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Posted

Ston thegame apoti thimame prin ena mhna pou eixa bei, den eixan allaksei kan tis entoles tou html,ta bypass-multisell,ask-reply douleban sxedon ola, ektos bebaia apo ta basika xp-sp-adena, pou afta diorthonontai polu efkola me ena fixed ai.obj .Apo thn alli den exw dokimasei gia sql injection, alla apoti fenetai to registration panel tou einai tripio.(afto simenei prosbasi sti basi dedomenwn tou srver). An thumame kala to bbs einai disabled ston game.

Posted

Maxtor mipws einai eykolo na kaneis ena post me ta ask-reply giati den exw idea pio einai to ask kai pio to reply kai ti item dinei?

 

an den exeis xrono apla dwse mas ena link :P

Posted
Maxtor mipws einai eykolo na kaneis ena post me ta ask-reply giati den exw idea pio einai to ask kai pio to reply kai ti item dinei?

 

an den exeis xrono apla dwse mas ena link :P

 

 

 

kapou exw postarei to questdata, apo ekei boreis na ta breis ola (ta perisotera bebaia einai diorthomena) . psakste sto search gia "questdata"

Posted
Baggelakis wrote:Maxtor mipws einai eykolo na kaneis ena post me ta ask-reply giati den exw idea pio einai to ask kai pio to reply kai ti item dinei?

 

an den exeis xrono apla dwse mas ena link

 

 

 

 

 

kapou exw postarei to questdata, apo ekei boreis na ta breis ola (ta perisotera bebaia einai diorthomena) . psakste sto search gia "questdata"

 

 

 

ty ty ty ty ty ty ^^

Posted

Hello , i'm playing on Ael2 private server and tried your old "help.htm" bu the only thing i win is this: critical error:

 

 

 

OS: Windows XP 5.1 (Build: 2600)

 

CPU: AuthenticAMD PentiumPro-class processor @ 1915 MHz with 255MB RAM

 

Video: No Video

 

 

 

Assertion failed: sizeof(*this)==GetClass()->GetPropertiesSize() [File:UnGame.cpp] [Line: 447]

 

 

 

History: UGameEngine::Init <- InitEngine

 

 

 

:S i'm so borec cuz i dont know how to fix it , but im bored too cuz i dont find how to set "help.htm" to make it work on ael2...so please could you help me , it has been 4 hours im looking for something but with not any success ...Help

Posted

Hello!Maxtor tin proigoumeni fora pou to xrisimopoiisa ston BNB server den douleye tipota apo ola isws giati ta eixa diorthwsei ektos twn allwn me bannaran kai mallon giati otan patisa kati apo ta help mou ebgale kapia simatakia(nvidia)to inventory ton quest!Anyway katafera kai pira pali ton char mou alla den exw balei mialo kai ithela na mathw an exeis allaksei kati kai doyleyoun ta panta kai an iparxoun pithanotites na pathw kati analogo!Thanks! :twisted:

Posted
Maxtor mipws einai eykolo na kaneis ena post me ta ask-reply giati den exw idea pio einai to ask kai pio to reply kai ti item dinei?

 

an den exeis xrono apla dwse mas ena link :P

 

 

 

kapou exw postarei to questdata' date=' apo ekei boreis na ta breis ola (ta perisotera bebaia einai diorthomena) . psakste sto search gia "questdata"[/quote']

 

 

 

ekana search alla den mou ebgale kati gia na mporeseo na katalabo pos 8a xrhsimopoihso ta ask-reply mpoeris na me "diafothseis" plzz

Posted

paidia kapios na kanei ena post gia to pws akrivws litouergei to help.htm ston thegame. pia version douleuei kai pws...

 

mi mou lete oti to leei se alo post pite mou se pio post plz

 

just give a link an varieste na grafete

 

euxaristw...

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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