Jump to content

Recommended Posts

Posted

Hi all again, well at the request of a forum user and not all in this guide we will learn how to import files to Unreal PSK-PSA, or before going to clarify a little doubt that maybe interested to know.

 

PSK is a file?

 

 

ok this file is that contains the mesh, bone Influence indices and weights' for each vertex, the bone names, hierarchy bone, and skeletal default pose.

 

 

PSA is a file?

 

 

Good files PSA are contain the bone names, one or more sequence names, and 'for each sequence, STI frame number N, and tracks of N rotations and translations for each' N bone.

 

 

How to obtain these files?

 

Well here 's a guide made by me on how to obtain these files, this very detailed and I do not get lost.

 

PD: ok in this guide I explain how get textures from package UTX, but is very easy just change inside .bat file the extention .UTX to UKX and you get PSK+PSA files.

 

[Guide]Unreal Model Viewer (How Get Textures from Package) [uTX,UKX]

 

 

OK now we need UnrealED, can get in web site dstuff here. UnrealED

 

 

Ok let's start

 

1º Ok UnrealED open up and headed to the Animations tab you can see from the capture.

 

1vCdQ.png

 

2º Well the following will import the PSK (Skeletal Mesh),pay attention to what retouch in red because when creating our .dat there will be remembered well that we put the package name, following the skeltal mesh, as you can see the name of my parcel is criticalerror.baium_m00, good to import we go to File-Import-Mesh Import and search path where have files.

 

rDpMd.png

 

o5Cdr.png

 

3º ok we have our model imported, what is missing now is to import the animation to move but will be so stable and haunt us all.

 

4º Ok to import the animation we go to File-Animation Import and remember same like told you before with PSK, when put name remember that because is neccessary for make .dat files, fine search the path where you have files and when have done you get it.

 

SQVbx.png

 

eTQBD.png

 

5º Well UKX file would be as follows.

 

(MESH)

 

criticalerror.baium_m00

 

(ANIMATION)

 

criticalerror.Baium_anim

 

PD: ok the soft UnrealED post is not a cracked version, I mean for make it work, you need buy UnrealED from Gildor in http://www.gildor.org/en/projects/umodel

 

Ok thats all, sorry for my english I know suck, but hope understand me.

 

All credits by me for the guide and for the tool umodel to Master Gildor

 

Regards.

Posted

Guide is not about anything. Where the description of reversal models, setting the height, to attach to the model animations and more.  Copy-paste without understanding what is written in Guide. But the most fundamental is that without the software that guides and not worth a damn.

Posted

Guide is not about anything. Where the description of reversal models, setting the height, to attach to the model animations and more.  Copy-paste without understanding what is written in Guide. But the most fundamental is that without the software that guides and not worth a damn.

kali I have something to tell you, you asked what I just said I wanted to know how to import the PSK-PSA nothing else, so do not explain anything, you have to also realize the title, just says import psk-psa nothing but not as make from these files UKX.

 

PD: about soft I forget mention the soft can be buyed in www.gildor.org because normal UnrealED doens't work, your client crash.

Posted

kali I have something to tell you, you asked what I just said I wanted to know how to import the PSK-PSA nothing else, so do not explain anything, you have to also realize the title, just says import psk-psa nothing but not as make from these files UKX.

 

PD: about soft I forget mention the soft can be buyed in www.gildor.org because normal UnrealED doens't work, your client crash.

 

I will tell you more understandable incorrectly showed import psk and psa for ykx. You showed no binding to the animation model.

Posted

I will tell you more understandable incorrectly showed import psk and psa for ykx. You showed no binding to the animation model.

looks ok for you to understand best friend, is what the title says, is just import the PSK-PSA, for anything else, not to assemble the full UKX, but had made a complete guide link the animations and setting the rotation, scale , etc.
Posted

I will tell you more understandable incorrectly showed import psk and psa for ykx. You showed no binding to the animation model.

 

oh lol)) you are piece of shit)

 

 

 

 

 

 

looks ok for you to understand best friend, is what the title says, is just import the PSK-PSA, for anything else, not to assemble the full UKX, but had made a complete guide link the animations and setting the rotation, scale , etc.

 

 

thanks man

 

certainly,your work is good,but I know already it(

  • 3 weeks later...
Posted

what u mean at "PD: ok the soft UnrealED post is not a cracked version, I mean for make it work, you need buy UnrealED from Gildor in http://www.gildor.org/en/projects/umodel"

 

i just see umodel there cant see unrealed. where i have to buy the unrealed?

 

Posted

Hi bro nice guide can u make some guide how to export animation from freya like a shield or weapon and make is for interlude?

you need send private message in forum Gildor, and about export animations take a look first part of the guide man, the link named [Guide]Unreal Model Viewer (How Get Textures from Package) [uTX,UKX], read better

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Lol good joke.   If I'd be the one contacting yo then I'd say at least 50% in advance because you can basically just fuck off when things doesn't go your way, and then you as a developer just wasted days or even weeks of time with development.
    • "Just make your own game!" sounds simple until you’ve tried it. I did, with Epic Dragon World and learned the hard way that "open source" often means "free labor for resellers." The MIT license became a buffet for people to grab code, rebrand it and ghost the project. Even basic collaboration collapsed because everyone wanted their vision, not *a* vision. NCSoft’s lawyers aren’t theoretical. They’re a sword of Damocles. Even if you rebuild a client from scratch, if it feels like Lineage 2, they’ll come knocking. Ask the Chrono Trigger fangame corpses how that goes. MMOs are hospice care. The genre’s on life support, kept alive by whales and nostalgia. Look at Throne and Liberty, NCSoft’s own "successor" to L2, flopping harder than a 2004 PKer in ToI. Classic reboots (WoW, L2) are bandaids, not resurrections. This is the hobby. Optimizing old systems, reverse-engineering spaghetti code and preserving janky mechanics is the fun part. Monetizing it turns it into customer service hell. No thanks. Community? What community? The L2 scene is 90% resellers, 10% players who’ll quit the second they don’t get +16 on day one. Both asking how to install Java and why running the uncompiled server does not work.
    • Dear players, Open beta test for C3 begins today at 19:00 server time (GMT +2). 💰 All participants who find bugs during OBT will be rewarded with Coin of Luck (CoL): - 1 CoL for each staticmesh issue found — e.g., walking through textures, etc., - 2 CoL or more for server-side issues, depending on their severity., We strongly recommend reviewing the quest list - when switching to Chronicle 3, the total number of quests should match the number shown in the upper right corner of the window and correspond to the quest count from Chronicle 2. To log into the game, use the same data you use to access the Airin server. 📌 Download client: Google Drive
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock