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Θα θέλατε τον L2DeathWhisper πίσω? Ψηφίστε για το client eπίσης!  

261 members have voted

  1. 1. Θα θέλατε τον L2DeathWhisper πίσω? Ψηφίστε για το client eπίσης!

    • Ναι! Interlude!
      171
    • Ναι! Gracia Epilogue
      14
    • Ναι! Gracia Epilogue με Interlude χαρακτηριστικά!
      17
    • Όχι, δεν θέλω τον DeathWhisper πίσω!
      59


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Posted

Κοίτα σίγουρα δεν θα έχουμε πολλούς Έλληνες αν ο server γίνει Gracia αλλά τα πράγματα είναι δύσκολα...Το βασικό μας θέμα είναι το κεφάλαιο ας πούμε...για να ανοίξουμε Interlude θέλουμε κάποια χρήματα (για κάποιους λόγους) τα οποία αυτή τη στιγμή δεν τα έχουμε. Οπότε καταλήγουμε στη λύση του Gracia, να σας πω την αλήθεια και εμείς οι ίδιοι Interlude θέλουμε.

Posted

e nai re frank fusika kai 8a skaseis fraga gia na kaneis kalo server.....Alla apo donates 8a pareis ta 10plasia,,,Ola apo kapou 3ekinan,,,Ftiakse esy enan kalo sevrer kai 8a se kanoun support ta paidia me kapia donates,,

Posted

e nai re frank fusika kai 8a skaseis fraga gia na kaneis kalo server.....Alla apo donates 8a pareis ta 10plasia,,,Ola apo kapou 3ekinan,,,Ftiakse esy enan kalo sevrer kai 8a se kanoun support ta paidia me kapia donates,,

Posted

Κοίτα σίγουρα δεν θα έχουμε πολλούς Έλληνες αν ο server γίνει Gracia αλλά τα πράγματα είναι δύσκολα...Το βασικό μας θέμα είναι το κεφάλαιο ας πούμε...για να ανοίξουμε Interlude θέλουμε κάποια χρήματα (για κάποιους λόγους) τα οποία αυτή τη στιγμή δεν τα έχουμε. Οπότε καταλήγουμε στη λύση του Gracia, να σας πω την αλήθεια και εμείς οι ίδιοι Interlude θέλουμε.

Ναι αλλά GRACIA ειναι Νο point meng.Freya > Interlude
Posted

e nai re frank fusika kai 8a skaseis fraga gia na kaneis kalo server.....Alla apo donates 8a pareis ta 10plasia,,,Ola apo kapou 3ekinan,,,Ftiakse esy enan kalo sevrer kai 8a se kanoun support ta paidia me kapia donates,,

 

Αν το ήξερα αυτό και ήμουν σίγουρος θα το έκανα.

Posted

Δεν μπορω να καταλαβω γιατι χρειαζεστε περισσοτερα λεφτα για Interlude server

. . .

 

Το μονο που θα καταφερετε με εναν GE server,ειναι ενα μικροτερο community

Posted

Δεν μπορω να καταλαβω γιατι χρειαζεστε περισσοτερα λεφτα για Interlude server

. . .

 

Το μονο που θα καταφερετε με εναν GE server,ειναι ενα μικροτερο community

 

Χρειαζόμαστε λεφτά γιατί δεν μπορούμε να ξεκινήσουμε να δουλεύουμε ένα IL pack από το 0. Το pack του DW (το παλιό) πλέον είναι ένα τίποτα με τόσα exploits/bugs που έχουν βγει στη φόρα...Τέσπα, αυτό δεν θα το συζητήσω με εσάς μιας και δεν μπορείτε να βοηθήσετε κάπως...Ευχαριστώ πάντως για τις απόψεις σας.

