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B0nd

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Everything posted by B0nd

  1. share that nice renders and dont give password... oke! perfect!
  2. to ekana auto....alla akoma kai ston diko m server dn mporw na mpw...den exei anti bot system... :/
  3. When i open L2.exe i have Error
  4. http://www.clickbanner.gr/support/pos-boro-na-anevaso-to-site-sto-web/ gia checkare mia ayto... wraio aderfe!!
  5. gl bro :)
  6. http://www.saloed.net/lineage/dopolnenija_k_serveram/1859-skachat-interlude-new-tattoo-besplatno.html Check it baby :P
  7. Geia sas magkes...9elw na anoi3w to l2.exe mesw L2Tower gia bot alla dn anoigei to Lineage II...meta apo ligh wra afou exw patisei gia na anoi3ei x1 window l2 mou vgazei katw de3ia stin o8onh kati gia PID:error bla bla bla...
  8. perfect...ty for share!!!
  9. What exactly does this?
  10. sto oti to pernaw auto to code...kai mono ta Res kai Escape scroll litourgoun...gia tous archer 8elei Arrows,ta soulshot den einai automata...kai merika skills 8eloun Consoumable items
  11. lock it!
  12. Geia sas pedia.. mipws mporei kapios na me voi8isei na perasw to code? Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 144) +++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -6332,7 +6332,7 @@ { synchronized(arrows) { - arrows.changeCountWithoutTrace(-1, this, null); + arrows.changeCountWithoutTrace(0, this, null); arrows.setLastChange(L2ItemInstance.MODIFIED); // could do also without saving, but let's save approx 1 of 10 @@ -6343,8 +6343,6 @@ } else { - // Destroy entire item and save to database - _inventory.destroyItem("Consume", arrows, this, null); getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LHAND); if (bolts) Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java =================================================================== --- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java (revision 121) +++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java (working copy) @@ -22,7 +22,6 @@ import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance; import net.sf.l2j.gameserver.network.SystemMessageId; -import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.templates.item.L2Weapon; @@ -78,7 +77,6 @@ return; } - int itemId = 6645; int shotConsumption = 1; L2ItemInstance weaponInst = null; L2Weapon weaponItem = null; @@ -126,24 +124,6 @@ activePet.setChargedSoulShot(L2ItemInstance.CHARGED_SOULSHOT); } - // If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task. - if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false)) - { - if (activeOwner.getAutoSoulShot().containsKey(itemId)) - { - activeOwner.removeAutoSoulShot(itemId); - activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0)); - - SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED); - sm.addString(item.getItem().getName()); - activeOwner.sendPacket(sm); - return; - } - - activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS)); - return; - } - // Pet uses the power of spirit. activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT)); Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/CharChangePotions.java =================================================================== --- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/CharChangePotions.java (revision 117) +++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/CharChangePotions.java (working copy) @@ -112,9 +112,6 @@ // Update the changed stat for the character in the DB. activeChar.store(); - // Remove the item from inventory. - activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false); - // Broadcast the changes to the char and all those nearby. UserInfo ui = new UserInfo(activeChar); activeChar.broadcastPacket(ui); Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java =================================================================== --- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java (revision 117) +++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java (working copy) @@ -19,10 +19,8 @@ import net.sf.l2j.gameserver.model.actor.L2Playable; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; -import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; -import net.sf.l2j.gameserver.skills.Stats; import net.sf.l2j.gameserver.templates.item.L2Item; import net.sf.l2j.gameserver.templates.item.L2Weapon; import net.sf.l2j.gameserver.util.Broadcast; @@ -84,26 +82,6 @@ if (weaponInst.getChargedSoulshot() != L2ItemInstance.CHARGED_NONE) return; - // Consume Soul shots if player has enough of them - int saSSCount = (int) activeChar.getStat().calcStat(Stats.SOULSHOT_COUNT, 0, null, null); - int SSCount = saSSCount == 0 ? weaponItem.getSoulShotCount() : saSSCount; - - if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), SSCount, null, false)) - { - if (activeChar.getAutoSoulShot().containsKey(itemId)) - { - activeChar.removeAutoSoulShot(itemId); - activeChar.sendPacket(new ExAutoSoulShot(itemId, 0)); - - SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED); - sm.addString(item.getItem().getName()); - activeChar.sendPacket(sm); - } - else - activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS)); - return; - } - // Charge soul shot weaponInst.setChargedSoulshot(L2ItemInstance.CHARGED_SOULSHOT); } Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java =================================================================== --- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java (revision 142) +++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java (working copy) @@ -167,8 +167,11 @@ int itemId = item.getItemId(); int escapeSkill = (itemId == 1538 || itemId == 5858 || itemId == 5859 || itemId == 3958 || itemId == 10130) ? 2036 : 2013; - if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false)) - return; + if (itemId == 1538) + { + if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false)) + return; + } activeChar.disableAllSkills(); Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java =================================================================== --- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java (revision 117) +++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java (working copy) @@ -19,7 +19,6 @@ import net.sf.l2j.gameserver.model.actor.L2Playable; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; -import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.templates.item.L2Item; @@ -80,23 +79,6 @@ return; } - // Consume Spirit shot if player has enough of them - if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false)) - { - if (activeChar.getAutoSoulShot().containsKey(itemId)) - { - activeChar.removeAutoSoulShot(itemId); - activeChar.sendPacket(new ExAutoSoulShot(itemId, 