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anyone know Import this java code epilogue to freya?


mewice1

Question

This work in epilogue, but dont work in freya... anyone can import to freya for me?

ty

 

 

 

 

Index: java/com/l2jserver/Config.java

===================================================================

--- java/com/l2jserver/Config.java (revision 4410)

+++ java/com/l2jserver/Config.java (working copy)

@@ -676,6 +676,8 @@

public static String L2JMOD_MULTILANG_DEFAULT;

public static boolean L2JMOD_MULTILANG_VOICED_ALLOW;

public static boolean L2WALKER_PROTECTION;

+ public static int STORE_BUY_CURRENCY;

+ public static int STORE_SELL_CURRENCY;

 

//--------------------------------------------------

// NPC Settings

@@ -2285,6 +2287,8 @@

L2JMOD_MULTILANG_VOICED_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty("MultiLangVoiceCommand", "True"));

 

L2WALKER_PROTECTION = Boolean.parseBoolean(L2JModSettings.getProperty("L2WalkerProtection", "False"));

+ STORE_BUY_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreBuyMoneda", "57"));

+ STORE_SELL_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreSellMoneda", "57"));

}

catch (Exception e)

{

Index: java/com/l2jserver/gameserver/model/TradeList.java

===================================================================

--- java/com/l2jserver/gameserver/model/TradeList.java (revision 4410)

+++ java/com/l2jserver/gameserver/model/TradeList.java (working copy)

@@ -802,9 +802,10 @@

slots++;

}

 

- if (totalPrice > playerInventory.getAdena())

+ if (totalPrice > player.getBuyStoreCurrency())

{

- player.sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));

+ final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName();

+ player.sendMessage("You dont have enough "+name);

return 1;

}

 

@@ -823,12 +824,12 @@

// Prepare inventory update packets

final InventoryUpdate ownerIU = new InventoryUpdate();

final InventoryUpdate playerIU = new InventoryUpdate();

-

- final L2ItemInstance adenaItem = playerInventory.getAdenaInstance();

- playerInventory.reduceAdena("PrivateStore", totalPrice, player, _owner);

+ final int moneda = Config.STORE_BUY_CURRENCY;

+ final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda);

+ player.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, true);

playerIU.addItem(adenaItem);

- ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player);

- ownerIU.addItem(ownerInventory.getAdenaInstance());

+ ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player);

+ ownerIU.addItem(ownerInventory.getItemByItemId(moneda));

 

boolean ok = true;

 

@@ -965,7 +966,7 @@

break;

}

 

- if (ownerInventory.getAdena() < _totalPrice)

+ if (_owner.getSellStoreCurrency() < _totalPrice)

continue;

 

// Check if requested item is available for manipulation

@@ -1043,11 +1044,12 @@

if (totalPrice > ownerInventory.getAdena())

// should not happens, just a precaution

return false;

- final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance();

- ownerInventory.reduceAdena("PrivateStore", totalPrice, _owner, player);

+ final int moneda = Config.STORE_SELL_CURRENCY;

+ final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda);

+ ownerInventory.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, player);

ownerIU.addItem(adenaItem);

- playerInventory.addAdena("PrivateStore", totalPrice, player, _owner);

- playerIU.addItem(playerInventory.getAdenaInstance());

+ playerInventory.addItem("PrivateStore", moneda, totalPrice, player, _owner);

+ playerIU.addItem(playerInventory.getItemByItemId(moneda));

}

 

if (ok)

Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 4410)

+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy)

@@ -14889,4 +14889,18 @@

addSkill(SkillTable.getInstance().getInfo(id, nextLevel), true);

}

}

+

+ public synchronized long getBuyStoreCurrency()

+ {

+ L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY);

+

+ return item == null? 0 : item.getCount();

+ }

+

+ public synchronized long getSellStoreCurrency()

+ {

+ L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY);

+

+ return item == null? 0 : item.getCount();

+ }

}

Index: java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java

===================================================================

--- java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java (revision 4410)

+++ java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java (working copy)

@@ -85,11 +85,14 @@

FastList<L2ItemInstance> list = FastList.newInstance();

for (L2ItemInstance item : _items)

{

- if ((!allowAdena && item.getItemId() == 57))

+ final int itemId = item.getItemId();

