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TvT Event

 

Raid Event

 

CTF Event

 

DM Event

 

Fortress Siege

 

Wedding System

Here c/ped from L2JTeonMods.properties of latest rev on l2jteon svn:

#---------------------------------
# L2JTeon Mods
#---------------------------------
#
# These Settings have been added by the L2j Teon Dev Team.
# However that does not mean that the L2J Teon Dev Team Created
# all these customizations. All credits to respective owners!
# Your server will not be "retail" if you enable or use any of 
# the below configurations.
#
# These Settings give the Administrator/Owner of a server more
# power in terms of customizations.
# USE THE BELOW SETTINGS AT YOUR OWN RISK!
# READ CAREFULLY BEFORE USING ANY OPTION BELOW!
#
#---------------------------------
#---------------------------------
# TVT Event Engine
#---------------------------------

# Setting for Team vs. Team pvp
# TvTEvenTeams=NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
#Properties of modified auto TvT on the table "Global_Tasks".
#Param1 = Time to start after server on.
#Param2 = Time to start after last event.
TvTEvenTeams = SHUFFLE

# players there not participated in tvt can target tvt participants?
TvTAllowInterference = False

# tvt participants can use potions?
TvTAllowPotions = False

# tvt participants can summon by item?
TvTAllowSummon = False

# remove all effects of tvt participants on event start?
TvTOnStartRemoveAllEffects = True

# unsummon pet of tvt participants on event start?
TvTOnStartUnsummonPet = True

# on revive participants regain full hp/mp/cp?
TvTReviveRecovery = False

# announce all team statistics
TvtAnnounceTeamStats = False

# give price with 0 kills
TvtPriceNoKills = False

# players with cursed weapon are allowed to join?
TvtJoinWithCursedWeapon = True

# we must close coliseum doors on tvt start up?
TvTCloseColiseumDoors = False

#---------------------------------------
# CTF Event Engine
#---------------------------------------

# Setting for Capture The Flag
# CTFEvenTeams = NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
#Properties of modified auto CTF on the table "Global_Tasks".
#Param1 = Time to start after server on.
#Param2 = Time to start after last event.
CTFEvenTeams = SHUFFLE

# players there not participated in ctf can target ctf participants?
CTFAllowInterference = False

# ctf participants can use potions?
CTFAllowPotions = False

# ctf participants can summon by item?
CTFAllowSummon = False

# remove all effects of ctf participants on event start?
CTFOnStartRemoveAllEffects = True

# unsummon pet of ctf participants on event start?
CTFOnStartUnsummonPet = True

# on revive participants regain full hp/mp/cp?
CTFReviveRecovery = False

# announce all team statistics
CTFAnnounceTeamStats = False

# players with cursed weapon are allowed to join?
CTFJoinWithCursedWeapon = True

#-----------------------------------------
# DM Event Engine
#-----------------------------------------

# players there not participated in dm can target dm participants?
DMAllowInterference = False

# dm participants can use potions?
DMAllowPotions = False

# dm participants can summon by item?
DMAllowSummon = False

# remove all effects of dm participants on event start?
DMOnStartRemoveAllEffects = True

# unsummon pet of dm participants on event start?
DMOnStartUnsummonPet = True

# ------------------------------------------
# Fortress Siege Event Engine
# ------------------------------------------

# Setting for Fortress Siege Events
# FortressSiegeEvenTeams=NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to the event and not direct to a team. Teams will be schuffeled in teleporting teams.
FortressSiegeEvenTeams = SHUFFLE

# players that are not participated in FortressSiege can target FortressSiege participants?
FortressSiegeAllowInterference = False

# FortressSiege participants can use potions?
FortressSiegeAllowPotions = False

# FortressSiege participants can summon by item?
FortressSiegeAllowSummon = False

# remove all effects of FortressSiege participants on event start?
FortressSiegeOnStartRemoveAllEffects = False

# unsummon pet of FortressSiege participants on event start?
FortressSiegeOnStartUnsummonPet = False

# on revive participants regain full hp/mp/cp?
FortressSiegeReviveRecovery = False

# announce all team statistics
FortressSiegeAnnounceTeamStats = True

# give price with 0 kills
FortressSiegePriceNoKills = True

# players with cursed weapon are allowed to join?
FortressSiegeJoinWithCursedWeapon = False

# players from the same IP are allowed to join?
FortressSiegeSameIPPlayersAllowed = True

#---------------------------------------------
# Fun Faction Koofs Vs Noobs Customizations
# --L2JTeon KvN Engine--
# --------------------------------------------
# Enable KvN Engine.
# KvN Engine its a Faction engine called k00fs Vs n00bs.
# NOTE : KvN Engine cant work if u have open the Fun engines TvT and Vip.
# Note : When KvN Engine is Activated the server is not in normal mode and
# if you try somethink like use a normal faction Examble (Duel between factions) offcorse will not work.
# Note : When u Enable this U MUST KNOW WHAT U DOING.
FactionKoofsNoobs = False

# Koofs Alternative Team Name.
KoofsTeamName = koofs

# Noobs Alternative Team Name.
NoobsTeamName = noobs

# name Color of Koofs
KoofsColorName = 00FFFF

# Name Color of Noobs
NoobsColorName = 00FF00

# player can drop Ancient Adena by PvP Kills
PlayerCanDropAncientAdena = False

# How many AA player will drop on kill.
DropAncientAdena = 1

# Players will win automatic adena for pvp reward if they kill an enemy Faction.
PlayerGetAdenaByPvP = False

# How many u want to loot?
AmmountAdenaGetByPvP = 1

# Player will loose automatic adena when die from pvp if they die from an enemy Faction.
PlayerLooseAdena = False

# How many u want to loot?
AmmountAdenaLostWhenDies = 1

# Announce Faction Players Online Seperate Koofs and Noobs.
# Set time interval in ms (0 - don't announce) (1 minute = 60,000 millisecond, 2 minute = 120,000 millisecond....)
AnnounceTimeFaction = 0

