Treasure Hunt event, never seen in Lineage II before, with admin handler to set min/max lvl, join/event time and run or stop the event. Values are being saved at the database and are loaded on server startup.
The goal of this event is to find some mobs (through the clues given). Each time you find a mob and kill it you get the next clue (these mobs are spawned when the admin starts the event and deleted when it's over - or stopped by the admin). The clues are configurable and can be easily changed by the admin. If the player kill the next mob without having the previous clue, he won't receive the new clue. Non participants cannot kill these mobs. All the event participants are muted during the event, so no information will be leaked. Participants get the title "Treasure Hunter" in a red color (by default - can be changed).
How the event works:
1) Admin starts participation.
2) Players participate.
3) Players get teleported and have to kill a raid boss. When the raidboss dies, they receive the first clue.
4) The one who finds the last mob and kills it will receive the award.
5) Event is over, all the players use fireworks, winner is announced.
The event is fully tested and works perfectly!
Price: 35 Euros
Payment Method: Paypal or PaysafeCards.
Contact: PM.