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hub

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Everything posted by hub

  1. lol,you are in a forum of exploits and u never dupe coins? come on! x)
  2. lol , this type of bug is like " Cuack " for dragon x15 all , i repeat all the persons know this x) Go to bad users and see people with strider in all the sides. FTW THE STRIDER WORKS FOR BAIUM TOO X)
  3. LOOOOOOL ALL DN NETWORK KNOW THIS BUG, BECOUSe IS NOT A EXPLOIT , is SUCH A BUG IN GEO - DATA:.... UFFFF Really old
  4. and how the fck u see the topic? x)
  5. lier hahha tell me the names please :) www.dragon-network.net/banlist/dragon where are the exploiters? DONT LIE for get more posts :)
  6. question... if i am playing in c4 server in the program that post critical error ( l2encd) in what type of format i need to save? 413 is for interlude and for c4 server? the one that post the owner of this topic work to me .. . but are the classic red, blue..... i mean the header, for interlude is 413 and for c4? becouse if i use 413 i see all the weapons without any color. thanks in advance
  7. someone can tell me what is wrong in this Env? When i log in game all the weapons are in white - without oe i mean... ty in advance [EnvSetup] IsClock=true StartTime=12 TimeRatio=6 SKYBOX=SkybackgroundColor ;HazeRingÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½ ;NumHazeringColor=°¹¼ö ;Hazering1=ÅؽºÃÄÀ̸§ ;-> HAZERING=HazeRing_Final ;CloudÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½ ;NumCloudColor=°¹¼ö ;Cloud1=ÅؽºÃÄÀ̸§ ;Cloud2=ÅؽºÃÄÀ̸§.... ;-> NumCloudColor=3 CLOUD1=Cloud_Final Cloud2=StarField_Final01 Cloud3=StarField_Final02 ShadowTick=0.1 StaticLightingAdjust=4 SlopeSunAngle=30 SubLightNum=0 TimeEnvFileNum=3 TimeEnvFileName0=TimeEnv0.INT TimeEnvFileName1=TimeEnv1.INT TimeEnvFileName2=TimeEnv2.INT [TerrainShadowMap] Num=8 AutoTimeGeneration=true [ActorStaticLight] Num=8 [bSPSunLight] Num=8 [WIND] DefaultWind=true Area=(X1=0,Y1=0,X2=0,Y2=0) Direction=(X=0,Y=1) Speed=48 Accel=4 [FOG] ;1.0=2000unit StartRange1=1.0 StartRange2=1.5 StartRange3=2.0 StartRange4=2.5 StartRange5=4.0 EndRange1=4.0 EndRange2=5.0 EndRange3=6.0 EndRange4=7.0 EndRange5=10.0 FogSpeed=1 [WaterVolume] WaterVolumeFogColor=(R=39,G=87,B=126) WaterVolumeFogStart=200 WaterVolumeFogEnd=3000 WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117) ;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147) [EnchantEffect] CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01 HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01 HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00 HeroAuraMesh=LineageWeapons.rangesample EnchantMeshShow=1 EnchantEffectShow=0 Enchant0=(R1=18,G1=18,B1=194,R2=7,G2=7,B2=163,Opacity=1.025,Num=1) Enchant1=(R1=251,G1=251,B1=251,R2=251,G2=251,B2=251,Opacity=1,Num=1.5) Enchant2=(R1=255,G1=255,B1=255,R2=250,G2=100,B2=200,Opacity=1,Num=2) Enchant3=(R1=80,G1=255,B1=0,R2=0,G2=255,B2=80,Opacity=0.8,Num=2.5) Enchant4=(R1=255,G1=51,B1=0,R2=255,G2=153,B2=0,Opacity=0.7,Num=3) Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=3.5) Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=4) Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=4.5) Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=5) Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=5.5) Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=6) Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9) Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1) Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1) Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1) Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1) Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1) Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1) Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1) Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1) Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1) Enchant21=(R1=225,G1=0,B1=50,R2=195,G2=0,B2=30,Opacity=1,Num=1