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Everything posted by hub
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mmm, i am agree with kaguyakun...
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lol,you are in a forum of exploits and u never dupe coins? come on! x)
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and how the fck u see the topic? x)
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lier hahha tell me the names please :) www.dragon-network.net/banlist/dragon where are the exploiters? DONT LIE for get more posts :)
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thx men :)
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question... if i am playing in c4 server in the program that post critical error ( l2encd) in what type of format i need to save? 413 is for interlude and for c4 server? the one that post the owner of this topic work to me .. . but are the classic red, blue..... i mean the header, for interlude is 413 and for c4? becouse if i use 413 i see all the weapons without any color. thanks in advance
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someone can tell me what is wrong in this Env? When i log in game all the weapons are in white - without oe i mean... ty in advance [EnvSetup] IsClock=true StartTime=12 TimeRatio=6 SKYBOX=SkybackgroundColor ;HazeRingÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½ ;NumHazeringColor=°¹¼ö ;Hazering1=ÅؽºÃÄÀ̸§ ;-> HAZERING=HazeRing_Final ;CloudÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½ ;NumCloudColor=°¹¼ö ;Cloud1=ÅؽºÃÄÀ̸§ ;Cloud2=ÅؽºÃÄÀ̸§.... ;-> NumCloudColor=3 CLOUD1=Cloud_Final Cloud2=StarField_Final01 Cloud3=StarField_Final02 ShadowTick=0.1 StaticLightingAdjust=4 SlopeSunAngle=30 SubLightNum=0 TimeEnvFileNum=3 TimeEnvFileName0=TimeEnv0.INT TimeEnvFileName1=TimeEnv1.INT TimeEnvFileName2=TimeEnv2.INT [TerrainShadowMap] Num=8 AutoTimeGeneration=true [ActorStaticLight] Num=8 [bSPSunLight] Num=8 [WIND] DefaultWind=true Area=(X1=0,Y1=0,X2=0,Y2=0) Direction=(X=0,Y=1) Speed=48 Accel=4 [FOG] ;1.0=2000unit StartRange1=1.0 StartRange2=1.5 StartRange3=2.0 StartRange4=2.5 StartRange5=4.0 EndRange1=4.0 EndRange2=5.0 EndRange3=6.0 EndRange4=7.0 EndRange5=10.0 FogSpeed=1 [WaterVolume] WaterVolumeFogColor=(R=39,G=87,B=126) WaterVolumeFogStart=200 WaterVolumeFogEnd=3000 WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117) ;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147) [EnchantEffect] CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01 HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01 HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00 HeroAuraMesh=LineageWeapons.rangesample EnchantMeshShow=1 EnchantEffectShow=0 Enchant0=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=1) Enchant1=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=1.5) Enchant2=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=2) Enchant3=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=2.5) Enchant4=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=3) Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=3.5) Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=4) Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=4.5) Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=5) Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=5.5) Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=6) Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9) Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1) Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1) Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1) Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1) Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1) Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1) Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1) Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1) Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1) Enchant21=(R1=225,G1=0,B1=50,R2=195,G2=0,B2=30,Opacity=1,Num=1) Enchant22=(R1=225,G1=0,B1=60,R2=200,G2=0,B2=40,Opacity=1,Num=1) Enchant23=(R1=230,G1=0,B1=70,R2=200,G2=0,B2=50,Opacity=1,Num=1) Enchant24=(R1=230,G1=0,B1=80,R2=205,G2=0,B2=60,Opacity=1,Num=1) Enchant25=(R1=235,G1=0,B1=90,R2=205,G2=0,B2=70,Opacity=1,Num=1) Enchant26=(R1=235,G1=0,B1=110,R2=210,G2=0,B2=90,Opacity=1,Num=1) Enchant27=(R1=240,G1=0,B1=120,R2=210,G2=0,B2=100,Opacity=1,Num=1) Enchant28=(R1=240,G1=0,B1=140,R2=215,G2