Jump to content
  • 0

Help with off server !


Question

Posted

hallo to everyone!! i am new developer for l2off server and i have some problems ! ! !

1st : i dont know how to change serial number for l2server and l2npc !

2nd : i dont know how to make accounts : )! !

 

thnx for help !

Recommended Posts

  • 0
Posted

Maybe he is using a old pack that, everytime you try to run it doesn't work (i saw one pack like that, repeated hundred of times). What pack is he using ?

 

EmmE and paylis92, your knowledge is Thousands of Light years (or even more) far from mcbigmac and Anarchy, so at least you should shut your mouth and try to talk with some respect, they want you to start TO SEARCH AND USE LOGIC, that you are not using, your comments are just useless, when people will see how thankful you are the will just ignore you, cause i think the words "Thank You, Sorry, and many others" are missing in your brain cause your mom never educated you well, so stop answering in that way cause that don't won't help you in any way, you look like an ignorant that gets angry when people face the truth against him.

  • 0
Posted

He's using windows 2008 as mac said, which if that guy had done any searching at all he would of found 100+ topics where it says the l2server doesn't work on 2008...

  • 0
Posted

It works if people got some skills (it requires some hard work) to do it, but even if it works, its pretty UNSTABLE, so i don't recommend it.

  • 0
Posted

Well yeah to get the L2Server to run on 2008 you need to recode a lot of the sharedmemory system because in server 2008 microsoft changed the way named shared memory instances are referenced and you can no longer use pointers to the memory map file, which was standard in 2003, now you have to use offsets from the base of the mapped file and so a huge overhaul of the shared factories is needed for it to work... something no one is gonna do.

  • 0
Posted

I dont have Windows Server 2008.... I said that i have Windows server 2 0 0 3 !!!!!

so....!

please lock the topic because i dont need any help !thnx for help btw to everyone!

have fun!

Guest
This topic is now closed to further replies.


  • Posts

    • sell adena l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO Also on sale are Epic jewelry, Clothes at a very good price
    • Hello Sorry, my Discord is: ave7309
    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock