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Hyo

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Everything posted by Hyo

  1. im still search and waiting, thx for try help me ^-^
  2. isnt a client mod... I need to edit this line writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // Hero Aura and add a check for player item sets but i dont know how to create it...
  3. Hello mxc comunity! Today Halys Games opens the doors of your server! Winterfell is a high rate server with the following features: Experience: x20 Quest Experience: x25 Explore Experience: x15 Honor: x5 Reputation: x3 Website: http://wow.halysgames.com Realmist: set realmlist logon.halysgames.com Administration makes every effort to make sure that rules of fair-play have been preserved on the server and that players never get bored. We are still working on improving the core of the server, fixing raid instances, spells, and the whole game’s world. We are open to players from any country (Spanish, English and Portugues support). Transfers from other servers are not available. During the first week , the server doubled their rates.
  4. but with ur code the char will be hero... i only want the aura :okey:
  5. but it is for only when equip the chest or full chest sure? I want the hero aura when the player equip all parts of the set..
  6. and what about the equiped item check? the code its easy because it is only add some lines in CharInfo.java, but i cant remember where i found it
  7. and how i can put a specific restriction set? Because with this code u can equip a D grade armor set and have hero aura :(
  8. this code are for all armor sets sure?
  9. Maybe.... L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST) (CHEST ID= ); L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS) (LEGS ID= ); L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD) (HEAD ID= ); L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES) (GLOVES ID= ); L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET) (FEET ID= ); But how i can add the condition to the code? Sorry for the inconvenience, but I am newbie using java ...
  10. I want to make a code for when you equip a set, appear the hero aura. I see a post about that but now im search it and cant be found The code consist in edit the CharInfo.java and UserInfo.java writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // Hero Aura I dont remember how to make the code exactly but i remember need add it, but need to put the id of each item set (i dont know how to make the code for that) + L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST); + L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS); + L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD); + L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES); + L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET); My question is, how i can reform the code to put the CHEST,LEGS,HEAD,GLOVES and FEET ID. How i can make to put 2 or more sets? Thx
  11. im new in java... dont know how to adapt codes.. :okey:
  12. Any1 know where i can find a rebirth system for high five? I see some codes here but only for interlude... Or if u want to help me with a code, i want delevel the player and give X item to learn some skills... :happyforever:
  13. I want to buy a non custom source using java 7 I dont want the last rev of l2jserver because they are using java 8
  14. That's why I 'm looking for the source and not the svn... Maybe some private project are using the latest source with java 7.
  15. im using the repository http://svn.l2jdp.com/trunk/L2J_DataPack and http://svn.l2jserver.com/trunk/L2J_Server but they are using java 8
  16. Any one know where i can found the latest source of H5 L2jserver using java 7? Because the latest source in l2jserver svn are using java 8 and some codes not found... I want a clean high five source to customize :okey:
  17. But the mana consumition decrease by each enchant .. and the time debuff increases, is this the right choice ?
  18. <skill id="1092" levels="19" name="Fear" enchantGroup1="1" enchantGroup2="1"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> <table name="#mpInitialConsume"> 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table> <table name="#mpConsume"> 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table> <table name="#magicLvl"> 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table> <table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table> <table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 46 45 44 42 42 41 40 38 38 37 37 36 34 34 33 32 30 30 29 28 28 </table> <table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 </table> <set name="abnormalLvl" val="1" /> <set name="abnormalType" val="turn_flee" /> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="mpConsume" val="#mpConsume" /> <set name="lvlDepend" val="1" /> <set name="power" val="40" /> <!-- Base Land Rate --> <set name="saveVs" val="MEN" /> <set name="magicLvl" val="#magicLvl" /> <set name="target" val="TARGET_ONE" /> <set name="reuseDelay" val="5000" /> <set name="hitTime" val="4000" /> <set name="skillType" val="FEAR" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="isDebuff" val="true" /> <set name="operateType" val="A2" /> <set name="castRange" val="600" /> <set name="effectRange" val="1100" /> <set name="trait" val="DERANGEMENT" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="mpConsume" val="#ench2mpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" /> <for> <effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" /> </for> </skill> I need to know how to change the time debuff at enchant +cost <effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" />, effect count are 5 seconds and abnormaltime are the multiplier sure? this is for fear 10 sec
  19. u need a java code for edit your core.. In Shares and Files u can see a lot of that codes.. only use the search button
  20. I edit my itemname.dat I see the <rare> dynasty helm 11557 Dynasty Helmet a,Masterwork Item that increases P. Def./Max HP/Resistance to Dark\0 -1 0 0 a, 0 0 a, 0 0 0 0 0 0 0 0 0 0 a, 2 and in my Elegia helmet i only change the last number 1 for 2 23106 Elegia Helmet a, -1 0 0 a, 0 0 a, 0 0 0 0 0 0 0 0 0 0 a, 2 and wohala! Can delete or lock the topic :forever alone like a boss:
  21. My question is: How to change the color of a certain item from white to yellow? Like <Rare Items> Im using l2jserver h5
  22. you can adapt this rebirth system from interlude to high five? :dat: http://www.maxcheaters.com/topic/158570-trances-rebirth-manager/?hl=rebirth
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