# ------------------------------------
# RAID Event Engine
# ------------------------------------

# Enable Raid Engines
RaidEnginesEnabled = False

# Max Number Of Events Taking Place at the same Time --> The number has to be
# equal or smaller than the number of spawns defined in the table:
# raid_events_spawnlist
RaidMaxNumEvents = 3

# Give Buffs upon Event Start?
RaidGiveBuffs = True

# Resurrect Player upon death automatically?
RaidResurrectPlayer = False

# Maximum Fighting time in minutes.
RaidSystemFightTime = 60

# ---------------------------------
# Wedding System
# ---------------------------------
# True Allows Wedding, False disables Wedding.
AllowWedding = True

# Cost of Wedding, set the price in Adena, remember not to exceed the max!
WeddingPrice = 500000

# Would you like to punish the player for infidelity to their spouses? If you want them punished set to True, if you would like NO punishment then set to
WeddingPunishInfidelity = True

# Have the players teleported for marriage? If so True, if not False
WeddingTeleport = True

# The Price for Teleport is configurable below in Adena
WeddingTeleportPrice = 500000

# Time before character is teleported can be set below (in seconds)
WeddingTeleportInterval = 120

# Homosexuality - Allowed = True, Not Allowed = False
WeddingAllowSameSex = False

# Require Players to wear formal wear, True is yes require formal wear, False is not require formal wear.
WeddingFormalWear = True

# Cost of Divorce, % of Adena
WeddingDivorceCosts = 20

# -------------------------------------
# Champion Mobs
# -------------------------------------

# Enable Champions L2JMod
ChampionEnable = False

# Chance for a mob to became champion (in percents) - 0 to disable
ChampionFrequency = 5

# Min and max lvl allowed for a mob to be champion.
ChampionMinLevel = 20
ChampionMaxLevel = 70

# Hp multiplier
ChampionHp = 8

# Hp Regen Multiplier
ChampionRegenHp = 1.

# Rewards multiplier
ChampionRewards = 8

# Adenas & seal stones rewards multiplier
ChampionAdenasRewards = 1

# Atk bonus for champion (changes apply on patk & matk)
ChampionAtk = 1.

# Spd Atk bonus for champion (changes apply on patkspd & matkspd)
ChampionSpdAtk = 1.

# Chance to obtain a specified reward item from a higher lvl champion (in percents)   default is off using glittering medal as reward
ChampionRewardItem = 0

# Specified reward item ID
ChampionRewardItemID = 6393

# Specified reward item rnd qty
ChampionRewardItemQty = 1

# ---------------------------------------
# Offline trade/craft
# ---------------------------------------
# Option to enable or disable offline trade feature.
# Enable -> true, Disable -> false
OfflineTradeEnable = False

# Option to enable or disable offline craft feature.
# Enable -> true, Disable -> false
OfflineCraftEnable = False

# If set to True, name color will be changed then entering offline mode
OfflineSetNameColor = False

# Color of the name in offline mode (if OfflineSetNameColor = True)
OfflineNameColor = 808080]

YOU CAN'T TELL ME YOU HAVE ADDED EVERYTHING THAT YOU HAVE WRITTEN IN YOUR FIRST POST, 80% IS ON L2JTEON LATEST REV.

 

 

Guys, just check this out, and tell me what more does he have.

Posted

:O respect to you!! respect man!pro!!

 

 

In my pack all this are working..i when you pres //ctf //dm //tct //tvt you can just start the event..npc possitions , place.. flags

lvls names..

 

So you tell me when you compile svn of teon you take it ready..

 

you take the configs nab..its not configurated..

Posted

THEY ARE. NEED MORE PROOF?

 

seriously don't make me compile teon now and run server just to show you this, i gave you the link, it's all written there. why shouldn't they work? they are working they are tested. rofl now. if you have proof about what you did and that you added these events show it to us. don't....

 

if someone wants to buy this pack, pm me i will give it free.

 

 

 

ONE AGAIN HERE IS THE LINK WITH TEON'S CONFIGS: http://my-svn.assembla.com/svn/L2JTeon/trunk/CORE/java/config/Custom/

Posted

olympus plz dont spam this topic....you make me angry ^^

/don't care. you get angry because you now know you bought something that is shared for public. listen, i will give you a pack and compare it with his, and then you will see there is not difference

Posted

/don't care. you get angry because you now know you bought something that is shared for public. listen, i will give you a pack and compare it with his, and then you will see there is not difference

so make the "proofs" and i will compare....

Posted

w8 compiling and adding on rapidshare.

So you mean..when you compile teon..you edit the settings of ips and etc..you log in game and you press //ctf and START event    and event starts normaly..?hah?
Posted

So you mean..when you compile teon..you edit the settings of ips and etc..you log in game and you press //ctf and START event    and event starts normaly..?hah?

yes and i will show you proof. maybe not instantly, you will need to create an npc on your database, not sure because i don't work on these shit projects. w8 i am uploading so i will give to drhapi and i hope he will tell the truth. if not, i will make screenshots to show you, especially about your PRO ctf event.

 

 

 

PMED DRHAPI, LET'S W8.

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