skill_begin skill_name=[tatto_mdef] skill_id=10520 level=1 operate_type=P effect={{p_magical_defence;{all};10;per}} skill_end
skill_begin skill_name=[tatto_evas] skill_id=10521 level=1 operate_type=P effect={{p_avoid;{all};10;diff}} skill_end
skill_begin skill_name=[tatto_hp] skill_id=10522 level=1 operate_type=P effect={{p_max_hp;755;diff}} skill_end
skill_begin skill_name=[tatto_pdef] skill_id=10520 level=1 operate_type=P effect={{p_physical_defence;{all};10;per}} skill_end
skill_begin skill_name=[tatto_speed] skill_id=10520 level=1 operate_type=P effect={{p_speed;{all};10;per}} skill_end
skill_begin skill_name=[tatto_casting] skill_id=10522 level=1 operate_type=P effect={{p_magic_speed;20;diff}} skill_end
skill_begin skill_name=[tatto_m_atack] skill_id=10522 level=1 operate_type=P effect={{p_magical_attack;20;diff}} skill_end
skill_begin skill_name=[tatto_p_atack] skill_id=10522 level=1 operate_type=P effect={{p_physical_attack;20;diff}} skill_end
skill_begin skill_name=[tatto_attack_speed] skill_id=10522 level=1 operate_type=P effect={{p_attack_speed;20;diff}} skill_end
skill_begin skill_name=[tatto_critical_rate] skill_id=10522 level=1 operate_type=P effect={{p_magic_critical_rate;10;diff}} skill_end
skill_begin skill_name=[tatto_acuracy] skill_id=10522 level=1 operate_type=P effect={{p_hit;10;diff}} skill_end
{all};10;diff}}
all};10;per}}
all,diff and per ?
What a result ?
I'm riding tattoo
as it should be ?