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Hello again maxcheaters community.

 

Mechanics

 

    * ace= all of the enemy team is dead for the moment. Beware spawn times but now is an excellent time to push.

    * aoe = area of effect, an ability which covers an area, rather than a single character.

    * AP = Ability Power. The stat which boosts the effectiveness of abilities.

    * aura = A 'passive' which applies not only to the hero who has it, but also to heroes within the given range for the aura. A shareable passive.

    * bd/backdoor= To attack the enemies towers and base without the cover of your creeps there

    * brush = The large grass in LoL which causes your hero to be hidden to people outside of the brush

    * buff = Typically a temporary increase to some stat(s)

    * carry = A character who, if played properly, wins late game fights for a team. Typically these heroes are weak early game and require a lot of farming.

    * CC = crowd control. Moves that interfere with the other champions actions such as stun, fear, knockbacks/ups and blind.

    * ]CD= Cool down, the time between using abilities.

    * champion = The particular character that you as the summoner control

    * dd = direct damage ability. Typically DDs are unavoidable: Click ability, click target, profit. For example: Annie's Q fireball.

    * Disable = A Disable is a debuff that usually prevents some kind of action on the player. Stuns, roots, silences are all examples of disables

    * DOT = Damage over time.

    * dps = Damage per second. Also referes to characters who job it is to deal damage (As opposed to support and tanks)

    * executed= killed by a tower with no enemy hero receiving credit for it

    * Farm = Farming involves the amassing of gold for player. This is usually best done by killing a lot of creeps and killing them very quickly. Certain Heroes like Ashe and Tristana are great farmers: The first has a +gold passive, and the latter has an AOE passive.

    * feed = A player who dies constantly feeds the other team (via the gold reward for killing someone). Being called a feeder is not a compliment. A player who is fed has a lot of kills.

    * grass = see brush

    * harass - to annoy the enemy with small bursts of non lethal damage, often forcing them to go heal or be set up for a gangk.

    * hero = non-canon name for a champion

    * humiliation= killed by a creep with no enemy hero receiving credit for it

    * IAS= Increased Attack Speed

    * juke, juking = When being chased, juking is to fool your pursuers. Typically this happens in the jungle. A successful juke could range from eluding the enemy by exploiting line of sight, or could simply cause the enemy to mistarget a spell.

    * jungle = to attack neutral creeps, allowing for 2 solo lanes and better ganking.

    * lane = the road like expanses that contain towers and lead to and from the bases

    * last hit = Getting the very last hit, or killing blow.

    * MR= Magic Resist. Works as armor against magic abilities, reducing the damage.

    * ms = movement speed

    * neutrals = The creep-enemies who live in the jungle

    * neuts = neutrals

    * passive = An ability which is not activated but helps a character. For example, Morgana's passive allows her to heal a small % of the damage her spells inflict. Passives usually apply only to the hero who has them.

    * pbaoe = point blank area of affect. The area of effect is centered around the caster such as Nunu's Ultimate or any aura. (not widely used)

    * Proc = refers to a weapon, item or ability activating with the "Chance on Hit" or "Chance on Use" effect (an ability or a spell). "Programmed Random OCcurence"

    * Root = A debuff which prevents any movement by a champion (summoner spells excluded)

    * Silence = A debuff which prevents any abilities being used by a champion (summoner spells excluded)

    * skillshot = an ability that fires a projectile that can be dodged. For example: Morgana's cage, Ashe's ultimate arrow

    * Snowball = an item that grows with kills, that can quickly become very dangerous unless kept in checked by death.

    * Stun = A debuff which prevents any action by a champion (summoner spells excluded)

    * summoner = Your representation in the game. Essentially you are the puppet master of your selected Champion and you have your own summoner abilities along with the champion's abilities.

    * support = Characters who job it is to support other characters: Healers, buffers, etc

    * tank = Character with a lot of HP and likely armor/resistance. Whose job is to initiate battles with the enemy players/turrets as to draw damage onto himself.

    * tp - summoner spell teleport used to traverse the map "I'll tp back in"

    * ult = ultimate ability. The R Ability.

    * unique = In LoL certain auras/passive are unique, meaning they do not stack.

 

Locations (emphasis on Summoners Rift, the most common map)

 

 

    * top, mid, bottom = the lanes in LoL.

    * river = The river which cuts across the map diagonally in Summoners Rift

    * baron, nashor, worm = the big worm like boss that gives a noticeable buff to the whole team when killed. The big red skull on the minimap

    * dragon = the powerful neutral creep that provides gold and experience to the entire team. Located on the river near the bottom lane

    * jungle = The mass of trees and paths that exist between the lanes

 

Chat Phrases

 

 

    * gg = good game.

    * gj = good job.

    * gl hf - good luck, have fun, usually an encouraging sportsmanlike phrase said before a game,

    * disc, dc = disconnect from a game.

 

Common Team Chat Commands and Requests

 

 

    * b = back, fall back, they're coming for you

    * back = fall back, they're coming for you

    * bait - to deliberately appear in a position to be easily ganged so as to lure 1 or more players to be gangked by your team "go bait them in to the jungle"

    * base, basing = going back to base

    * bp, pill, pilling = blue pilling, going back to base

    * care = be careful, they may be coming for you

    * d, defend - to sit at a tower and/or inhibitor and attempt to avoid confrontation while stopping the enemy from killing the objective "I'm gonna d mid"

    * DD (alternative)= don't die. Also sometimes direct damage

    * focus = To target a player. Meaning that as a team you all will all focus on a specified hero to kill first.

    * gank - to go (often with more than one player) to try and kill an enemy, often by surprise "lets gank bottom" . An Ambush

    * heal - either the summoner spell, a champion ability, or the act of returning to base to regenerate HP and mana "you should heal"

    * Kite= to draw a hero away from a comfort zone such as tower or allies and into a gank, creepwave, or other painful situation

    * lom = low on mana

    * miss, mia = Missing, missing in action. Commonly used to describe when a hero is missing from a lane and may indicate to the team that a gank may happen.

    * oom = out of mana

    * pot = potion (sometimes elixirs too)

    * push - to gather up a creep wave and attempt to destroy an enemy tower "I'm going to push bottom"

    * QQ = meaning to tell some one to quit, often as a rage quit. Coincidentally depicts a set of crying eyes and has also come to mean "cry more"

    * raqequit = To quit a game in anger (Being killed, losing)

    * shop,buy = To go back to base to go shopping, can mean you should shop or they are shopping

 

~LeagueOfLegends.com

 

if you know anything else, tell me to add it.

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