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Posted

kalitero?mallon 8axasei oli tin ousia tou. giati kanun oti exun kn kai se polla alla mmo pou ksekinisan mia xara kai en telei ta katestrepsan telios me tis allages. palio me neo l2 opos to xaraktirizun to GoD idi den teriazun ka8olou. na kanun men kati neo na to katalavo kati to opio na vasizete se neo structure. alla etsi opos ta kanun san xoriatiki salata mallon dn ktafernun tpt para na traviksun mono osus exun peksei tetiou idus pexnidia kai 8a figun oi klasikoi l2 pextes. xoris tpt tou enadiou alla to l2 os tora ixe kati to diaforetiko. tora tinei na kataliksei san ena koino neo-mmo san polla alla p vgenun ta teleftea xronia kai afto to xalaei

Posted
Posted

Γιατί να μην αρέσει ; Τι αρνητικό πιστεύεις οτί θα έχει σε σχέση με παλιά ; Αντι να χαίρεστε που το παρατημένο και επαναλαμβανόμενο MMORPG σας αξιώθηκε να πάρει μία ώθηση από την εταιρεία του (NCSoft) , δηλαδή να πάρουν καινούργιους developer και να κάνουν CGI βίντεο μαζί με ένα ολόκληρο ΚΑΙΝΟΥΡΓΙΟ expansion (το οποίο όπως είπαν θα έχει πάνω από 3 upgrades) με αποτέλεσμα να εκσυγχρονίσουν το παιχνίδι στα σημερινά δεδομένα (παράδειγμα το Auction House ή το Advanced PvP) κάθεστε και αραδιάζετε όλο αρνητικούρες..

 

Άμα εσύ είσουν στην NCSoft και μπορούσες να δημιουργίσεις το επόμενο update τι θα έκανες ;

Posted

Γιατί να μην αρέσει ; Τι αρνητικό πιστεύεις οτί θα έχει σε σχέση με παλιά ; Αντι να χαίρεστε που το παρατημένο και επαναλαμβανόμενο MMORPG σας αξιώθηκε να πάρει μία ώθηση από την εταιρεία του (NCSoft) , δηλαδή να πάρουν καινούργιους developer και να κάνουν CGI βίντεο μαζί με ένα ολόκληρο ΚΑΙΝΟΥΡΓΙΟ expansion (το οποίο όπως είπαν θα έχει πάνω από 3 upgrades) με αποτέλεσμα να εκσυγχρονίσουν το παιχνίδι στα σημερινά δεδομένα (παράδειγμα το Auction House ή το Advanced PvP) κάθεστε και αραδιάζετε όλο αρνητικούρες..

 

Άμα εσύ είσουν στην NCSoft και μπορούσες να δημιουργίσεις το επόμενο update τι θα έκανες ;

θα έκανε πιστή απεικόνιση των:

*Lisa Ann

*Kristal Summers

*Phoenix Marie

*Jayden James

*Asa Akira

Posted

http://lineage2media.com/Lineage%202%20Godess%20of%20Destruction%20video%20trailers%20.html

http://lineage2media.com/Lineage%202%20Godess%20of%20Destruction%20New%20classes%20and%20info%20.html

http://lineage2media.com/Lineage%202%20Godess%20of%20Destruction%20New%20armors%20and%20weapons%20.html

http://lineage2media.com/Lineage%202%20Godess%20of%20Destruction%20Patch%20Notes%20.html

http://lineage2media.com/Lineage%202%20Godess%20of%20Destruction%20Videos%20,%20Images,%20Interviews%20News%20January%202011%20.html

 

 

 

 

Όλοι ηττοπαθείςκαταστροφικοί όπως πάντα.. δεν φτάνει που θα εκσυγχρονιστεί το αγαπημένο σας ΜΜΟRPG θέλετε να πάτε σε C4 εποχές με μία μπάρα να πούμε..

 

ΓΙΑΥΤΟ ΥΠΑΡΧΕΙ ΑΚΟΜΑ ΤΟ L1 !

 

more ti mas les se ena mina 8a peksoume GOD  :O

Posted

http://lineage2media.com/Lineage%202%20Godess%20of%20Destruction%20video%20trailers%20.html

http://lineage2media.com/Lineage%202%20Godess%20of%20Destruction%20New%20classes%20and%20info%20.html

http://lineage2media.com/Lineage%202%20Godess%20of%20Destruction%20New%20armors%20and%20weapons%20.html

http://lineage2media.com/Lineage%202%20Godess%20of%20Destruction%20Patch%20Notes%20.html

http://lineage2media.com/Lineage%202%20Godess%20of%20Destruction%20Videos%20,%20Images,%20Interviews%20News%20January%202011%20.html

 

 

 

 

Όλοι ηττοπαθείςκαταστροφικοί όπως πάντα.. δεν φτάνει που θα εκσυγχρονιστεί το αγαπημένο σας ΜΜΟRPG θέλετε να πάτε σε C4 εποχές με μία μπάρα να πούμε..

 

ΓΙΑΥΤΟ ΥΠΑΡΧΕΙ ΑΚΟΜΑ ΤΟ L1 !

 

more ti mas les se ena mina 8a peksoume GOD  :O

 

Όχι και ένα μήνα , πάντως μάλλον μέσα στο 2011.

Posted

Όχι και ένα μήνα , πάντως μάλλον μέσα στο 2011.

 

Kita se kana mina 8a to pezoun i Koreates episima ekei kapou ekei...

 

Emeis se kamia 3 mines totes...

Posted

Kita se kana mina 8a to pezoun i Koreates episima ekei kapou ekei...

 

Emeis se kamia 3 mines totes...

 

Κάπου κει πιστεύω και εγώ

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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