv and i thought to share it so. What does the code do? When you kill the mob with party or alone only the killer (the one with the agro) will take Noblesse Statues with skills for ever. Also there will be an announce for the kills. Create a class L2NBInstance in com.l2jserver.gameserver.model.actor.instance; and add this code: /* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.Config; import com.l2jserver.gameserver.Announcements; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.instancemanager.RaidBossPointsManager; import com.l2jserver.gameserver.instancemanager.RaidBossSpawnManager; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.entity.Hero; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.util.Rnd; /** * This class manages all RaidBoss.<br> * In a group mob, there are one master called RaidBoss and several slaves called Minions. */ public class L2NBInstance extends L2MonsterInstance { private static final int RAIDBOSS_MAINTENANCE_INTERVAL = 30000; // 30 sec private RaidBossSpawnManager.StatusEnum _raidStatus; /** * Constructor of L2RaidBossInstance (use L2Character and L2NpcInstance constructor).<br> * <B><U>Actions</U>:</B> * <ul> * <li>Call the L2Character constructor to set the _template of the L2RaidBossInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)</li> * <li>Set the name of the L2RaidBossInstance</li> * <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li> * </ul> * @param objectId the identifier of the object to initialized * @param template to apply to the NPC */ public L2NBInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2NBInstance); setIsRaid(true); setLethalable(false); } @Override public void onSpawn() { setIsNoRndWalk(true); super.onSpawn(); } @Override protected int getMaintenanceInterval() { return RAIDBOSS_MAINTENANCE_INTERVAL; } @Override public boolean doDie(L2Character killer) { if (!super.doDie(killer)) { return false; } final L2PcInstance player = killer.getActingPlayer(); if (player != null) { broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL)); if (player.getParty() != null) { for (L2PcInstance member : player.getParty().getMembers()) { player.setNoble(true); Announcements.getInstance().announceToAll(getName() + " has been defeated by " + player.getName()); RaidBossPointsManager.getInstance().addPoints(member, getId(), (getLevel() / 2) + Rnd.get(-5, 5)); } } else { RaidBossPointsManager.getInstance().addPoints(player, getId(), (getLevel() / 2) + Rnd.get(-5, 5)); if (player.isNoble()) { Hero.getInstance().setRBkilled(player.getObjectId(), getId()); } } } return true; } /** * Spawn all minions at a regular interval Also if boss is too far from home location at the time of this check, teleport it home. */ @Override protected void startMaintenanceTask() { _maintenanceTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(() -> checkAndReturnToSpawn(), 60000, getMaintenanceInterval() + Rnd.get(5000)); } protected void checkAndReturnToSpawn() { if (isDead() || isMovementDisabled() || !canReturnToSpawnPoint()) { return; } final L2Spawn spawn = getSpawn(); if (spawn == null) { return; } final int spawnX = spawn.getX(); final int spawnY = spawn.getY(); final int spawnZ = spawn.getZ(); if (!isInCombat() && !isMovementDisabled()) { if (!isInsideRadius(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200), true, false)) { teleToLocation(spawnX, spawnY, spawnZ, false); } } } public void setRaidStatus(RaidBossSpawnManager.StatusEnum status) { _raidStatus = status; } public RaidBossSpawnManager.StatusEnum getRaidStatus() { return _raidStatus; } @SuppressWarnings("unused") protected void taunt() { L2PcInstance target = getAI().getAttackTarget().getActingPlayer(); if (target == null) { target = getAI().getFollowTarget().getActingPlayer(); } if (target == null) { target = getTarget().getActingPlayer(); } if (target == null) { return; } if (target.isGM()) { return; } if (getId() == 3425) { target.setPvpFlag(1); } if (getId() == 25632) { target.setPvpFlag(1); } if (getId() == 3452234) { target.setPvpFlag(1); } final String name = target.getName(); final String[] msgs = { name + "! You think you can defeat me?", "Enjoy the hells " + name + "!", name + "! I will show you my power, and then you can tremble before my might as I crush your puny bones to bits!", "You are really stupid to have challenged me... " + name + "!" + " Get ready!", "I really have no items, I swear!", name + "! I will destroy you!", name + "! I will make you realize what true power is!", name + ", You are on the way to destruction.", name + "! You have no chance to survive make your time.", "So we meet again, " + name + "! This time you die!", "Vegeta! What does the scouter say about " + name + "'s powerlevel?", "How brave of you to walk straight into death, " + name, name + "! I've braved the fires of hell, stood against the attrition of time, and single-handedly unified this region, you think a little scrub like you can defeat me?", name + "! How inconsiderate of you, won't your friends miss you after you die?", "Start the clock! " + name + ", you will die in 5 minutes!", "It's time to sharpen my blade with human flesh!", name + "! You will not win! Get out of here while you can!", name + "! Even with all this zerg here I will still kill you all by myself!", "This one here named " + name + " will be no more soon...", name + "! You will die here like the rest before you!", name + "! I will show you the punishment that follows folly!", "Why do you attempt the futile, " + name + "?" + " Throwing your life away carelessly like this...", "Today is a sad day for you! " + name + "!", "Today is a good day to die!... for " + name + "!", "Haha! The ant is trying to fight the lion!", name + " is a fool! Fools die!", "Death looms near for " + name, "I **** YOUR MOTHER " + name.toUpperCase() + "!", name + "! You should be proud that you will die by my hands!", name + "! What is the meaning of death? well, I'll show it to you!", name + ", I think you need more healers!", name + ", You sure the loot is set on finders keepers?", name + "! I will kill you with my left hand and your friends with my right! Muhahaha!", "Brethren prior to WENCHES!", "I hath ninety-nine difficulties, nary a wench among them!", "HALT! The hour of the hammer has begun!", "Compelling tale, male sibling.", "Bare thy bosoms or make hasty egress!", "Relocate yourself, hound of the female gender. Be certain not to block the direction of which I am travelling.", "Fornicate this excrement!", "Cease all activities thou art engaged in - The hour of the hammer is upon us.", "Female canine I beg of you!", "Allow the carcasses to make contact with the ground!", "Advance towards me in an aggressive manner, male sibling!", "I so happen to be attracted to large posteriors, and I am inclined to be completely factual on the matter.", "Make thy brethren a priority before enjoying the company of loose women.", "Fecal matter tends to occur..." }; if (target.getName().equalsIgnoreCase("GMREBELGMREBEL")) { target.sendMessage("You have killed a boss"); } else { target.sendMessage("You have killed a boss"); } } @Override public float getVitalityPoints(int damage) { return -super.getVitalityPoints(damage) / 100; } @Override public boolean useVitalityRate() { return false; } } Then, go to: com.l2jserver.gameserver.enums.InstanceType; Fine: and delete it, then add
  18. lock it i fixed it
  19. im making an istance that if u win it youll take the castle too and ive added lines from the siege.java and i get error /* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.custom.instances; import java.util.ArrayList; import java.util.Arrays; import java.util.Calendar; import java.util.List; import java.util.Map; import java.util.function.Function; import java.util.logging.Level; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.instancemanager.InstanceManager; import com.l2jserver.gameserver.instancemanager.SiegeGuardManager; import com.l2jserver.gameserver.model.L2Party; import com.l2jserver.gameserver.model.L2SiegeClan; import com.l2jserver.gameserver.model.L2Spawn; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.model.entity.Instance; import com.l2jserver.gameserver.model.entity.Siege; import com.l2jserver.gameserver.model.instancezone.InstanceWorld; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; public final class SiegeDungeon extends Quest { /* * Reset time for all kamaloka Default: 6:30AM on server time */ private static final int RESET_HOUR = 00; private static final int RESET_MIN = 00; /* * Time after which instance without players will be destroyed Default: 5 minutes */ private static final int EMPTY_DESTROY_TIME = 5; /* * Time to destroy instance (and eject players away) after boss defeat Default: 5 minutes */ private static final int EXIT_TIME = 20; /* * Maximum level difference between players level and kamaloka level Default: 5 */ private static final int MAX_LEVEL_DIFFERENCE = 90; /* * If true shaman in the first room will have same npcId as other mobs, making radar useless Default: true (but not retail like) */ private static final boolean STEALTH_SHAMAN = true; // Template IDs for Kamaloka // @formatter:off private static final int[] TEMPLATE_IDS = { 57, 58, 73, 60, 61, 74, 63, 64, 75, 66, 67, 76, 69, 70, 77, 72, 78, 79, 134 }; // Level of the Kamaloka private static final int[] LEVEL = { 23, 26, 29, 33, 36, 39, 43, 46, 49, 53, 56, 59, 63, 66, 69, 73, 78, 81, 85 }; // Duration of the instance, minutes private static final int[] DURATION = { 30, 30, 45, 30, 30, 45, 30, 30, 45, 30, 30, 45, 30, 30, 45, 30, 45, 45, 120 }; // Maximum party size for the instance private static final int[] MAX_PARTY_SIZE = { 6, 6, 9, 6, 6, 9, 6, 6, 9, 6, 6, 9, 6, 6, 9, 6, 9, 9, 8 }; /** * List of buffs NOT removed on enter from player and pet<br> * On retail only newbie guide buffs not removed<br> * CAUTION: array must be sorted in ascension order! */ protected static final int[] BUFFS_WHITELIST = { 4322, 4323, 4324, 4325, 4326, 4327, 4328, 4329, 4330, 4331, 5632, 5637, 5950 }; // @formatter:on // Teleport points into instances x, y, z private static final Location[] TELEPORTS = { new Location(-88429, -220629, -7903), new Location(-82464, -219532, -7899), new Location(-10700, -174882, -10936), // -76280, -185540, -10936 new Location(-89683, -213573, -8106), new Location(-81413, -213568, -8104), new Location(-10700, -174882, -10936), // -76280, -174905, -10936 new Location(-89759, -206143, -8120), new Location(-81415, -206078, -8107), new Location(-10700, -174882, -10936), new Location(-56999, -219856, -8117), new Location(-48794, -220261, -8075), new Location(-10700, -174882, -10936), new Location(-56940, -212939, -8072), new Location(-55566, -206139, -8120), new Location(-10700, -174882, -10936), new Location(-49805, -206139, -8117), new Location(-10700, -174882, -10936), new Location(-10700, -174882, -10936), new Location(22003, -174886, -10900), //na balw to castle }; // Respawn delay for the mobs in the first room, seconds Default: 25 private static final int FIRST_ROOM_RESPAWN_DELAY = 25; /** * First room information, null if room not spawned.<br> * Skill is casted on the boss when shaman is defeated and mobs respawn stopped<br> * Default: 5699 (decrease pdef)<br> * shaman npcId, minions npcId, skillId, skillLvl */ private static final int[][] FIRST_ROOM = { null, null, { 22485, 22486, 5699, 1 }, null, null, { 22488, 22489, 5699, 2 }, null, null, { 22491, 22492, 5699, 3 }, null, null, { 22494, 22495, 5699, 4 }, null, null, { 22497, 22498, 5699, 5 }, null, { 22500, 22501, 5699, 6 }, { 22503, 22504, 5699, 7 }, { 25706, 25707, 5699, 7 } }; /* * First room spawns, null if room not spawned x, y, z */ private static final int[][][] FIRST_ROOM_SPAWNS = { null, null, { { -12381, -174973, -10955 }, { -12413, -174905, -10955 }, { -12377, -174838, -10953 }, { -12316, -174903, -10953 }, { -12326, -174786, -10953 }, { -12330, -175024, -10953 }, { -12211, -174900, -10955 }, { -12238, -174849, -10953 }, { -12233, -174954, -10953 } }, null, null, { { -12381, -174973, -10955 }, { -12413, -174905, -10955 }, { -12377, -174838, -10953 }, { -12316, -174903, -10953 }, { -12326, -174786, -10953 }, { -12330, -175024, -10953 }, { -12211, -174900, -10955 }, { -12238, -174849, -10953 }, { -12233, -174954, -10953 } }, null, null, { { -12381, -174973, -10955 }, { -12413, -174905, -10955 }, { -12377, -174838, -10953 }, { -12316, -174903, -10953 }, { -12326, -174786, -10953 }, { -12330, -175024, -10953 }, { -12211, -174900, -10955 }, { -12238, -174849, -10953 }, { -12233, -174954, -10953 } }, null, null, { { -12381, -174973, -10955 }, { -12413, -174905, -10955 }, { -12377, -174838, -10953 }, { -12316, -174903, -10953 }, { -12326, -174786, -10953 }, { -12330, -175024, -10953 }, { -12211, -174900, -10955 }, { -12238, -174849, -10953 }, { -12233, -174954, -10953 } }, null, null, { { -12381, -174973, -10955 }, { -12413, -174905, -10955 }, { -12377, -174838, -10953 }, { -12316, -174903, -10953 }, { -12326, -174786, -10953 }, { -12330, -175024, -10953 }, { -12211, -174900, -10955 }, { -12238, -174849, -10953 }, { -12233, -174954, -10953 } }, null, { { -12381, -174973, -10955 }, { -12413, -174905, -10955 }, { -12377, -174838, -10953 }, { -12316, -174903, -10953 }, { -12326, -174786, -10953 }, { -12330, -175024, -10953 }, { -12211, -174900, -10955 }, { -12238, -174849, -10953 }, { -12233, -174954, -10953 } }, { { -12381, -174973, -10955 }, { -12413, -174905, -10955 }, { -12377, -174838, -10953 }, { -12316, -174903, -10953 }, { -12326, -174786, -10953 }, { -12330, -175024, -10953 }, { -12211, -174900, -10955 }, { -12238, -174849, -10953 }, { -12233, -174954, -10953 } }, { { 20409, -174827, -10912 }, { 20409, -174947, -10912 }, { 20494, -174887, -10912 }, { 20494, -174767, -10912 }, { 20614, -174887, -10912 }, { 20579, -174827, -10912 }, { 20579, -174947, -10912 }, { 20494, -175007, -10912 }, { 20374, -174887, -10912 } } }; /* * Second room information, null if room not spawned Skill is casted on the boss when all mobs are defeated Default: 5700 (decrease mdef) npcId, skillId, skillLvl */ private static final int[][] SECOND_ROOM = { null, null, { 22487, 5700, 1 }, null, null, { 22490, 5700, 2 }, null, null, { 22493, 5700, 3 }, null, null, { 22496, 5700, 4 }, null, null, { 22499, 5700, 5 }, null, { 22502, 5700, 6 }, { 22505, 5700, 7 }, { 25708, 5700, 7 } }; /* * Spawns for second room, null if room not spawned x, y, z */ private static final int[][][] SECOND_ROOM_SPAWNS = { null, null, { { -14547, -174901, -10690 }, { -14543, -175030, -10690 }, { -14668, -174900, -10690 }, { -14538, -174774, -10690 }, { -14410, -174904, -10690 } }, null, null, { { -14547, -174901, -10690 }, { -14543, -175030, -10690 }, { -14668, -174900, -10690 }, { -14538, -174774, -10690 }, { -14410, -174904, -10690 } }, null, null, { { -14547, -174901, -10690 }, { -14543, -175030, -10690 }, { -14668, -174900, -10690 }, { -14538, -174774, -10690 }, { -14410, -174904, -10690 } }, null, null, { { -14547, -174901, -10690 }, { -14543, -175030, -10690 }, { -14668, -174900, -10690 }, { -14538, -174774, -10690 }, { -14410, -174904, -10690 } }, null, null, { { -14547, -174901, -10690 }, { -14543, -175030, -10690 }, { -14668, -174900, -10690 }, { -14538, -174774, -10690 }, { -14410, -174904, -10690 } }, null, { { -14547, -174901, -10690 }, { -14543, -175030, -10690 }, { -14668, -174900, -10690 }, { -14538, -174774, -10690 }, { -14410, -174904, -10690 } }, { { -14547, -174901, -10690 }, { -14543, -175030, -10690 }, { -14668, -174900, -10690 }, { -14538, -174774, -10690 }, { -14410, -174904, -10690 } }, { { 18175, -174991, -10653 }, { 18070, -174890, -10655 }, { 18157, -174886, -10655 }, { 18249, -174885, -10653 }, { 18144, -174821, -10648 } } }; // miniboss info // skill is casted on the boss when miniboss is defeated // npcId, x, y, z, skill id, skill level /* * Miniboss information, null if miniboss not spawned Skill is casted on the boss when miniboss is