Posted

e nai re frank fusika kai 8a skaseis fraga gia na kaneis kalo server.....Alla apo donates 8a pareis ta 10plasia,,,Ola apo kapou 3ekinan,,,Ftiakse esy enan kalo sevrer kai 8a se kanoun support ta paidia me kapia donates,,

είδες τι έγινε με τον l2Essiel?Καλο στημένος server,με έμπειρο gm team,χωρίς πολλά bugs αλλα εξαιτίας των συνεχόμενων attacks είχε μαζέψει 30atoma και είχανε ξοδέψει πάνω από 250euro.Και τώρα πάμε στο θέμα μας.Ποιος σου λέει ότι δεν θα γίνει το ίδιο και εδώ?να ξοδέψουν 300-400 euro και να αποτύχει ο server?:/

Posted

Χρειαζόμαστε λεφτά γιατί δεν μπορούμε να ξεκινήσουμε να δουλεύουμε ένα IL pack από το 0. Το pack του DW (το παλιό) πλέον είναι ένα τίποτα με τόσα exploits/bugs που έχουν βγει στη φόρα...Τέσπα, αυτό δεν θα το συζητήσω με εσάς μιας και δεν μπορείτε να βοηθήσετε κάπως...Ευχαριστώ πάντως για τις απόψεις σας.

o Versus εχει ηδη το IL pack του Essiel,που δεν ειναι τοσο κακο

οποτε :/

Posted

είδες τι έγινε με τον l2Essiel?Καλο στημένος server,με έμπειρο gm team,χωρίς πολλά bugs αλλα εξαιτίας των συνεχόμενων attacks είχε μαζέψει 30atoma και είχανε ξοδέψει πάνω από 250euro.Και τώρα πάμε στο θέμα μας.Ποιος σου λέει ότι δεν θα γίνει το ίδιο και εδώ?να ξοδέψουν 300-400 euro και να αποτύχει ο server?:/

 

Σωστός. Ακριβός αυτό σκεφτόμαστε.

 

o Versus εχει ηδη το IL pack του Essiel,που δεν ειναι τοσο κακο

οποτε :/

 

Δεν είναι μόνο του Versus όμως, έχουν ρίξει δουλειά και άλλα άτομα σε αυτό, και θα πρέπει να το αγοράσουμε απο αυτόυς (ή έστω να το αγοράσω)

Posted

είδες τι έγινε με τον l2Essiel?Καλο στημένος server,με έμπειρο gm team,χωρίς πολλά bugs αλλα εξαιτίας των συνεχόμενων attacks είχε μαζέψει 30atoma και είχανε ξοδέψει πάνω από 250euro.Και τώρα πάμε στο θέμα μας.Ποιος σου λέει ότι δεν θα γίνει το ίδιο και εδώ?να ξοδέψουν 300-400 euro και να αποτύχει ο server?:/

ddos attacks

 

ειτε IL ειτε GE,ειναι το ιδιο

 

Δεν είναι μόνο του Versus όμως, έχουν ρίξει δουλειά και άλλα άτομα σε αυτό, και θα πρέπει να το αγοράσουμε απο αυτόυς (ή έστω να το αγοράσω)

Αλλο 1 ατομο το εχει (αποτι ξερω)

ειμαι σιγουρος(σχεδον ^^) οτι θα μπορουσατε να τα βρειτε

 

επισης,το πιο σημαντικο ειναι να βρεθει

 

-Ενα pack χωρις πολλα bug

-Σωστο advertisment,μιας και εχετε ηδη μια ιστορια του server

-DDOS protection

 

μετα ολα φτιαχνονται

 

απλα αν πας στο  GE,θα εχεις 60% και ισως λιγοτερο community ,αλλα ενα καλυτερο pack

 

 

Posted

ddos attacks

 

ειτε IL ειτε GE,ειναι το ιδιο

Αλλο 1 ατομο το εχει (αποτι ξερω)

ειμαι σιγουρος(σχεδον ^^) οτι θα μπορουσατε να τα βρειτε

 

επισης,το πιο σημαντικο ειναι να βρεθει

 

-Ενα pack χωρις πολλα bug

-Σωστο advertisment,μιας και εχετε ηδη μια ιστορια του server

-DDOS protection

 

 

Ρε μενγκ πως γίνετε εκτός απο FLOODING PROTECT ένα pack να έχει DDOS PROTECTION?Ολο το θέμα είναι firewalls (100euro+) και αμεσότητα της εταιρίας.ΈΛΕΟΣ ΜΗ ΛΕΤΕ ΑΟΡΙΣΤΑ ΠΡΑΓΜΑΤΑ.
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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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