npcdata,txt
npc_begin boss 29020 [baium] level=75 acquire_exp_rate=1822.8267 acquire_sp=1081544 unsowing=1 clan={@raid_clan} ignore_clan_list={} clan_help_range=300 slot_chest=[] slot_rhand=[] slot_lhand=[] shield_defense_rate=0 shield_defense=0 skill_list={@s_race_undead;@s_perfect_resist_shock;@s_full_magic_defence} npc_ai={[baium]} category={} race=construct sex=male undying=0 can_be_attacked=1 corpse_time=13 no_sleep_mode=1 agro_range=1000 ground_high={120;0;0} ground_low={80;0;0} exp=804225365 org_hp=1709400 org_hp_regen=750 org_mp=18000 org_mp_regen=99 collision_radius={65;65} collision_height={174;174} str=60 int=76 dex=73 wit=70 con=57 men=80 base_attack_type=fist base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=3374.18 base_critical=4 physical_hit_modify=4.75 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=2200 base_defend=3300 base_magic_defend=2200 physical_avoid_modify=0 soulshot_count=0 spiritshot_count=0 hit_time_factor=0.6 item_make_list={} corpse_make_list={} additional_make_list={} additional_make_multi_list={{{{[tallum_blade];1;1;10};{[dragon_hunter_axe];1;1;1.5};{[angel_slayer];1;1;1.5};{[basalt_battlehammer];1;1;2};{[forgotten_blade];1;1;2};{[saint_spear];1;1;1.5};{[carnium_bow];1;1;10};{[tallum_blade*dark_legion_s_edge];1;1;1.5};{[elemental_sword];1;1;10};{[halbard];1;1;10};{[arcana_mace];1;1;2};{[draconic_bow];1;1;2};{[demon_splinter];1;1;2};{[heavens_divider];1;1;2};{[imperial_staff];1;1;2};{[dasparion_s_staff];1;1;10};{[bloody_orchid];1;1;10};{[blood_tornado];1;1;10};{[meteor_shower];1;1;10}};60};{{{[ring_of_baium];1;1;100}};100};{{{[sb_divine_inspiration_manuscript];5;15;92.5373};{[top_grade_life_stone_level_761];1;1;1.86567};{[top_grade_life_stone_level_701];1;1;5.597}};86.4516};{{{[high_grade_life_stone_level_701];1;2;52.9801};{[high_grade_life_stone_level_761];1;2;47.0199}};75.5}} hp_increase=0 mp_increase=0 safe_height=100 npc_end
Loot Groups
Baium's drop list is divided into separate groups, each with a set chance to be selected.
Once a group is chosen, the system checks the drop rate of each item inside it.
Example Breakdown
{[tallum_blade];1;1;10}; means:
If this loot group is selected, the Tallum Blade has a 10% chance to drop.
Minimum 1, Maximum 1 piece can drop.
Baium Full Drop List:
additional_make_multi_list={
// Weapon Loot Group - 60% chance to be selected
{
{
{[tallum_blade];1;1;10};
{[dragon_hunter_axe];1;1;1.5};
{[angel_slayer];1;1;1.5};
{[basalt_battlehammer];1;1;2};
{[forgotten_blade];1;1;2};
{[saint_spear];1;1;1.5};
{[carnium_bow];1;1;10};
{[tallum_blade*dark_legion_s_edge];1;1;1.5};
{[elemental_sword];1;1;10};
{[halbard];1;1;10};
{[arcana_mace];1;1;2};
{[draconic_bow];1;1;2};
{[demon_splinter];1;1;2};
{[heavens_divider];1;1;2};
{[imperial_staff];1;1;2};
{[dasparion_s_staff];1;1;10};
{[bloody_orchid];1;1;10};
{[blood_tornado];1;1;10};
{[meteor_shower];1;1;10};
};60
};
// Ring of Baium - Always Drops (100% chance)
{
{
{[ring_of_baium];1;1;100};
};100
};
// Scrolls & Life Stones - 86.4516% chance to be selected
{
{
{[sb_divine_inspiration_manuscript];5;15;92.5373};
{[top_grade_life_stone_level_761];1;1;1.86567};
{[top_grade_life_stone_level_701];1;1;5.597};
};86.4516
};
// High-Grade Life Stones - 75.5% chance to be selected
{
{
{[high_grade_life_stone_level_701];1;2;52.9801};
{[high_grade_life_stone_level_761];1;2;47.0199};
};75.5
};
}
How this works in practice
The system rolls to decide which loot group will be used.
If a group is selected, it rolls for each item inside that group.
Example scenario:
The weapon group (60%) is chosen.
Each weapon inside has its own drop rate.
A Tallum Blade has a 10% chance to drop 1x Tallum Blade within this group.
Some items, like the Ring of Baium, always drop (100%).