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[L2J]L2Sapphire - Unique Features ! (No customs)


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Posted
14o4mx2.jpg

 

Patch : http://rapidshare.com/files/445964531/L2_Sapphire_v2.rar

 

 

Website

Forum

 

Rates

 

 

EXP: 5000x

SP: 5000x

Drops: 5x

Adena: 8000x.

Safe Enchant: 7

Max Enchant: 20

Enchant Rate: 75%

Blessed Enchant Rate: 80%

 

Unique Systems

 

 

Noblesse when looging in

When you are creating char, you got noblesse skill,but in order to join at the olympiad games you must farm to obtain the caradine's leeter

 

Death streak system

So, you are new player, but you cant survive,other players are killing you everytime they meet you,but you want to desperately farm,so we will give you a little hand,if you die 10 times without getting flag, server gives you 4000 additional CP (combat points)

Killing Spree System

You will love it, after 5 kills in a row without dying , you will get messages telling how many kills in a row you have,if you reach 50 you will get hero aura

 

 

Auto noblesse casting on revive

Arent you bored when losing a pvp to cast the spell noblesse again and again? Here is the solution, in pvp areas, like pi there is no need to take the noblesse buff, because you are auto noblessed

Castle lords and heroes announcement on login

.When a castle lord login it will be announced,same one with hero.

 

 

Custom Channel for players with more than 2000 pvp's

You have over than 2000 pvp's ? Then try your new channel by pressing ~ and then write whatever you want

 

Siege's currently duration is 1 hour

 

Hero's every 2 weeks

 

PvP Play Ground

The ultimate feature.We want to see mass and organised pvp on our server so we give big clan's a place to kill each other and also gain reputation points for each enemy kill.To join on the ultimate pvp playground you must be on a FULL PARTY WITH GUYS FROM YOUR CLAN otherways our system will not let you join , in order to join party leader speak to the npc and the whole party gets teleported.Be ready to face your enemies in a REALL WAR

 

 

Archers and Dagger classes are not able to use heavy armors

 

 

There is a destriction in olympiad which will not allow you to use custom armors and weapons

 

Player's Helper Team

You have probably saw it on other server's as well.Players that called players are 5 players that will be chosen and will have:

Rank on Forum (Helper)

and will be on InGame with name colour white blue.What you can do with them is petition them and ask them about the server by using the command :  .pmhelper

 

-A new topic will be created for helper's applications

 


 

 

Register on our forum and make suggestions if you want.(http://forums.l2sapphire.net/)

 

 

Server's Specs

 

 

Intel® Core™ i7-920 Quadcore

8 GB DDR3 RAM

2 x 750 GB SATA-II HDD

100mbps up/down connection

100gb backup space

Posted

Server opened today without customs and with much fixes.We gone 25 on midday and max 34 online before 2 hours.We are not yet in hopzone (actually we are wating confirmation bcuz we changed rates) and we are waiting at least 10 more by tomorrow.Server's population is rising normally and economy's becoming more stable.

make a server restart to take safe +7. also remove archer critical power or boost mages p def. i have 1k m def and they hit me 7k

Posted

impossible.I know that archer's crit are a bit op , but not like that.

Make pi 2nd farming zone not only for "pvp",and make it when you die to spawn there again.Since server hasn't custom items better to remove blessed scrolls from shop too and keep only ls cheaper.
Posted

impossible.I know that archer's crit are a bit op , but not like that.

come to see. i have 1k p def and one archer dark elf hits me for 7k damage. idk if he has +20 weapon or duel might(impossible), but it's 7k. and others from his clan 5-6k

 

 

also wtf man, safe is 3 or 7? wtf?

Posted

come to see. i have 1k p def and one archer dark elf hits me for 7k damage. idk if he has +20 weapon or duel might(impossible), but it's 7k. and others from his clan 5-6k

 

 

also wtf man, safe is 3 or 7? wtf?

dude u have 1k pdef wake up

Posted

Features are really nais,i like non customs server so good luck with your server and I will give it a try with my friends tonight. :)

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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