0)); - - SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED); - sm.addString(item.getItem().getName()); - activeChar.sendPacket(sm); - } - else - activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS)); - return; - } - // Charge Spirit shot weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_SPIRITSHOT); Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java =================================================================== --- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java (revision 117) +++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java (working copy) @@ -19,7 +19,6 @@ import net.sf.l2j.gameserver.model.actor.L2Playable; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; -import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.templates.item.L2Item; @@ -90,23 +89,6 @@ return; } - // Consume Blessed SpiritShot if player has enough of them - if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false)) - { - if (activeChar.getAutoSoulShot().containsKey(itemId)) - { - activeChar.removeAutoSoulShot(itemId); - activeChar.sendPacket(new ExAutoSoulShot(itemId, 0)); - - SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED); - sm.addString(item.getItem().getName()); - activeChar.sendPacket(sm); - } - else - activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS)); - return; - } - // Charge Blessed SpiritShot weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT); Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/FishShots.java =================================================================== --- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/FishShots.java (revision 117) +++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/FishShots.java (working copy) @@ -85,7 +85,6 @@ } weaponInst.setChargedFishshot(true); - activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false); L2Object oldTarget = activeChar.getTarget(); activeChar.setTarget(activeChar); Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Scrolls.java =================================================================== --- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Scrolls.java (revision 117) +++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Scrolls.java (working copy) @@ -85,8 +85,6 @@ if (itemId >= 8594 && itemId <= 8599) //Scrolls of recovery XML: 2286 { - if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false)) - return; activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2286, 1, 1, 0)); activeChar.reduceDeathPenaltyBuffLevel(); useScroll(activeChar, 2286, itemId - 8593); Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java =================================================================== --- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java (revision 117) +++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java (working copy) @@ -22,7 +22,6 @@ import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance; import net.sf.l2j.gameserver.network.SystemMessageId; -import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.templates.item.L2Weapon; @@ -135,23 +134,6 @@ activePet.setChargedSpiritShot(L2ItemInstance.CHARGED_SPIRITSHOT); } - if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false)) - { - if (activeOwner.getAutoSoulShot().containsKey(itemId)) - { - activeOwner.removeAutoSoulShot(itemId); - activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0)); - - SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED); - sm.addString(item.getItem().getName()); - activeOwner.sendPacket(sm); - return; - } - - activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS)); - return; - } - // Pet uses the power of spirit. activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT)); Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java =================================================================== --- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java (revision 117) +++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java (working copy) @@ -140,8 +140,6 @@ if (condGood) { - if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false)) - return; int skillId = 0; int skillLevel = 1; @@ -153,6 +151,8 @@ break; // Scroll of Resurrection case 3936: skillId = 2049; + if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false)) + return; break; // Blessed Scroll of Resurrection case 3959: skillId = 2062; Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java =================================================================== --- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java (revision 117) +++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java (working copy) @@ -128,20 +128,20 @@ case 725: // healing_drug, xml: 2002 if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId)) return; - res = usePotion(playable, 2002, 1); + usePotion(playable, 2002, 1); break; case 726: // custom mana drug, xml: 9007 if (Config.L2JMOD_ENABLE_MANA_POTIONS_SUPPORT) - res = usePotion(activeChar, 9007, 1); + usePotion(activeChar, 9007, 1); break; case 727: // _healing_potion, xml: 2032 if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId)) return; - res = usePotion(playable, 2032, 1); + usePotion(playable, 2032, 1); break; case 728: // custom mana potion, xml: 9008 if (Config.L2JMOD_ENABLE_MANA_POTIONS_SUPPORT) - res = usePotion(activeChar, 9008, 1); + usePotion(activeChar, 9008, 1); break; case 733: // Endeavor Potion, xml: 2010 res = usePotion(playable, 2010, 1); @@ -175,7 +175,7 @@ case 1539: // greater_healing_potion, xml: 2037 if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId)) return; - res = usePotion(playable, 2037, 1); + usePotion(playable, 2037, 1); break; case 1540: // quick_healing_potion, xml: 2038 if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId)) mono to "Res scroll" kai to "Escape Scroll" doulevei....:/
  13. if you use other armor +16 set and after use +0 armor set the effect dont removed.
  14. oke bro....thank you!
  15. ti server exeis? dokimase to //tvt
  16. exw perasei olo to Code alla mou vgazei auto to error... exw to last rev (1117-1118)
  17. http://www.maxcheaters.com/topic/155812-sharecollection-premium-smf-forum-themes/
  18. ligo parapanw help? euxaristw!
  19. dn exw dei tpt....an vrw 8a s pw.. :)
  20. gia ti server milame? (client)
  21. http://www.maxcheaters.com/topic/190119-nexus-engine/
  22. Xeretw ola ta members tou MXC. Exw ena provlima me to nexus event... Xrisimopiw Final Gracia server kai sto Zombie kai Hunter Ground event mporei o ka8enas na foresei oti weapon 8elei... egw 8elw na to kanw omws na mporei na foraei mono to Bow pou dinei to Event apo mono tou... opios mporei na me voi8eish as epikinonish mazi m i post edw.. euxaristw!! :)
  23. egw file se final gracia pou to exw einai L2Npc to Type.
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