+ if ((!allowAdena && itemId == 57))

continue;

- if ((!allowAncientAdena && item.getItemId() == 5575))

+ if ((!allowAncientAdena && itemId == 5575))

continue;

-

+ if(itemId == Config.STORE_BUY_CURRENCY)

+ continue;

+

boolean isDuplicate = false;

for (L2ItemInstance litem : list)

{

Index: java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java

===================================================================

--- java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (revision 4410)

+++ java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (working copy)

@@ -140,7 +140,7 @@

}

 

// Check for available funds

- if (totalCost > player.getAdena())

+ if (totalCost > player.getBuyStoreCurrency())

{

player.sendPacket(new PrivateStoreManageListBuy(player));

player.sendPacket(new SystemMessage(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY));

Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java

===================================================================

--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java (revision 4410)

+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java (working copy)

@@ -33,7 +33,7 @@

public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer)

{

_objId = storePlayer.getObjectId();

- _playerAdena = player.getAdena();

+ _playerAdena = player.getBuyStoreCurrency();

storePlayer.getSellList().updateItems(); // Update SellList for case inventory content has changed

_items = storePlayer.getBuyList().getAvailableItems(player.getInventory());

}

Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java

===================================================================

--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (revision 4410)

+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (working copy)

@@ -34,7 +34,7 @@

public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer)

{

_objId = storePlayer.getObjectId();

- _playerAdena = player.getAdena();

+ _playerAdena = player.getSellStoreCurrency();

_items = storePlayer.getSellList().getItems();

_packageSale = storePlayer.getSellList().isPackaged();

}

Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java

===================================================================

--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (revision 4410)

+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (working copy)

@@ -34,7 +34,7 @@

public PrivateStoreManageListBuy(L2PcInstance player)

{

_objId = player.getObjectId();

- _playerAdena = player.getAdena();

+ _playerAdena = player.getBuyStoreCurrency();

_itemList = player.getInventory().getUniqueItems(false, true);

_buyList = player.getBuyList().getItems();

}

Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java

===================================================================

--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (revision 4410)

+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (working copy)

@@ -42,7 +42,7 @@

public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale)

{

_objId = player.getObjectId();

- _playerAdena = player.getAdena();

+ _playerAdena = player.getSellStoreCurrency();

player.getSellList().updateItems();

_packageSale = isPackageSale;

_itemList = player.getInventory().getAvailableItems(player.getSellList());

Index: java/config/l2jmods.properties

===================================================================

--- java/config/l2jmods.properties (revision 4410)

+++ java/config/l2jmods.properties (working copy)

@@ -379,3 +379,14 @@

# Basic protection against L2Walker.

# Default: False

L2WalkerProtection = False

+

+# ---------------------------------------------------------------------------

+# Private Store Buy/Sell - Moneda de cambio

+# ---------------------------------------------------------------------------

+# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos)

+# Retail: 57, Por Defecto: 57

+PrivateStoreBuyMoneda = 57

+

+# Elige que moneda quieres que se use como pago en los Private Store Sell (morados)

+# Retail: 57, Por Defecto: 57

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compile:

    [javac] Compiling 1526 source files to C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\build\classes

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\model\TradeList.java:832: cannot find symbol

    [javac] symbol  : method getBuyStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] if (totalPrice > player.getBuyStoreCurrency())

    [javac]                       ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\model\TradeList.java:834: cannot find symbol

    [javac] symbol  : variable STORE_BUY_CURRENCY

    [javac] location: class com.l2jserver.Config

    [javac] final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName();

    [javac]                                                               ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\model\TradeList.java:1005: cannot find symbol

    [javac] symbol  : method getSellStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] if (_owner.getSellStoreCurrency() < _totalPrice)

    [javac]           ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\model\TradeList.java:1088: cannot find symbol

    [javac] symbol  : variable STORE_SELL_CURRENCY

    [javac] location: class com.l2jserver.Config

    [javac] final int moneda = Config.STORE_SELL_CURRENCY;

    [javac]                         ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\network\clientpackets\SetPrivateStoreListBuy.java:144: cannot find symbol

    [javac] symbol  : method getBuyStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] if (totalCost > player.getBuyStoreCurrency())

    [javac]                       ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\network\serverpackets\PrivateStoreListBuy.java:36: cannot find symbol

