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Posted

PvP Server Join us

 

Server Info

Exp = 1000x

SP = 1000x

Party Xp = 1.5x

Party Sp = 1.5x

Rate Adena = 1000x

Drop Items = 2x

Raid Drop = 2x

Pet XpRate = 500x

Pet FoodRate = 1x

Sineater XpRate = 5x

Olympiad

AltWeightLimit : 3x

AutoLoot

Vitality system retail like

Fame System

 

=====Enchating=====

EnchantMaxWeapon = 16

EnchantMaxArmor = 16

EnchantMaxJewelry = 16

EnchantChanceWeapon = 60

EnchantChanceArmor = 60

EnchantChanceJewelry = 60

EnchantChanceElement = 40

BlessedEnchantChanceWeapon = 66

BlessedEnchantChanceArmor = 66

BlessedEnchantChanceJewelry = 66

EnchantSafeMaxFull = 4

GrandBosses

QueenAnt

Core

Orfen

Zaken

Baium with angels

Antharas with minions

Sailren

Valakas

Frintezza

 

Active admin

Server name and site has been changed :)

 

                                        ServerSite :  http://l2-PlayBoy.webs.com

                                  Patch dowload :  http://www.4shared.com/file/gvHZvcLE/system.html

Posted

1. Beacuse you use fvcking free domain.

2. 'Cause you use fvcking poor, old and not yours website.

3. 'Cause It's my opinion.

 

Peace! :D

Posted

people i am trying to make a server that people will like it

I canot be the best on server build or site

i am just trying

sow if you can dont be sow negative

its not sow hard to say Gl man

Posted

Hmm im not saying that ur server sux or something.I only want say that i know many servers with same features,if u want do it better make smth special.I think u should higher exp rate,coz l2 divinity,victoria,star,etc have same features with this exp rate..

Posted

- 25x EXP Rates

- 25x Adena rate

- Global Gatekeeper

- NPC Buffer

- GM Shop until B.

- Automated TvT Events

- 1 month Olympiad

- Auto Learn skills

- 2 hours Buff Time

 

- Balanced classes & skills!

- class changer.

- Sub Class max lvl 85

- Nobless Quest Like Reatail.

- Full hellbound island lvl 11.

- Seed of destruction working.

- Geodata & Pathnodes

- Active development team

- No downtimes!!

- More to come, more to experience, just join to find out!      -L2 Victoria

 

Similar to Retail Server (Not Custom).

XP 20x

SP 20x

Party XP +40%x

Party SP +40%x

Adena 20x

Drop 10x

Spoil 15x

Raid Boss Drop 3x

Grand Boss Drop 3x

Quest Drop Rate 3x (Only on Global Quest's Rated)

1st, 2nd and 3rd Quest's Free (Pop up button or manager by your choice).

28 Buff slots.

18 Dance/Songs Slots

+ 4 slots from Divine Inspirations.

Enchant Rate 66%

Blessed Enchant Rate 70%

Safe Enchant +4.

Element Enchant 50%.

Element Enchant up to 3 element's in armors or 2 is diffrence between what elements you put.

Special Auxiory Stones for more % of your enchant are added at Raid Boss drop.

Max Enchant Weapon +16

Max Enchant Armor +16

Max Enchant Jewelery +16

All Clan skills work how they must work. Added at lvl 8 lvl 9 lvl 10 Squad Skills.-L2 Divinity

 

I suggest u do it it x35-50

 

 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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