=0,B2=120,Opacity=1,Num=1) Enchant29=(R1=245,G1=0,B1=160,R2=215,G2=0,B2=140,Opacity=1,Num=1) Enchant30=(R1=245,G1=0,B1=200,R2=220,G2=0,B2=180,Opacity=1,Num=1) Enchant31=(R1=20,G1=220,B1=120,R2=15,G2=210,B2=110,Opacity=1,Num=1) Enchant32=(R1=20,G1=220,B1=110,R2=15,G2=210,B2=100,Opacity=1,Num=1) Enchant33=(R1=20,G1=220,B1=100,R2=15,G2=210,B2=90,Opacity=1,Num=1) Enchant34=(R1=20,G1=220,B1=90,R2=15,G2=210,B2=80,Opacity=1,Num=1) Enchant35=(R1=20,G1=220,B1=80,R2=15,G2=210,B2=70,Opacity=1,Num=1) Enchant36=(R1=30,G1=220,B1=60,R2=20,G2=210,B2=50,Opacity=1,Num=1) Enchant37=(R1=30,G1=220,B1=50,R2=20,G2=210,B2=40,Opacity=1,Num=1) Enchant38=(R1=30,G1=220,B1=40,R2=20,G2=210,B2=30,Opacity=1,Num=1) Enchant39=(R1=30,G1=220,B1=30,R2=20,G2=210,B2=20,Opacity=1,Num=1) Enchant40=(R1=30,G1=220,B1=20,R2=20,G2=210,B2=10,Opacity=1,Num=1) Enchant41=(R1=200,G1=230,B1=0,R2=180,G2=210,B2=0,Opacity=1,Num=1) Enchant42=(R1=210,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) Enchant43=(R1=210,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) Enchant44=(R1=220,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) Enchant45=(R1=220,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) Enchant46=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) Enchant47=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) Enchant48=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) Enchant49=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) Enchant50=(R1=255,G1=255,B1=0,R2=220,G2=230,B2=0,Opacity=1,Num=1) Enchant=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) ;[s0] means postprocessing off ; Shader0: glow A [s1] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=4 FinalBlendOpacity=64 FinalBlendBlurType=2 ; HDR Hdr=false Gray=0.6 FinalCoef=3.5 ExpBase=0.98 ExpCoef=30 ClampMin=0.25 ClampMax=0.75 ; Shader1: glow B [s2] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=6 FinalBlendOpacity=96 FinalBlendBlurType=2 ; HDR Hdr=false Gray=0.68 FinalCoef=3.2 ExpBase=0.96 ExpCoef=30 ClampMin=0.2 ClampMax=0.8 ; Shader2: HDR A [s3] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.995 BloomScale=5 FinalBlendOpacity=32 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.68 FinalCoef=3.2 ExpBase=0.96 ExpCoef=30 ClampMin=0.2 ClampMax=0.8 ; Shader3: HDR B [s4] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.994 BloomScale=5 FinalBlendOpacity=48 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.65 FinalCoef=3.7 ExpBase=0.96 ExpCoef=30 ClampMin=0.20 ClampMax=0.8 ; Shader4: HDR C [s5] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=5 FinalBlendOpacity=64 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.65 FinalCoef=4 ExpBase=0.96 ExpCoef=30 ClampMin=0.18 ClampMax=0.8
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Really usefull ty!
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Nice, Maybe the server C4 have plus c5 =D
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DON´t ASK MORE IF IT IS WORKING IN DRAGON-NETWORK, BECOUSE YES, THIS EXPLOIT, BUG STILL WORKING p.D: Already do 2kkk :D
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in dragon network?
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No 1 get tricked by this bug x) but is really old too. ^^
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xaxaxa! I see it in dn :D Nice nice ^^
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jajajaja, lol nice , but in what moment? almost finishing summoning?
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I have the version of l2rage ,but if i put the parch it dont work T.T >.<
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Post it here ,best :D
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[Exploit] How to make private store inside a forbidden area.
hub replied to Reloop's topic in Hacks & Cheats [English]
IN d-n u can do it of another metod x) -
And if u reach that "x" Posts , it says u need to be a donator x)
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I really like this " exploit " and i think that for this type of scamm shop, we dont need such a 500 posts, maybe 150 is okey... only a idea :)
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Lineage II Exploit AiO-for my pal Thanos47
hub replied to MewMew's topic in Hacks & Cheats [English]
LOL FULL OF SPAMMERS ,any 1 the links dont work -
is like a l2 , but of chinesse people with hourse, i play 1 week , and is really borring x)