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Skill edit


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Posted

Hi all!

Just a quik questions which values should i edit in spoil skill to disable level penalty!

So basicly you can spoil blue mobs,or even better lets say mobs +- 40 levels from you!

 

<skill id="254" levels="11" name="Spoil" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">

<!-- NOTE: Ignore description for Enchant 3 in client due is incorrect -->

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<table name="#ench123Power"> 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>

<table name="#ench3EarthPowerVuln"> 6 8 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30 32 33 35 36 38 39 41 42 44 45 47 48 50 </table>

<table name="#magicLvl"> 10 20 28 36 43 49 55 60 64 68 72 </table>

<table name="#mpConsume"> 12 19 25 31 38 44 50 55 59 63 67 </table>

<set name="lvlDepend" val="1" />

<set name="castRange" val="40" />

<set name="effectRange" val="400" />

<set name="hitTime" val="1800" />

<set name="magicLvl" val="#magicLvl" />

<set name="mpConsume" val="#mpConsume" />

<set name="nextActionAttack" val="true" />

<set name="operateType" val="OP_ACTIVE" />

<set name="reuseDelay" val="3000" />

<set name="skillType" val="SPOIL" />

<set name="target" val="TARGET_ONE" />

<enchant1 name="magicLvl" val="#enchantMagicLvl" />

<enchant1 name="lvlDepend" val="1" />

<enchant1 name="isDebuff" val="true" />

<enchant1 name="element" val="3" /> <!-- Earth -->

<enchant1 name="power" val="100" />

<enchant1 name="skillType" val="DEBUFF" />

<enchant1 name="ignoreResists" val="true" />

<enchant1 name="saveVs" val="MEN" />

<enchant2 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="lvlDepend" val="1" />

<enchant2 name="isDebuff" val="true" />

<enchant2 name="elementPower" val="20" />

<enchant2 name="element" val="3" /> <!-- Earth -->

<enchant2 name="power" val="100" />

<enchant2 name="skillType" val="DOT" />

<enchant2 name="ignoreResists" val="true" />

<enchant2 name="saveVs" val="MEN" />

<enchant3 name="magicLvl" val="#enchantMagicLvl" />

<enchant3 name="lvlDepend" val="1" />

<enchant3 name="isDebuff" val="true" />

<enchant3 name="element" val="3" /> <!-- Earth -->

<enchant3 name="power" val="100" />

<enchant3 name="skillType" val="WEAKNESS" />

<enchant3 name="ignoreResists" val="true" />

<enchant3 name="saveVs" val="MEN" />

<for>

<effect name="Spoil" noicon="1" val="0" />

</for>

<enchant1for>

<effect name="Spoil" noicon="1" val="0" />

<effect name="Debuff" time="15" val="0" effectPower="#ench123Power" stackOrder="3" stackType="attack_time_up">

<mul order="0x30" stat="pAtkSpd" val="0.77" />

</effect>

</enchant1for>

<enchant2for>

<effect name="Spoil" noicon="1" val="0" />

7 answers to this question

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Posted

Hi,

On L2j Interlude server in the gamesever\config (on old version) you will find the file"option". Inside you will find this

 

 

"# If True, the following deep blue mobs' drop penalties will be applied:

# - When player's level is 9 times greater than mob's level, drops got divided by 3

# - After 9 lvl's of difference between player and deep blue mobs, drop chance is

# lowered by 9% each lvl that difference increases. (9lvls diff = -9%; 10lvls diff = -18%; ...)

# NOTE1: These rules are applied to both normal and sweep drops

# NOTE2: These rules ignores the server's rate when drop is of adena type (Complies with retail server)

UseDeepBlueDropRules = False"

 

 

I have this set to false so all can spoil all they want at what ever level. I hope this may help you...

 

Mech

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