Jump to content

Recommended Posts

Posted

ok so i downloaded this before it was hiden... and finally reformated to xp... only thing is its xp 64 w/ sp2. does this only work with sp3? cuz i can get it to run for about 5mins then the window closes cuz of the error. anyway to prevent that? or is the only solution to run with 32bit and sp3?

 

I'd rather say it's due to XP x64 which is like a beta OS. TILEMACHOS .dll aint perfect and might simply not work in some cases. Most likely your OS just closes client while there's an error.

Posted

Here know i ll share something unique...

The point of share is help people like MPJ123 and Oddi understand what changes are made to L2walker OOG to make it able to connect so by there side make L2.NET to connect to RPG :)

 

It is the program name loader that is included in the RPG Trade bot...

But i Decompiled the Code...it is in Delphi :D

 

What it does this Program is:

1) Patches L2Walker OOG to Connect on RPG (Inline Patcher)

2) Edits the Host files

3) Starting the Apps

 

Here is the Source code :

This is the hidden content, please

 

-Navicat

Posted

l2 crashes after 10s, no error just l2 closes automaticly :/ i use win xp sp3

I have the saame problem, i run l2tower in gracia final client on Windows xp sp3 and after 10 second game close automatically :(

What can i do?!

Posted

I have the saame problem, i run l2tower in gracia final client on Windows xp sp3 and after 10 second game close automatically :(

What can i do?!

Me too plz help

Posted

hm.. i have similar problem, after few seconds game crashes and starts debag process in Visual Studio. Some know how to fix this issue or can give any clues to do that? 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Both are in-game bots. I'm looking for an out-of-game bot ((one that doesn’t require the L2 client).     Hmm, never heard about this bot. Will check, thank you
    • 🎉 L2Mid is back! After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).   What to expect • The classic Interlude spirit • Old friends, rival clans, and returning legends • A season focused on pure nostalgia   This may be our final Interlude server. (maybe 😉) 🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)   https://l2mid.com
    • Hello, i was wondering if there's a guide on how to add the enchanting armor glow system from  Ertheia or Lindvior to hi5?
    • I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!     2025.10.28 03:52:59 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel  Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM Video : NVIDIA GeForce GT 730 (3064) PosCode : TS4(273) -119:-62:-1474 4/1 [0] SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403 History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop   I don't know what the reason is. Can you help me?
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock