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xxdem

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Everything posted by xxdem

  1. inline instructions exist in asm level and there are ways to do it in C++, in Java theoretically it is possible aswell but not in all cases
  2. thumbs up to those who didn't understand the purpose of my code
  3. boolean bool = false; if (bool == true) return true; else if (bool == false) return false; else // bug
  4. You know that "override enum" is a completely wrong sentence right? Enums can never be extended or have children/parent/friends in Java The answer is, edit Race enum, not override it
  5. I believe I do, I've edited java on bytecode level in the past and also worked with unsafe for specific projects to squeeze the most out of them, and I have a hands-on experience with what java can do and how it does it. As for my irrelevant answers thats probably because the content of the topics don't satisfy the low-end of my standards and I don't take them seriously, excuse me for that, that's just me. Don't blame me for nonsense and locked topics, makes you look stupider than you actually are. This is no scientific topic neither real professionals/programmers exist on this forum, so proofs are science-fiction, I mainly code in Java and I love it, but at least I accept its cons (fake templates, overheads) and that makes me a better programmer, I use the right tool at the right time, its not just Java
  6. I get it, denial is the first step. At some point you will accept it, everything in java is an object with few rare exceptions. java is far away from metal code. Optimizing and talking about bullshit for a few cpu cycles makes you only stupid, L2J server will already deal with millions of objects, whats the difference if you "reduce" it by a few hundreds? If we where talking about C/C++ servers then I get it, every byte counts, but in Java that should not be your concern except if you're a paranoid psycho. Of course I am a big fun of optimized code, but you guys bring stupidity on a whole new level.
  7. Sorry but 99% of java primitives are fake primitives and/or are wrapped every time into Integer objects in java internally in most cases. Yeah also java has so much more features that die right after the compilation and developers never know until they learn to read bytecode. Java doesn't run on the metal and even "when" it does throught the the JIT you still have the memory overhead of the objects, everything is an object until its interpreted by the VM, and most likely even "primitives" PS: int.class
  8. If everybody used Set structures more, the world would be a better place
  9. he is obviously looking for something ready2go
  10. Like I care if some random narcissistic unskilled random believes me or not, I will tell you a little secret, I'm not mad about you and I never was. Simply because I know how pitiful you are, and thats excactly why I am some times friendly with you and most of the times straight offensive, because you're a mentally corrupted random forum dude
  11. You know shit, I've coded the whole parsing to the database and from there the ingame for pride 5 years ago, they already had an webservice XML that would retrieve donates straight from paypal (I don't know their excact method but its an easy guess) Past few years I've coded .donate with javax api that most russian servers use. Aka .donate this is what got me into l2j
  12. Guess who coded it for pride for ingame items. I was at university back then
  13. whats your price? I've coded the original .donate you're talking about
  14. psaxnei anagnwrisi o vlakas me kati pou den prokite pote na ginei se IL client
  15. It is. inject a custom C dll on l2.exe that can do this things get the RVA of sendPacket function (from debugger) create a thread that listens for Ctrl Click on AsyncSstate (win32) get l2.exe window dimensions and the local pointer x, y (win32) calculate which buff was clicked depending on the above data send it back to the server using the method gained from the first bullet point Of course this can never be really implemented, since you can't track the location of the actual buffs bar, it could be possibly moved. Your only chance is a buffer that toggles buffs on / off
  16. I welcome it, but his argument was shit, none was supposed to say good played at him
  17. I am glad you get the point. I agreed that static methods don't belong on interfaces for readability reasons, but a person with real knowledge knows that in the very end theres no actual difference. Static methods always belong to the class and even interfaces are always backed by one. I bet that these noobs don't really know that even enums are actually classes and their values just pointers to self singleton references
  18. For gods sake its just a convenience method that toggles last known players instance pointer for global access on the project... Should I make another class, will that make any difference? I don't get it why we are even talking about this. Codecrash was desperately squeezing my codes line by line to find a flaw so he can trashtalk about. Then he talks about standards he doesn't even know about.
  19. Its funny that I am getting blamed for using a static method on an Interface, even if I clarified why I did that I am still getting blamed. Probably both of you don't know what static truly means. Licking just for no reason. Well played retard, well played.
  20. I love it when I get rekt
  21. "trashed by the elseifelseifelseifelseifelseifelseifelseifelseifelseifelseifelseifelseifelseifelseifelseifelseifelseifelseif guy feels bad XD
  22. I've edited read again. Fun was a wrong word to say. Showing off or helping? Get your shit straight mate.
  23. Your but-hurt-ness level is paranoid. Did I singed an agreement with myself that I will follow strict policies for my own free-time project that is mostly coded for fun and myself?Did I say anywhere that the above snippet is a tryhard piece of software that respects ALL GLOBAL STANDARDS that any retard is gonna bring on the table or anything? s Well I didn't :D . So violations are made. Can't get it why it hurts you so much. Retard.
  24. You're a joke I give you that. I've been using static methods in interfaces since default methods came. IWorld is a hybrid interface consisted of default methods and a few static methods for caching on a global access. This hybrid interface is a "hack" that allows me to make an illusion of a virtuallu multiple inheritance which is not possible in Java (I have strong c++ background). This way I can implement IWorld while extending another important class. I am not here to teach you elfo, crawl back to your virgin nasty fatass C# mentor that told you that C# is the best
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