[Gr] Question about PSC-Exchange
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By StarSCreams · Posted
hey bro i know this post its old, buy any can help me with the InertiaPath? -
Advanced Lineage II Event Engine – Flexible, Scalable, and Developer-Friendly Introducing a powerful and fully customizable event engine designed to enhance gameplay, increase player engagement, and simplify event management. Whether you're running a high-rate PvP server or a low-rate retail-like experience, this engine provides the flexibility you need to create and automate dynamic in-game events. ✅ Compatible with aCis 401 – Fully coded for aCis project (revision 401) and ready for seamless integration. 📜 Delivered as a .diff Patch – Simply apply it and start using it right away! 📸 Check out the screenshots & features: Imgur Album (more soon). Key Features ✔ Fully Configurable – Every aspect of each event can be customized, including timers, rules, rewards, and restrictions. ✔ Seamless Integration – Works with existing server configurations and supports custom scripts or modifications. ✔ Automated Event Rotation – Events can be scheduled or started via a voting phase where players choose the next event. ✔ Multi-Mode Participation – Players can join via commands (.register | .leave | .events) or NPC interactions. ✔ Real-Time Tracking – An on-screen HUD displays kills, scores, and time remaining. ✔ Enhanced PvP Mechanics – Auto-respawn, score-based rewards, and First Blood announcements. ✔ Spectator Mode – Allows non-participants to watch events live. ✔ Detailed Event Logs – Administrators can track player performance, winners, and event results for analysis. Reward System Player-Based Rewards: Configurable options for winning, losing, ranking in the top X, or achieving First Blood. Kill-Based Rewards: Earn rewards per kill or based on streaks. Team-Based Rewards: Incentivize team victories with shared prizes. Included Event Modes Team Fights (TDM): Classic team-based PvP with configurable duration, respawn rules, and score limits. Solo Fights (Deathmatch): Free-for-all PvP—highest kill count wins. Last Survivor (LMS): No respawns—last player standing wins. Lucky Chests: Random chests with rewards, traps, or debuffs. Treasure Hunt: Players race to find a hidden treasure. Monster Massacre (PvE Race): Teams compete to slay the most monsters. Territory Clash: Players battle to control a zone and earn points over time. Ultra Rapid Fire (URF Mode): Boosted stats, reduced skill cooldowns, and enhanced combat speed. Assassin Hunt: A random player is marked as the target—others must eliminate them. Monster Mayhem (Boss Raid): A powerful boss spawns; players must cooperate (or fight each other) to take it down. Power-Up Clash: Players collect battlefield buffs for a combat advantage. Why Choose This Event Engine? ✅ Fast Implementation – Set up new events in minutes with an intuitive configuration system. ✅ Performance Optimized – Lightweight and designed for high player counts without impacting server stability. ✅ Extensive Customization – Easily modify or extend functionality to suit your server’s needs. ✅ Developer Support – Well-documented API and configuration options for easy integration. Transform your server’s event experience with a feature-rich, developer-friendly solution. 🚀 Ready to integrate? Contact us for licensing details! Get Your Copy Today! Upgrade your Lineage II server with this powerful event engine and bring next-level gameplay to your players. With fully customizable settings, automated event management, and seamless integration, this system is a must-have for any serious server administrator. 💰 Pricing: Full License: 100e (One-time payment) Support & Updates: included on full licence 📩 How to Purchase: PM me directly for inquiries and purchases. Discord: @Luminous
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By TOPsellers · Posted
we sell website templates, make websites to order. Great selection at very good prices. My contacts discord - adver745645 telegram - @mmopromo
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