defeated Default: 5701 (decrease patk) npcId, x, y, z, skillId, skillLvl */ private static final int[][] MINIBOSS = { null, null, { 25616, -16874, -174900, -10427, 5701, 1 }, null, null, { 25617, -16874, -174900, -10427, 5701, 2 }, null, null, { 25618, -16874, -174900, -10427, 5701, 3 }, null, null, { 25619, -16874, -174900, -10427, 5701, 4 }, null, null, { 25620, -16874, -174900, -10427, 5701, 5 }, null, { 25621, -16874, -174900, -10427, 5701, 6 }, { 25622, -16874, -174900, -10427, 5701, 7 }, { 25709, 15828, -174885, -10384, 5701, 7 } }; /* * Bosses of the kamaloka Instance ends when boss is defeated npcId, x, y, z */ private static final int[][] BOSS = { { 18554, -88998, -220077, -7892 }, { 18555, -81891, -220078, -7893 }, { 29129, -20659, -174903, -9983 }, { 18558, -89183, -213564, -8100 }, { 18559, -81937, -213566, -8100 }, { 29132, -20659, -174903, -9983 }, { 18562, -89054, -206144, -8115 }, { 18564, -81937, -206077, -8100 }, { 29135, -20659, -174903, -9983 }, { 18566, -56281, -219859, -8115 }, { 18568, -49336, -220260, -8068 }, { 29138, -20659, -174903, -9983 }, { 18571, -56415, -212939, -8068 }, { 18573, -56281, -206140, -8115 }, { 29141, -20659, -174903, -9983 }, { 18577, -49084, -206140, -8115 }, { 29144, -20659, -174903, -9983 }, { 29147, -20659, -174903, -9983 }, { 25710, 12047, -174887, -9944 } }; /* * Escape telepoters spawns, null if not spawned x, y, z */ private static final int[][] TELEPORTERS = { null, null, { -10865, -174905, -10944 }, null, null, { -10865, -174905, -10944 }, null, null, { -10865, -174905, -10944 }, null, null, { -10865, -174905, -10944 }, null, null, { -10865, -174905, -10944 }, null, { -10865, -174905, -10944 }, { -10865, -174905, -10944 }, { 21837, -174885, -10904 } }; /* * Escape teleporter npcId */ private static final int TELEPORTER = 32496; /** Kamaloka captains (start npc's) npcIds. */ private static final int[] CAPTAINS = { 30332, 30071, 30916, 30196, 31981, 31340 }; protected class KamaWorld extends InstanceWorld { public int index; // 0-18 index of the kama type in arrays public int shaman = 0; // objectId of the shaman public List<L2Spawn> firstRoom; // list of the spawns in the first room (excluding shaman) public List<Integer> secondRoom;// list of objectIds mobs in the second room public int miniBoss = 0; // objectId of the miniboss public L2Npc boss = null; // boss } private SiegeDungeon() { super(-1, SiegeDungeon.class.getSimpleName(), "instances"); addFirstTalkId(TELEPORTER); addTalkId(TELEPORTER); for (int cap : CAPTAINS) { addStartNpc(cap); addTalkId(cap); } for (int[] mob : FIRST_ROOM) { if (mob != null) { if (STEALTH_SHAMAN) { addKillId(mob[1]); } else { addKillId(mob[0]); } } } for (int[] mob : SECOND_ROOM) { if (mob != null) { addKillId(mob[0]); } } for (int[] mob : MINIBOSS) { if (mob != null) { addKillId(mob[0]); } } for (int[] mob : BOSS) { addKillId(mob[0]); } } /** * Check if party with player as leader allowed to enter * @param player party leader * @param index (0-18) index of the kamaloka in arrays * @return true if party allowed to enter */ private static final boolean checkConditions(L2PcInstance player, int index) { final L2Party party = player.getParty(); // player must be in party if (party == null) { player.sendPacket(SystemMessageId.NOT_IN_PARTY_CANT_ENTER); return false; } // ...and be party leader if (party.getLeader() != player) { player.sendPacket(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER); return false; } // party must not exceed max size for selected instance if (party.getMemberCount() > MAX_PARTY_SIZE[index]) { player.sendPacket(SystemMessageId.PARTY_EXCEEDED_THE_LIMIT_CANT_ENTER); return false; } // get level of the instance final int level = LEVEL[index]; // and client name final String instanceName = InstanceManager.getInstance().getInstanceIdName(TEMPLATE_IDS[index]); Map<Integer, Long> instanceTimes; // for each party member for (L2PcInstance partyMember : party.getMembers()) { // player level must be in range if (Math.abs(partyMember.getLevel() - level) > MAX_LEVEL_DIFFERENCE) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT); sm.addPcName(partyMember); player.sendPacket(sm); return false; } // player must be near party leader if (!partyMember.isInsideRadius(player, 1000, true, true)) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED); sm.addPcName(partyMember); player.sendPacket(sm); return false; } // get instances reenter times for player instanceTimes = InstanceManager.getInstance().getAllInstanceTimes(partyMember.getObjectId()); if (instanceTimes != null) { for (int id : instanceTimes.keySet()) { // find instance with same name (kamaloka or labyrinth) // TODO: Zoey76: Don't use instance name, use other system. if (!instanceName.equals(InstanceManager.getInstance().getInstanceIdName(id))) { continue; } // if found instance still can't be reentered - exit if (System.currentTimeMillis() < instanceTimes.get(id)) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_MAY_NOT_REENTER_YET); sm.addPcName(partyMember); player.sendPacket(sm); return false; } } } } return true; } /** * Removing all buffs from player and pet except BUFFS_WHITELIST * @param ch player */ private static final void removeBuffs(L2Character ch) { Function<BuffInfo, Boolean> removeBuffs = info -> { if ((info != null) && !info.getSkill().isStayAfterDeath() && (Arrays.binarySearch(BUFFS_WHITELIST, info.getSkill().getId()) < 0)) { info.getEffected().getEffectList().stopSkillEffects(true, info.getSkill()); } return true; }; ch.getEffectList().forEach(removeBuffs, false); if (ch.hasSummon()) { ch.getSummon().getEffectList().forEach(removeBuffs, false); } } /** * Handling enter of the players into kamaloka * @param player party leader * @param index (0-18) kamaloka index in arrays */ private final synchronized void enterInstance(L2PcInstance player, int index) { int templateId; try { templateId = TEMPLATE_IDS[index]; } catch (ArrayIndexOutOfBoundsException e) { throw e; } // check for existing instances for this player InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player); // player already in the instance if (world != null) { // but not in kamaloka if (!(world instanceof KamaWorld) || (world.getTemplateId() != templateId)) { player.sendPacket(SystemMessageId.ALREADY_ENTERED_ANOTHER_INSTANCE_CANT_ENTER); return; } // check for level difference again on reenter if (Math.abs(player.getLevel() - LEVEL[((KamaWorld) world).index]) > MAX_LEVEL_DIFFERENCE) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT); sm.addPcName(player); player.sendPacket(sm); return; } // check what instance still exist Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId()); if (inst != null) { removeBuffs(player); teleportPlayer(player, TELEPORTS[index], world.getInstanceId()); } return; } // Creating new kamaloka instance if (!checkConditions(player, index)) { return; } // Creating dynamic instance without template final int instanceId = InstanceManager.getInstance().createDynamicInstance(null); final Instance inst = InstanceManager.getInstance().getInstance(instanceId); // set name for the kamaloka inst.setName(InstanceManager.getInstance().getInstanceIdName(templateId)); // set return location inst.setSpawnLoc(new Location(player)); // disable summon friend into instance inst.setAllowSummon(false); // set duration and empty destroy time inst.setDuration(DURATION[index] * 60000); inst.setEmptyDestroyTime(EMPTY_DESTROY_TIME * 60000); // Creating new instanceWorld, using our instanceId and templateId world = new KamaWorld(); world.setInstanceId(instanceId); world.setTemplateId(templateId); // set index for easy access to the arrays ((KamaWorld) world).index = index; InstanceManager.getInstance().addWorld(world); world.setStatus(0); // spawn npcs spawnKama((KamaWorld) world); // and finally teleport party into instance final L2Party party = player.getParty(); for (L2PcInstance partyMember : party.getMembers()) { world.addAllowed(partyMember.getObjectId()); removeBuffs(partyMember); teleportPlayer(partyMember, TELEPORTS[index], instanceId); } return; } /** * Called on instance finish and handles reenter time for instance * @param world instanceWorld */ private static final void finishInstance(InstanceWorld world) { if (world instanceof KamaWorld) { Calendar reenter = Calendar.getInstance(); reenter.set(Calendar.MINUTE, RESET_MIN); // if time is >= RESET_HOUR - roll to the next day if (reenter.get(Calendar.HOUR_OF_DAY) >= RESET_HOUR) { reenter.add(Calendar.DATE, 1); } reenter.set(Calendar.HOUR_OF_DAY, RESET_HOUR); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.INSTANT_ZONE_S1_RESTRICTED); sm.addInstanceName(world.getTemplateId()); // set instance reenter time for all allowed players for (int objectId : world.getAllowed()) { L2PcInstance obj = L2World.getInstance().getPlayer(objectId); if ((obj != null) && obj.isOnline()) { InstanceManager.getInstance().setInstanceTime(objectId, world.getTemplateId(), reenter.getTimeInMillis()); obj.sendPacket(sm); } } // destroy instance after EXIT_TIME Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId()); inst.setDuration(EXIT_TIME * 60000); inst.setEmptyDestroyTime(0); } } /** * Spawn all NPCs in kamaloka * @param world instanceWorld */ @SuppressWarnings("all") private final void spawnKama(KamaWorld world) { int[] npcs; int[][] spawns; L2Npc npc; final int index = world.index; // first room npcs = FIRST_ROOM[index]; spawns = FIRST_ROOM_SPAWNS[index]; if (npcs != null) { world.firstRoom = new ArrayList<L2Spawn>(spawns.length - 1); int shaman = getRandom(spawns.length); // random position for shaman for (int i = 0; i < spawns.length; i++) { if (i == shaman) { // stealth shaman use same npcId as other mobs npc = addSpawn(STEALTH_SHAMAN ? npcs[1] : npcs[0], spawns[i][0], spawns[i][1], spawns[i][2], 0, false, 0, false, world.getInstanceId()); world.shaman = npc.getObjectId(); } else { npc = addSpawn(npcs[1], spawns[i][0], spawns[i][1], spawns[i][2], 0, false, 0, false, world.getInstanceId()); L2Spawn spawn = npc.getSpawn(); spawn.setRespawnDelay(FIRST_ROOM_RESPAWN_DELAY); spawn.setAmount(1); spawn.startRespawn(); world.firstRoom.add(spawn); // store mobs spawns } npc.setIsNoRndWalk(true); } } // second room npcs = SECOND_ROOM[index]; spawns = SECOND_ROOM_SPAWNS[index]; if (npcs != null) { world.secondRoom = new ArrayList<Integer>(spawns.length); for (int[] spawn : spawns) { npc = addSpawn(npcs[0], spawn[0], spawn[1], spawn[2], 0, false, 0, false, world.getInstanceId()); npc.setIsNoRndWalk(true); world.secondRoom.add(npc.getObjectId()); } } // miniboss if (MINIBOSS[index] != null) { npc = addSpawn(MINIBOSS[index][0], MINIBOSS[index][1], MINIBOSS[index][2], MINIBOSS[index][3], 0, false, 0, false, world.getInstanceId()); npc.setIsNoRndWalk(true); world.miniBoss = npc.getObjectId(); } // escape teleporter if (TELEPORTERS[index] != null) { addSpawn(TELEPORTER, TELEPORTERS[index][0], TELEPORTERS[index][1], TELEPORTERS[index][2], 0, false, 0, false, world.getInstanceId()); } // boss npc = addSpawn(BOSS[index][0], BOSS[index][1], BOSS[index][2], BOSS[index][3], 0, false, 0, false, world.getInstanceId()); ((L2MonsterInstance) npc).setOnKillDelay(100); world.boss = npc; } /** * Handles only player's enter, single parameter - integer kamaloka index */ @Override public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if (npc == null) { return ""; } try { enterInstance(player, Integer.parseInt(event)); } catch (Exception e) { _log.log(Level.WARNING, "", e); } return ""; } /** * Talk with captains and using of the escape teleporter */ @Override public final String onTalk(L2Npc npc, L2PcInstance player) { final int npcId = npc.getId(); if (npcId == TELEPORTER) { final L2Party party = player.getParty(); // only party leader can talk with escape teleporter if ((party != null) && party.isLeader(player)) { final InstanceWorld world = InstanceManager.getInstance().getWorld(npc.getInstanceId()); if (world instanceof KamaWorld) { // party members must be in