) Enchant22=(R1=225,G1=0,B1=60,R2=200,G2=0,B2=40,Opacity=1,Num=1) Enchant23=(R1=230,G1=0,B1=70,R2=200,G2=0,B2=50,Opacity=1,Num=1) Enchant24=(R1=230,G1=0,B1=80,R2=205,G2=0,B2=60,Opacity=1,Num=1) Enchant25=(R1=235,G1=0,B1=90,R2=205,G2=0,B2=70,Opacity=1,Num=1) Enchant26=(R1=235,G1=0,B1=110,R2=210,G2=0,B2=90,Opacity=1,Num=1) Enchant27=(R1=240,G1=0,B1=120,R2=210,G2=0,B2=100,Opacity=1,Num=1) Enchant28=(R1=240,G1=0,B1=140,R2=215,G2=0,B2=120,Opacity=1,Num=1) Enchant29=(R1=245,G1=0,B1=160,R2=215,G2=0,B2=140,Opacity=1,Num=1) Enchant30=(R1=245,G1=0,B1=200,R2=220,G2=0,B2=180,Opacity=1,Num=1) Enchant31=(R1=20,G1=220,B1=120,R2=15,G2=210,B2=110,Opacity=1,Num=1) Enchant32=(R1=20,G1=220,B1=110,R2=15,G2=210,B2=100,Opacity=1,Num=1) Enchant33=(R1=20,G1=220,B1=100,R2=15,G2=210,B2=90,Opacity=1,Num=1) Enchant34=(R1=20,G1=220,B1=90,R2=15,G2=210,B2=80,Opacity=1,Num=1) Enchant35=(R1=20,G1=220,B1=80,R2=15,G2=210,B2=70,Opacity=1,Num=1) Enchant36=(R1=30,G1=220,B1=60,R2=20,G2=210,B2=50,Opacity=1,Num=1) Enchant37=(R1=30,G1=220,B1=50,R2=20,G2=210,B2=40,Opacity=1,Num=1) Enchant38=(R1=30,G1=220,B1=40,R2=20,G2=210,B2=30,Opacity=1,Num=1) Enchant39=(R1=30,G1=220,B1=30,R2=20,G2=210,B2=20,Opacity=1,Num=1) Enchant40=(R1=30,G1=220,B1=20,R2=20,G2=210,B2=10,Opacity=1,Num=1) Enchant41=(R1=200,G1=230,B1=0,R2=180,G2=210,B2=0,Opacity=1,Num=1) Enchant42=(R1=210,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) Enchant43=(R1=210,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) Enchant44=(R1=220,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) Enchant45=(R1=220,G1=235,B1=0,R2=195,G2=210,B2=0,Opacity=1,Num=1) Enchant46=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) Enchant47=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) Enchant48=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) Enchant49=(R1=235,G1=240,B1=0,R2=205,G2=220,B2=0,Opacity=1,Num=1) Enchant50=(R1=255,G1=255,B1=0,R2=220,G2=230,B2=0,Opacity=1,Num=1) Enchant=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1) ;[s0] means postprocessing off ; Shader0: glow A [s1] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=4 FinalBlendOpacity=64 FinalBlendBlurType=2 ; HDR Hdr=false Gray=0.6 FinalCoef=3.5 ExpBase=0.98 ExpCoef=30 ClampMin=0.25 ClampMax=0.75 ; Shader1: glow B [s2] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=6 FinalBlendOpacity=96 FinalBlendBlurType=2 ; HDR Hdr=false Gray=0.68 FinalCoef=3.2 ExpBase=0.96 ExpCoef=30 ClampMin=0.2 ClampMax=0.8 ; Shader2: HDR A [s3] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.995 BloomScale=5 FinalBlendOpacity=32 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.68 FinalCoef=3.2 ExpBase=0.96 ExpCoef=30 ClampMin=0.2 ClampMax=0.8 ; Shader3: HDR B [s4] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.994 BloomScale=5 FinalBlendOpacity=48 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.65 FinalCoef=3.7 ExpBase=0.96 ExpCoef=30 ClampMin=0.20 ClampMax=0.8 ; Shader4: HDR C [s5] ; GLOW Glow=true Glowtype=2 Luminance=0 MiddleGray=0 WhiteCutoff=0 Threshold=0 RGBCutoff=0.993 BloomScale=5 FinalBlendOpacity=64 FinalBlendBlurType=2 ; HDR Hdr=true Gray=0.65 FinalCoef=4 ExpBase=0.96 ExpCoef=30 ClampMin=0.18 ClampMax=0.8
  8. Nice, Maybe the server C4 have plus c5 =D
  9. DON´t ASK MORE IF IT IS WORKING IN DRAGON-NETWORK, BECOUSE YES, THIS EXPLOIT, BUG STILL WORKING p.D: Already do 2kkk :D
  10. No 1 get tricked by this bug x) but is really old too. ^^
  11. jajajaja, lol nice , but in what moment? almost finishing summoning?
  12. I have the version of l2rage ,but if i put the parch it dont work T.T >.<
  13. And if u reach that "x" Posts , it says u need to be a donator x)
  14. I really like this " exploit " and i think that for this type of scamm shop, we dont need such a 500 posts, maybe 150 is okey... only a idea :)
  15. LOL FULL OF SPAMMERS ,any 1 the links dont work
  16. is like a l2 , but of chinesse people with hourse, i play 1 week , and is really borring x)
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