My initial plan was to port the Homunculus system from Live 502 to ClassicAden 502. But, when the interface for Homunculus is enabled, it has some hardcoded function that tries to load the dat files which leads to a crash since those files dont exist in ClassicAden. I was hoping to do some injection hoping, forcing the client to load the files.
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Kafros_Gr
hi all lipwn pws borw na kanw kapiw skill na mn piani toso efkola p.x to anchor piani 90% pws borw na to fixed eyxaristw :D
pws 8a to kanw na dulevi?
<skill id="358" levels="1" name="Bluff">
<set name="weaponsAllowed" val="16"/>
<set name="mpConsume" val="35"/>
<set name="power" val="20"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="STUN"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="40"/>
<set name="effectRange" val="400"/>
<set name="reuseDelay" val="50000"/>
<set name="hitTime" val="1000"/>
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