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Posted

User: You are some kind of machine?

 

Cleverbot: Thanks.

 

User: I was asking asshole.

 

Cleverbot: Which was..?

 

User: Are you a machine?

 

Cleverbot: No.

 

User: What you are?

 

Cleverbot: A human, do you know what's tibia?

 

User: So if you are a human.

 

Cleverbot: Yes.

 

User: You must be really asshole.

 

Cleverbot: I'm not a bot.

 

 

xaaxaxaxxaxaaxxaxaax

 

 

 

User: You are a girl?

 

Cleverbot: Yes.

 

User: Proofs or never happened.

 

Cleverbot: images?q=tbn:ANd9GcRUf1PpsA7Asg0LVu3t9_O1GJXXi4xX24nav2QoSo4TsT71Sbec

 

 

:troll: :troll: :troll: :troll: :troll: :troll: :troll: :troll: :troll: :troll:

Posted

So who am i ? (me)

You're a bot, or like. (bot)

You're a bot. (me)

Then... What's my name? (bot)

Cleverbot. (me)

No, that is your name. My name is Cleverbot. What is my name? (bot)

 

pwned.

Posted

Whats up?

Kumusta?

Is Trance retarded because he is listening to that shitty music?

Yes.

User: Is rap idiot music?

 

Cleverbot: Yes.

Posted

User: I cannnot find a tauti server what should I do?

Cleverbot: What do you want to know?

User: What to do ?

Cleverbot: I ask the questions.

User: I ask the questions.

Cleverbot: No, we both ask.

User: I ask the questions.

Cleverbot: Ask me a wrong question then.

User: I ask the questions.

Cleverbot: Actually, I believe I would be the one asking questions. You can't come up with an answer without me first coming up with a question.

User: I ask the questions.

Cleverbot: Fine. Ask me a question then.

User: I ask the questions ?

Cleverbot: You ask me, I ask you. That's how it goes.

User: I ask the questions.

Cleverbot: Well then, ask a question.

User: I ask the questions?

Cleverbot: Fine. :(.

User: I ask the questions.

Cleverbot: Tell me about yourself.

User: I ask the questions.

Cleverbot: Ok... I'm not clever enough to understand you.

 

I Beat the machine with my madness

Posted

Whats up?

Kumusta?

Is Trance retarded because he is listening to that shitty music?

Yes.

 

The rest of the world & I

 

 

 

:troll: :troll: :troll: :troll:

Posted

Me: Rap music is the best.

CleverBot: I'm not sure but I think that rock music is more cool than rap.

 

 

i didn't like him from the first time anyway.

HAHAHAHAHA

 

Cleverbot: Ok... I'm not clever enough to understand you.

-beep-ING EPIC HAHAHHA

Oh.. wait! I think he just insulted you!

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
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