    [javac] symbol  : method getBuyStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] _playerAdena = player.getBuyStoreCurrency();

    [javac]                     ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\network\serverpackets\PrivateStoreListSell.java:37: cannot find symbol

    [javac] symbol  : method getSellStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] _playerAdena = player.getSellStoreCurrency();

    [javac]                     ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\network\serverpackets\PrivateStoreManageListBuy.java:37: cannot find symbol

    [javac] symbol  : method getBuyStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] _playerAdena = player.getBuyStoreCurrency();

    [javac]                     ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\network\serverpackets\PrivateStoreManageListSell.java:45: cannot find symbol

    [javac] symbol  : method getSellStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] _playerAdena = player.getSellStoreCurrency();

    [javac]                     ^

    [javac] 9 errors

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compile:

    [javac] Compiling 1526 source files to C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\build\classes

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\model\TradeList.java:832: cannot find symbol

    [javac] symbol  : method getBuyStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] if (totalPrice > player.getBuyStoreCurrency())

    [javac]                        ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\model\TradeList.java:834: cannot find symbol

    [javac] symbol  : variable STORE_BUY_CURRENCY

    [javac] location: class com.l2jserver.Config

    [javac] final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName();

    [javac]                                                               ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\model\TradeList.java:1005: cannot find symbol

    [javac] symbol  : method getSellStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] if (_owner.getSellStoreCurrency() < _totalPrice)

    [javac]           ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\model\TradeList.java:1088: cannot find symbol

    [javac] symbol  : variable STORE_SELL_CURRENCY

    [javac] location: class com.l2jserver.Config

    [javac] final int moneda = Config.STORE_SELL_CURRENCY;

    [javac]                          ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\network\clientpackets\SetPrivateStoreListBuy.java:144: cannot find symbol

    [javac] symbol  : method getBuyStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] if (totalCost > player.getBuyStoreCurrency())

    [javac]                       ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\network\serverpackets\PrivateStoreListBuy.java:36: cannot find symbol

    [javac] symbol  : method getBuyStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] _playerAdena = player.getBuyStoreCurrency();

    [javac]                      ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\network\serverpackets\PrivateStoreListSell.java:37: cannot find symbol

    [javac] symbol  : method getSellStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] _playerAdena = player.getSellStoreCurrency();

    [javac]                      ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\network\serverpackets\PrivateStoreManageListBuy.java:37: cannot find symbol

    [javac] symbol  : method getBuyStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] _playerAdena = player.getBuyStoreCurrency();

    [javac]                      ^

    [javac] C:\Documents and Settings\Administrador\workspace\trunk\L2_GameServer\java\com\l2jserver\gameserver\network\serverpackets\PrivateStoreManageListSell.java:45: cannot find symbol

    [javac] symbol  : method getSellStoreCurrency()

    [javac] location: class com.l2jserver.gameserver.model.actor.instance.L2PcInstance

    [javac] _playerAdena = player.getSellStoreCurrency();

    [javac]                      ^

    [javac] 9 errors

 

 

A diff file for Epilogue doesn't work fine in freja, u must do mods by hand.

Function like getBuyStoreCurrency()) does not exists in L2PcInstance class so you need to add it. The same is for attributes in Config.java.

 

Sorry for my english

Roy

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As said roy.rm, you have to add 2 methods and one config.

 

The 2 methods are located in L2PcInstance, and are named

    getSellStoreCurrency()
   getBuyStoreCurrency()

You have to copy paste them.

 

The config is just a variable initialization, find all occurences of STORE_BUY_CURRENCY in your epilogue pack.

 

With those 3 errors corrected all errors will dissapear.

 

PS : if a method disappear from a chronicle to a newer chronicle, it's 3 things :

----> name of method have been changed, even slightly

----> method have moved in another file

----> methods are supposed to be custom aswell, so your diff patch is bugged / misses some part of codes.

 

Anyway, with what I said higher, you should be able to correct it.

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ctrl + F to do a search in eclipse

ctrl + C to copy

ctrl + V to paste

A brain.

 

I don't want to play the smartass, but that's all you need folk. All is explained higher, in details.

 

So try to work by yourself, or just forget to open a server.

 

If you really tried, show or explain what you did.

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