Mijuki
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[Share]Demonic Weapons for L2J Interlude
Mijuki replied to TheRipper's topic in Client Development Discussion
Very nice, i like some weapons. I go to test glow. Thanks -
Thanks Fizo i use it, but any programming language cant decopile 100 %
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optimalizing RAM. More ram for u games
Mijuki replied to Semyazza's topic in Other Multiplayer Games
Thanks i am testing it. -
Thanks my friend it is very nice.
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hello to everyone I see that some have problems with the plug of DDS Photoshop. I made this guide. 1) Download plugin DDS. http://developer.nvidia.com/object/photoshop_dds_plugins.html 2) Install it in photoshop folder. 3) Go to the main folder Photoshop. ( ...ProgramFiles\Adobe\Adobe Photoshop CS3) and you see it. 4) Go to DDS PLUGIN folder (Plug-Ins) no ORIGINAL PLUGINS. And serch it. 5) Copy it, and paste in: ...Adobe Photoshop CS3\PlugIns\Formatos de archivo\ (Spanish) ...Adobe Photoshop CS3\PlugIns\File Formats\ (Eng) With others plugins. I hope they will be useful greetings -=ANUBIS=-
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I am making a guide. In 10 min. look it. ;D
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with the soft of TheRuleZzZ
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First test with C4 textures. You can open all C4 and some C5. They are the best. Else you cant open with Unreal.
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Extract it and modify with photoshop.
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[SHARE] GM Shield --> Admin Shield (T1)
Mijuki replied to Mijuki's topic in Client Development Discussion
Link work. If you cant download first time. Give it again. Ok? -
Lol of course... But no work. I use IP for no use realy IP... Jajaja. But thanks. Other answer.
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Please Help Me! Is a Hellbound Server. i use Protocol 828. But i dont know if it is correct. How can obtain a Protocol of a hellbound server? 11:32:27 »¶ÓʹÓÃÐÐÕß¡£ 11:32:27 Link LoginServer Succeed. 11:32:31 Login LoginServer Success. 11:32:31 服务器[01]当前在线率:4.40%,能否登陆:能 11:32:34 Link GameServer Succeed. 11:32:35 ->Login GameServer Fail. What is the error? I put in host 127.0.0.1 vip.tt2xz.com 127.0.0.1 vip1.tt2xz.com 127.0.0.1 vip2.tt2xz.com 127.0.0.1 vip3.tt2xz.com 127.0.0.1 vip4.tt2xz.com 127.0.0.1 vip5.tt2xz.com 127.0.0.1 vip6.tt2xz.com 127.0.0.1 vip7.tt2xz.com 127.0.0.1 vip.towalker.com 127.0.0.1 vip1.towalker.com 127.0.0.1 vip2.towalker.com 127.0.0.1 vip3.towalker.com 127.0.0.1 vip4.towalker.com 127.0.0.1 vip5.towalker.com 127.0.0.1 vip6.towalker.com 127.0.0.1 vip7.towalker.com IP L2auth.lineage2.com Only it. Thanks ;D
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[SHARE GUIDE] Change "system" name
Mijuki replied to Mijuki's topic in Client Development Discussion
Yes you change it, by name of server. It is new. Any server have system folder change. Or yes. in my opinion is a good share. New and custom. And no replace original system. ok? -
All my life I wanted to change the name of the system, but always gave mistake. Last night I could observe carefully looking at places where it describes the system folder. Look. L2.ini Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.unr LocalMap=Entry.unr Host= Portal= MapExt=unr EXEName=L2.exe SaveExt=usa Port=7777 Class=LineageWarrior.MFighter ServerAddr=l2uv.sytes.net IsL2NetLogin=True IsL2Console=True IsL2Seamless=True IsL2Projector=True ISL2Mark=2 ForceAspectRatio=False AspectRatio=1.334 IsDefaultShaodw=False IsUnderWaterEffect=False IsUseCommand=True L2VersionCheck=false IsL2MemLog=False L2ThreadFilter=1 L2TestServer=false EnablePurgeLevel=True SharedSky=True L2MaxPawnResourceLoad=1.0 L2UseKeyCrypt=true L2UseReplayManager=true EnableSecondWindow=true IsUseXMLUI=True L2ShaderPath=..