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panchio

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Everything posted by panchio

  1. alway that i restart the server it says " invalid sunrise time at 13:01 "... so the game time is being restarted with the server and 7signs and many others arent being actived like they should. some ideas?
  2. Does somebody know how to disable inventory weight? or increase it?
  3. AION is a cheap copy of World Of Warcraft!!! Lineage is ORIGINAL! so.................. L2 FTW
  4. You didnt understand me... when i talks to the npc, it shows me the html about consumables and when its pressed shows the multisell where the Soulshots, potions, arrows, materials are! ... The question is....! Where is this multisell data!? its not in multisell.txt
  5. This is what multisell shows about it... //Test server merchant change of occupation quest item sale MultiSell_begin [test_server_quest_item_sell] 527 is_dutyfree=1 selllist={ {{{[q_ice_essense];1}};{{[adena];20000}}}; {{{[q_divine_wisdom_stone];1}};{{[adena];100000}}}; {{{[q_goodmeat_of_beast_h];1}};{{[adena];1000}}}; {{{[big_white_wide_fish];1}};{{[adena];2000}}}; {{{[big_white_swift_fish];1}};{{[adena];2100}}}; {{{[lunargent];1}};{{[adena];61400}}}; {{{[hellfire_oil];1}};{{[adena];674700}}} } MultiSell_end and its not complete really..... where are the Recipes, Soulshots, potions???
  6. Wheres the Test server helper multisell? i didnt find it in multisell into script folder
  7. is there a faster way to set spawn for npcs than add one by one in npcpos?
  8. How can i make a class changer or active it, or insert it in l2off? ;< thx.. :D
  9. l2 max is dead! but atleast it survived like 5 years ON! hehe! loooooock this1
  10. there are 2 files, NASC and compiled, which one? could u be more specific >_<
  11. i got this server workin but i cannot enter to the world, cuz it disconnects me, could u tell me how to disable ampedx64?
  12. where to buy it? whats the Dvamp url or?...
  13. This is the LinError from L2npc: IOThread [0][32] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [1][32] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [2][328] (ahehe): void IOThread_common(void *arglist) -> void CIOSocket::Close() -> void CServerSocket::OnClose() -> server socket closed Lock Stack : IOThread [3][16] (good): void IOThread_common(void *arglist) Lock Stack : ListenThread [13][109] (good): void NPCServer::Run() -> unsigned __stdcall WaitThread(void *) Lock Stack : MainThread [12][77152899] (good): Lock Stack : --------------------------------------------------------------------- And this in L2Server cuz its closed when l2npc does. IOThread [0][78] (ahehe): void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) -> shared memory free index invalid! Lock Stack : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc]) IOThread [1][31] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [2][31] (good): void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) Lock Stack : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc]) IOThread [3][63] (good): void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) Lock Stack : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc]) IOThread [4][63] (good): void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) Lock Stack : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc]) IOThread [5][47] (good): void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) Lock Stack : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc]) IOThread [6][62] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [7][62] (good): void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) Lock Stack : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc]) ListenThread [13][109] (good): void ListenThread_common() -> unsigned __stdcall WaitThread(void *) And this is a pick when it happens: Thx!
  14. Okay! thx... download windows server 03 then!...
  15. i cant use it in Windows Server 08 x64!... is there a compatibility problem? cause i cant even set a compatibility mode =((
  16. 0 extender =<... im gonna change the npcdata and try again! Update: its not the Npcdata or ai, i already tried with 2 different one... this is a picture:
  17. thx! i got it! now this is the problem, when i run l2npc it say " closed socket " and the application is closed, then this appear in LinError.txt IOThread [0][32] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [1][32] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [2][328] (ahehe): void IOThread_common(void *arglist) -> void CIOSocket::Close() -> void CServerSocket::OnClose() -> server socket closed Lock Stack : IOThread [3][16] (good): void IOThread_common(void *arglist) Lock Stack : ListenThread [13][109] (good): void NPCServer::Run() -> unsigned __stdcall WaitThread(void *) Lock Stack : MainThread [12][77152899] (good): Lock Stack : --------------------------------------------------------------------- And this in L2Server cuz its closed when l2npc does. IOThread [0][78] (ahehe): void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) -> shared memory free index invalid! Lock Stack : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc]) IOThread [1][31] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [2][31] (good): void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) Lock Stack : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc]) IOThread [3][63] (good): void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) Lock Stack : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc]) IOThread [4][63] (good): void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) Lock Stack : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc]) IOThread [5][47] (good): void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) Lock Stack : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc]) IOThread [6][62] (good): void IOThread_common(void *arglist) Lock Stack : IOThread [7][62] (good): void IOThread_common(void *arglist) -> bool NpcCreatePacket(NpcSocket* pSocket, const unsigned char *pPacket) -> CNPC::Copy() -> CCreature::CCreature(const CCreature& other): CObject(other) -> (ST* CSharedFactory<T, ST, CONSTANT, SHIFT>::Add(T *object)) Lock Stack : d:\work_bak\20051222\l2server\sharedfactory.h(2044[7fc]) ListenThread [13][109] (good): void ListenThread_common() -> unsigned __stdcall WaitThread(void *) Thx!
  18. im getting this error: Non-registered world server 127.0.0.1 where to register it?
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