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Posted

syntax got a point,

on the "old" sigs u have a whole paper to draw,

in time that in this "new" sig's u just make them as a sketch.

 

secon type is nice too, but i must admin syntax is right on a whole paper u must give more time and work + as he said imagination, since u cant just make it in 1 color... (if u want it to be complexe ofc)

 

but lets just end here since we become offtopic :P

Posted

That's bullshit.

Those dimensions are 600x300, you can fill every single spot of it. Just as you can on a "old school" signature. Those signatures can be as complex and "inspirivtive" as the others.

 

It's all about preference.

And this topic is made to comment the actual signature, not tell me his opinion about this particular "style" of signature he obviously dislikes.

 

If you call this one "overused" the rectangular "old school" one's being overused as well

Posted

It's not a generic complaint.It's an advice.Using the same style again n' again will get you nowhere.

You're knowledge won't rise in a higher level than it's at the moment.

But since advices are not welcomed in this topic, then who gives a shit.Keep doing those signatures and stay in a standard level

of 0% imagination and 1% creativity.

Cheers.

Dude.... do you even understand what ure talking about ? overused is the style that you and other 99% "E-Designers" do... i know only 3-4 people who use this style including me xdrac and goddess (who took some lessons from me also lal) and u talk about creativity ? do you even imagine in your wildest dreams, what does creativity mean ? the things u show, consist of like 0% creativity... I['m not talking that I do use it, but at least i dont use word "creativity" in place where it doesnt even belong...

"Jesus, stop overusing that style.Bet you can't make a proper old-school signature in a 350x150 pixels size without using brushes.

This style is shit."

and u call that critique !? :/  cool story bro

 

"a proper old-school signature in a 350x150 pixels size without using brushes"

U think its good ? well its your right, tho i created this style because i felt like old-school 350-150 is a BIT overused and already boring.. We saw every possible aspect of it already, nothing new can be created there... That was my personal thought... and btw, what do you call old-school ? im using this style for like 3-4 years already

Posted

Dude.... do you even understand what ure talking about ? overused is the style that you and other 99% "E-Designers" do... i know only 3-4 people who use this style including me xdrac and goddess (who took some lessons from me also lal) and u talk about creativity ? do you even imagine in your wildest dreams, what does creativity mean ? the things u show, consist of like 0% creativity... I['m not talking that I do use it, but at least i dont use word "creativity" in place where it doesnt even belong...

"Jesus, stop overusing that style.Bet you can't make a proper old-school signature in a 350x150 pixels size without using brushes.

This style is shit."

and u call that critique !? :/  cool story bro

 

do you even imagine in your wildest dreams, what does style mean ? I guess not, so lemme explain it to you.

The style of a signature is judged from it's effects.And the fckin' signatures YOU make have only 1 effect and only.A flame brush with an inner glow and a render on the top.WHERE'S THE CREATIVITY IN THAT SHIT?

Come on, I ain't saying I'm the best "E-designer" as you call me, but it's unacceptable to compare your shitty designs with mine, that's my opinion.At least I try new things and experiment, not brushing all over a canvas in 3 minutes and then present it as a design.But the part that bothers me is that making the same things again n' again is annoying, not the way you make it.Cause who gives a shit, time for designing something means nothing to me while the outcome will be good.But you dude?You've got no idea of what creativity means.

I'll give you a had: www.google.gr

Now, when you stop making those shitty signatures of 3 minutes work and make something more attractive and with more IMAGINATION, then I will reply to you again.Cause you got no idea, as it seems so, what creativity means, EVEN ON YOUR WILDEST DREAMS.

 

Now, get lost.

 

Oh and...I'm not your Bro.

I'm out of this shit, commenting on these shitty kind of signatures is a waste of time from my life.

Posted

do you even imagine in your wildest dreams, what does style mean ? I guess not, so lemme explain it to you.

The style of a signature is judged from it's effects.And the fckin' signatures YOU make have only 1 effect and only.A flame brush with an inner glow and a render on the top.WHERE'S THE CREATIVITY IN THAT SHIT?

Come on, I ain't saying I'm the best "E-designer" as you call me, but it's unacceptable to compare your shitty designs with mine, that's my opinion.At least I try new things and experiment, not brushing all over a canvas in 3 minutes and then present it as a design.But the part that bothers me is that making the same things again n' again is annoying, not the way you make it.Cause who gives a shit, time for designing something means nothing to me while the outcome will be good.But you dude?You've got no idea of what creativity means.

I'll give you a had: www.google.gr

Now, when you stop making those shitty signatures of 3 minutes work and make something more attractive and with more IMAGINATION, then I will reply to you again.Cause you got no idea, as it seems so, what creativity means, EVEN ON YOUR WILDEST DREAMS.

 

Now, get lost.

 

Oh and...I'm not your Bro.

I'm out of this shit, commenting on these shitty kind of signatures is a waste of time from my life.

Actually AndroniX is right. Everyone have signature likes, your mines, MD, MG13 360x180 etc. Only 3-4 people use this style. Also he is right about creativity, your signature doesn't have much creativity. Cool and creative:

http://www.maxcheaters.com/forum/index.php?topic=187041.msg1511656#msg1511656

http://www.maxcheaters.com/forum/index.php?topic=185507.msg1490408#msg1490408

http://img51.imageshack.us/img51/9098/turbulence.jpg

http://img710.imageshack.us/i/soddomgommora.jpg/

http://www.maxcheaters.com/forum/index.php?topic=180711.msg1427967#msg1427967

http://www.maxcheaters.com/forum/index.php?topic=180063.msg1418502#msg1418502

http://www.maxcheaters.com/forum/index.php?topic=176109.msg1378107#msg1378107

Posted

do you even imagine in your wildest dreams, what does style mean ? I guess not, so lemme explain it to you.

The style of a signature is judged from it's effects.And the fckin' signatures YOU make have only 1 effect and only.A flame brush with an inner glow and a render on the top.WHERE'S THE CREATIVITY IN THAT SHIT?

Come on, I ain't saying I'm the best "E-designer" as you call me, but it's unacceptable to compare your shitty designs with mine, that's my opinion.At least I try new things and experiment, not brushing all over a canvas in 3 minutes and then present it as a design.But the part that bothers me is that making the same things again n' again is annoying, not the way you make it.Cause who gives a shit, time for designing something means nothing to me while the outcome will be good.But you dude?You've got no idea of what creativity means.

I'll give you a had: www.google.gr

Now, when you stop making those shitty signatures of 3 minutes work and make something more attractive and with more IMAGINATION, then I will reply to you again.Cause you got no idea, as it seems so, what creativity means, EVEN ON YOUR WILDEST DREAMS.

 

Now, get lost.

 

Oh and...I'm not your Bro.

I'm out of this shit, commenting on these shitty kind of signatures is a waste of time from my life.

 

You, sir, are a complete retard.

Posted

do you even imagine in your wildest dreams, what does style mean ? I guess not, so lemme explain it to you.

The style of a signature is judged from it's effects.And the fckin' signatures YOU make have only 1 effect and only.A flame brush with an inner glow and a render on the top.WHERE'S THE CREATIVITY IN THAT SHIT?

Come on, I ain't saying I'm the best "E-designer" as you call me, but it's unacceptable to compare your shitty designs with mine, that's my opinion.At least I try new things and experiment, not brushing all over a canvas in 3 minutes and then present it as a design.But the part that bothers me is that making the same things again n' again is annoying, not the way you make it.Cause who gives a shit, time for designing something means nothing to me while the outcome will be good.But you dude?You've got no idea of what creativity means.

I'll give you a had: www.google.gr

Now, when you stop making those shitty signatures of 3 minutes work and make something more attractive and with more IMAGINATION, then I will reply to you again.Cause you got no idea, as it seems so, what creativity means, EVEN ON YOUR WILDEST DREAMS.

 

Now, get lost.

 

Oh and...I'm not your Bro.

I'm out of this shit, commenting on these shitty kind of signatures is a waste of time from my life.

Ragequit ftw :D

 

btw, if u wanna teach me what creativity is go to school first, finish it then start a job, think about it alot and then talk to me... Creativity isnt smth that u think it is at all )

THis is creative : http://www.funtim.com/wp-content/uploads/2009/01/creativity_imo8a_6648.jpg

and this: http://mootee.typepad.com/.a/6a00d8351b44f853ef0105349ba54b970c-500wi

and this : http://files.myopera.com/scarlet-rose/blog/creativity1.bmp

and this : http://verybadfrog.com/wp-content/uploads/2010/05/22-Funny-and-creative-Wonderbra-ads.jpg

and this : http://4.bp.blogspot.com/_dwdL3SXlFYc/S8bWOPjLFOI/AAAAAAAAAdk/jL9Pb1OoL2w/s1600/wonderbra+billboard.jpg

 

and it has NOTHING !  absolutely NOTHING with using one or thousand brushes or not even using them at all... creativity is in our minds, but seems like ure a 10 yr kid that knows only google and wikipedia and has no brain of his own :/ and that's sad... very sad

Posted

I'll say something...

before using this style...xdrac was just a nub ripper...and after andronix posted his style tutorial...he uses just this style used in the tutorial and he thinks he knows something about photoshop...

and I think thats what syntax doesn't like and I also don't like...

but btw...anyone can do what they want...

Posted

I'll say something...

before using this style...xdrac was just a nub ripper...and after andronix posted his style tutorial...he uses just this style used in the tutorial and he thinks he knows something about photoshop...

and I think thats what syntax doesn't like and I also don't like...

but btw...anyone can do what they want...

 

lol, all I did was read it once, and frankly there has nothing new been included.

 

Freaking retard.

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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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