\XXXXX\ [L2WaterEffect] ColorReference=(A=180,R=38,G=56,B=64,RR=150) EffectResolution=512 [LanguageSet] Language=0 [FontSet] ;Font=L2Font.Japan ;Glyph=Japan.gly Font=L2Font.gulim Glyph=gulim.gly [CharacterDisplay] Name=true Dist=1000 [ClippingRange] PawnMax=3.0 PawnMin=1.5 AntiPortal=1.5 Terrain=8.0 StaticMesh=4.0 Projector=0.2 StaticMeshLod=5.0 Pawn=2.0 Actor=4.0 [AutoLogOn] IsL2AutoLogOn=Ture L2ID=zodiac L2Passwd=zodiac L2Slot=7 [FirstRun] FirstRun=2110 [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice ;RenderDevice=Engine.NullRenderDevice ;RenderDevice=OpenGLDrv.OpenGLRenderDevice AudioDevice=ALAudio.ALAudioSubsystem ;AudioDevice=XboxAudio.XboxAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console DefaultPlayerMenu=UDebugMenu.UDebugRootWindow Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine GUIController=Engine.BaseGUIController ;DefaultGame=WarfareGame.WarfareTeamGame ;DefaultServerGame=WarfareGame.WarfareTeamGame DefaultGame=Engine.GameInfo DefaultServerGame=Engine.GameInfo ViewportManager=WinDrv.WindowsClient ;ViewportManager=XboxDrv.XboxClient ;ViewportManager=SDLDrv.SDLClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas DefaultPlayerController=Engine.LineagePlayerController L2NetHandler=Engine.NetHandler L2Console=NWindow.ConsoleWnd L2Font=NWindow.L2Font [Core.System] PurgeCacheDays=30 SavePath=../Save CachePath=../Cache CacheExt=.uxx Paths=../XXXXX/*.u Paths=../StaticMeshes/*.usx Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Voice/*.uax Paths=../Maps/*.unr ;Paths=../Music/*.umx Paths=../Animations/*.ukx Paths=../SysTextures/*.utx Paths=../Animations/*.usk Paths=../Saves/*.uvx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp [Engine.GameEngine] CacheSizeMegs=32 UseSound=True ;ServerActors=IpDrv.UdpBeacon ;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ;ServerActors=UWeb.WebServer ServerPackages=AmbientCreatures ;ServerPackages=WarEffects ;ServerPackages=Decorations ServerPackages=GamePlay ServerPackages=UnrealGame ;ServerPackages=WarfareGame ;ServerPackages=WarClassLight ;ServerPackages=WarClassHeavy ;ServerPackages=WarClassMisc ;ServerPackages=Pickups [WinDrv.WindowsClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=0.800000 UseJoystick=True CaptureMouse=True StartupFullscreen=True UseWindowFrame=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Higher TextureDetailTerrain=Higher TextureDetailWeaponSkin=Higher TextureDetailPlayerSkin=Higher TextureDetailWorld=Higher TextureDetailRenderMap=Higher TextureDetailLightmap=Higher NoFractalAnim=False ScaleHUDX=0.0 [sDLDrv.SDLClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 Brightness=0.800000 Contrast=0.700000 Gamma=0.800000 UseJoystick=True JoystickNumber=0 IgnoreHat=False JoystickHatNumber=0 CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Normal TextureDetailTerrain=Normal TextureDetailWeaponSkin=Normal TextureDetailPlayerSkin=Normal TextureDetailWorld=Normal TextureDetailRenderMap=Normal TextureDetailLightmap=UltraHigh NoFractalAnim=False [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=False CompatibilityMode=False UsePrecache=True ReverseStereo=false Channels=32 MusicVolume=0.1 AmbientVolume=1.0 SoundVolume=1.0 DopplerFactor=1.0 Rolloff=0.5 TimeBetweenHWUpdates=15 DisablePitch=False LowQualitySound=False [ipDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=20000 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=20 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload [ipDrv.HTTPDownload] RedirectToURL= ProxyServerHost= ProxyServerPort=3128 UseCompression=True [Engine.DemoRecDriver] DemoSpectatorClass=Warriors.CHSpectator MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=500.