the instance if (world.isAllowed(player.getObjectId())) { Instance inst = InstanceManager.getInstance().getInstance(world.getInstanceId()); // teleports entire party away for (L2PcInstance partyMember : party.getMembers()) { if ((partyMember != null) && (partyMember.getInstanceId() == world.getInstanceId())) { teleportPlayer(partyMember, inst.getSpawnLoc(), 0); } } } } } } else { return npcId + ".htm"; } return ""; } /** * Only escape teleporters first talk handled */ @Override public final String onFirstTalk(L2Npc npc, L2PcInstance player) { if (npc.getId() == TELEPORTER) { if (player.isInParty() && player.getParty().isLeader(player)) { return "32496.htm"; } return "32496-no.htm"; } return ""; } @Override public final String onKill(L2Npc npc, L2PcInstance player, boolean isSummon) { final InstanceWorld tmpWorld = InstanceManager.getInstance().getWorld(npc.getInstanceId()); if (tmpWorld instanceof KamaWorld) { final KamaWorld world = (KamaWorld) tmpWorld; final int objectId = npc.getObjectId(); // first room was spawned ? if (world.firstRoom != null) { // is shaman killed ? if ((world.shaman != 0) && (world.shaman == objectId)) { world.shaman = 0; // stop respawn of the minions for (L2Spawn spawn : world.firstRoom) { if (spawn != null) { spawn.stopRespawn(); } } world.firstRoom.clear(); world.firstRoom = null; if (world.boss != null) { final int skillId = FIRST_ROOM[world.index][2]; final int skillLvl = FIRST_ROOM[world.index][3]; if ((skillId != 0) && (skillLvl != 0)) { final Skill skill = SkillData.getInstance().getSkill(skillId, skillLvl); if (skill != null) { skill.applyEffects(world.boss, world.boss); } } } return super.onKill(npc, player, isSummon); } } // second room was spawned ? if (world.secondRoom != null) { boolean all = true; // check for all mobs in the second room for (int i = 0; i < world.secondRoom.size(); i++) { // found killed now mob if (world.secondRoom.get(i) == objectId) { world.secondRoom.set(i, 0); } else if (world.secondRoom.get(i) != 0) { all = false; } } // all mobs killed ? if (all) { world.secondRoom.clear(); world.secondRoom = null; if (world.boss != null) { final int skillId = SECOND_ROOM[world.index][1]; final int skillLvl = SECOND_ROOM[world.index][2]; if ((skillId != 0) && (skillLvl != 0)) { final Skill skill = SkillData.getInstance().getSkill(skillId, skillLvl); if (skill != null) { skill.applyEffects(world.boss, world.boss); } } } return super.onKill(npc, player, isSummon); } } // miniboss spawned ? if ((world.miniBoss != 0) && (world.miniBoss == objectId)) { world.miniBoss = 0; if (world.boss != null) { final int skillId = MINIBOSS[world.index][4]; final int skillLvl = MINIBOSS[world.index][5]; if ((skillId != 0) && (skillLvl != 0)) { final Skill skill = SkillData.getInstance().getSkill(skillId, skillLvl); if (skill != null) { skill.applyEffects(world.boss, world.boss); } } } return super.onKill(npc, player, isSummon); } // boss was killed, finish instance if ((world.boss != null) && (world.boss == npc)) { world.boss = null; finishInstance(world); L2SiegeClan sc_newowner = getAttackerClan(getCastle().getOwnerId()); } } return super.onKill(npc, player, isSummon); } public static void main(String[] args) { new SiegeDungeon(); } }
  20. how can i add second file at the extend? public final class SiegeDungeon extends Quest i wanna add Siege near the quest
  21. Hello i get this error: Buildfile: C:\Users\Alex\Desktop\workspace\L2j_H5_Pack\build.xml checkRequirements: getDateAndVersion: BUILD FAILED C:\Users\Alex\Desktop\workspace\L2j_H5_Pack\build.xml:216: Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, Δεν είναι δυνατή η εύρεση του καθορισμένου αρχείου από το σύστημα Total time: 920 milliseconds while i previusly was able to build my project :3
  22. could u make a tutorial about editing the interface for h5? :D
  23. fixed lock it i just changed the build.xml javac version
  24. I think there a.boolean inside the configs
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