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=60 LanServerMaxTickRate=60 [Engine.GameReplicationInfo] ServerName=Another Unreal Server ShortName=Unreal Server [ipDrv.TcpipConnection] SimPacketLoss=0 SimLatency=0 [ipServer.UdpServerQuery] GameName=ut [ipDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut [XboxDrv.XboxClient] TextureDetail=Medium SkinDetail=Medium LightmapDetail=High TextureMinLOD=6 TextureMaxLOD=9 Brightness=0.8 Contrast=0.7 Gamma=0.8 NoFractalAnim=True [XBoxAudio.XBoxAudioSubsystem] ReverseStereo=False Channels=32 MusicVolume=1.0 SoundVolume=1.0 AmbientFactor=1.0 UsePrecache=True [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=False Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.8 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=False [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=32 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 LoadEntirePackageWhenSaving=0 EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=UWindow EditPackages=UnrealEd EditPackages=IpDrv EditPackages=GamePlay EditPackages=LineageEffect EditPackages=LineageWarrior EditPackages=LineageNpc EditPackages=LineageNpc2 EditPackages=LineageNpcEv EditPackages=LineageMonster EditPackages=LineageMonster2 EditPackages=LineageMonster3 EditPackages=LineageMonster4 EditPackages=LineageVehicle EditPackages=LineageDeco EditPackages=LineageCreature EditPackages=UDebugMenu EditPackages=NWindow EditPackages=LineageSkillEffect ;EditPackages=WarEffects ;EditPackages=Decorations ;EditPackages=WarfareGame ;EditPackages=IHVDemoContent ;EditPackages=Pickups ;EditPackages=WarClassLight ;EditPackages=WarClassHeavy ;EditPackages=WarClassMisc ;EditPackages=AmbientCreatures ;EditPackages=Vehicles ;EditPackages=UPreview [uMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [uMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] bLowGore=False bVeryLowGore=False [uWeb.WebServer] ;Applications[0]=UTServerAdmin.UTServerAdmin ;ApplicationPaths[0]=/ServerAdmin ;Applications[1]=UTServerAdmin.UTImageServer ;ApplicationPaths[1]=/images DefaultApplication=0 bEnabled=False [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium [Engine.Console] ConsoleKey=9 [WindowPositions] GameLog=(X=0,Y=0,XL=512,YL=256) --------------------------------------------------------------------------------------------------- We need to modify the System folder by XXXXX being XXXXX => Name of name you want Credits: -=ANUBIS=- ;D
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[SHARE] Some Weapons -=ANUBIS=- (Hellbound)
Mijuki replied to Mijuki's topic in Client Development Discussion
jajaja thanks all... I post more then. ;D... Thanks by Karma -
[SHARE] Some Weapons -=ANUBIS=- (Hellbound)
Mijuki replied to Mijuki's topic in Client Development Discussion
jajaja... They are my first weapons... Then i post new weapons. :D -
I made very few post and shares many videos. I decided to post a couple of my weapons. Soon I will post more. Greetings -=ANUBIS=- // Videos Anakim Bow http://es.youtube.com/watch?v=Kgrea60jW9E Destruction & Anakim Bow http://es.youtube.com/watch?v=i9rN-k9krdw Destruction Sword http://es.youtube.com/watch?v=TPkDomtqn7Q Anakim Sword http://es.youtube.com/watch?v=IA02_M4BMYE Blue-Red Storm http://es.youtube.com/watch?v=6pYK4OnBSRs Ice-Fire Dual Dragon Slayers http://es.youtube.com/watch?v=blH5t2WPI80 // Share [move] Download[/move]
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{Preview & need HELP} SpiderMan Bow ^_^
Mijuki replied to K4rMa's topic in Client Development Discussion
My friend i tell you, if you save DXT1, you loose alpha. Else if you save DXT3 no loose. -
is simple karma. Look in Alpha channel and edit it. Select all texture of weapons or armor and inver selection, and paint all black. Only in alpha channel. if you cant it add me msn. Devanubis@hotmail.com or nico_c123@hotmail.com
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[Share]Divine Armor & Weapons [CT1]
Mijuki replied to CriticalError's topic in Client Development Discussion
Very nice... Good work. Now we have a custom armor for kamaels server... Thanks my Friend ! -
[Share] Shining bow.. EditeD..>> By me (FIRST SHARE)
Mijuki replied to K4rMa's topic in Client Development Discussion
It is good, but you need use alpha, else you have black texture. ok? -
Wow... Thanks kali.. Very good ;D
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[edit]Lineage)(sitegameZoNeStYlE
Mijuki replied to DaRkFire's topic in Server Development Discussion [L2J]
Thanks tony.. Good Share -
wow it is very very good, good work my friend critical, and you are the best pyro!
