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tha me help kapios me team for java code


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pare

 

Index: /trunk/lin2srv/java/config/pvp.properties
===================================================================
--- /trunk/lin2srv/java/config/pvp.properties (revision 757)
+++ /trunk/lin2srv/java/config/pvp.properties (revision 776)
@@ -59,2 +59,32 @@
# Default: 60000
PvPVsPvPTime = 60000
+
+# ---------------------------------------
+# Section: PvP Nick Color System
+# ---------------------------------------
+# Each Amount will set The proper Color
+# Ex:  PvpAmmount1 = 10, when character reaches 10 pvps, will get Name Color correspondent to ColorForAmmount1 and Title Color correspondent to TitleForAmmount1
+# WARN: Colors Must Use BGR format
+# Default : False
+PvPColorSystem = False
+
+# Pvp Ammounts
+PvpAmmount1 = 50
+PvpAmmount2 = 100
+PvpAmmount3 = 150
+PvpAmmount4 = 250
+PvpAmmount5 = 500
+
+# Name Colors
+ColorForAmmount1 = 00FF00
+ColorForAmmount2 = 00FF00
+ColorForAmmount3 = 00FF00
+ColorForAmmount4 = 00FF00
+ColorForAmmount5 = 00FF00
+
+# Title Colors
+TitleForAmmount1 = 00FF00
+TitleForAmmount2 = 00FF00
+TitleForAmmount3 = 00FF00
+TitleForAmmount4 = 00FF00
+TitleForAmmount5 = 00FF00
Index: /trunk/lin2srv/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java
===================================================================
--- /trunk/lin2srv/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 626)
+++ /trunk/lin2srv/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 776)
@@ -46,4 +46,5 @@
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.L2Character;
+import net.sf.l2j.gameserver.model.actor.appearance.PcAppearance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.ClanHall;
@@ -188,4 +189,37 @@
				GmListTable.getInstance().addGm(activeChar, true);
		}
+		
+		if (Config.PVP_COLOR_SYSTEM && !activeChar.isGM())
+		{
+			int pvpAmmount = activeChar.getPvpKills();
+			PcAppearance charAppearance = activeChar.getAppearance();
+			
+			if (pvpAmmount >= Config.PVP_AMMOUNT1 && pvpAmmount < Config.PVP_AMMOUNT2)
+			{
+				charAppearance.setNameColor(Config.COLOR_FOR_AMMOUNT1);
+				charAppearance.setTitleColor(Config.TITLE_COLOR_FOR_AMMOUNT1);
+			}
+			else if (pvpAmmount >= Config.PVP_AMMOUNT2 && pvpAmmount < Config.PVP_AMMOUNT3)
+			{
+				charAppearance.setNameColor(Config.COLOR_FOR_AMMOUNT2);
+				charAppearance.setTitleColor(Config.TITLE_COLOR_FOR_AMMOUNT2);
+			}
+			else if (pvpAmmount >= Config.PVP_AMMOUNT3 && pvpAmmount < Config.PVP_AMMOUNT4)
+			{
+				charAppearance.setNameColor(Config.COLOR_FOR_AMMOUNT3);
+				charAppearance.setTitleColor(Config.TITLE_COLOR_FOR_AMMOUNT3);
+			}
+			
+			else if (pvpAmmount >= Config.PVP_AMMOUNT4 && pvpAmmount < Config.PVP_AMMOUNT5)
+			{
+				charAppearance.setNameColor(Config.COLOR_FOR_AMMOUNT4);
+				charAppearance.setTitleColor(Config.TITLE_COLOR_FOR_AMMOUNT4);
+			}
+			else if (pvpAmmount >= Config.PVP_AMMOUNT5)
+			{
+				charAppearance.setNameColor(Config.COLOR_FOR_AMMOUNT5);
+				charAppearance.setTitleColor(Config.TITLE_COLOR_FOR_AMMOUNT5);
+			}			
+		}

		// Set dead status if applies
Index: /trunk/lin2srv/java/net/sf/l2j/Config.java
===================================================================
--- /trunk/lin2srv/java/net/sf/l2j/Config.java (revision 771)
+++ /trunk/lin2srv/java/net/sf/l2j/Config.java (revision 776)
@@ -647,4 +647,20 @@
	public static int[] KARMA_LIST_NONDROPPABLE_PET_ITEMS;
	public static int[] KARMA_LIST_NONDROPPABLE_ITEMS;
+	public static int COLOR_FOR_AMMOUNT1;
+	public static int COLOR_FOR_AMMOUNT2;
+	public static int COLOR_FOR_AMMOUNT3;
+	public static int COLOR_FOR_AMMOUNT4;
+	public static int COLOR_FOR_AMMOUNT5;
+	public static int PVP_AMMOUNT1;
+	public static int PVP_AMMOUNT2;
+	public static int PVP_AMMOUNT3;
+	public static int PVP_AMMOUNT4;
+	public static int PVP_AMMOUNT5;
+	public static boolean PVP_COLOR_SYSTEM;
+	public static int TITLE_COLOR_FOR_AMMOUNT1;
+	public static int TITLE_COLOR_FOR_AMMOUNT2;
+	public static int TITLE_COLOR_FOR_AMMOUNT3;
+	public static int TITLE_COLOR_FOR_AMMOUNT4;
+	public static int TITLE_COLOR_FOR_AMMOUNT5;


@@ -2006,4 +2022,22 @@
					PVP_NORMAL_TIME = Integer.parseInt(pvpSettings.getProperty("PvPVsNormalTime", "120000"));
					PVP_PVP_TIME = Integer.parseInt(pvpSettings.getProperty("PvPVsPvPTime", "60000"));
+					
+					// ------ PVP Color System By Level ----------------
+					PVP_COLOR_SYSTEM = Boolean.parseBoolean(pvpSettings.getProperty("PvPColorSystem", "False"));
+					COLOR_FOR_AMMOUNT1 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmmount1", "00FF00"));
+					COLOR_FOR_AMMOUNT2 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmmount2", "00FF00"));
+					COLOR_FOR_AMMOUNT3 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmmount3", "00FF00"));
+					COLOR_FOR_AMMOUNT4 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmmount4", "00FF00"));
+					COLOR_FOR_AMMOUNT5 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmmount5", "00FF00"));
+					TITLE_COLOR_FOR_AMMOUNT1 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmmount1", "00FF00"));
+					TITLE_COLOR_FOR_AMMOUNT2 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmmount2", "00FF00"));
+					TITLE_COLOR_FOR_AMMOUNT3 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmmount3", "00FF00"));
+					TITLE_COLOR_FOR_AMMOUNT4 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmmount4", "00FF00"));
+					TITLE_COLOR_FOR_AMMOUNT5 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmmount5", "00FF00"));
+					PVP_AMMOUNT1 = Integer.parseInt(pvpSettings.getProperty("PvpAmmount1", "50"));
+					PVP_AMMOUNT2 = Integer.parseInt(pvpSettings.getProperty("PvpAmmount2", "100"));
+					PVP_AMMOUNT3 = Integer.parseInt(pvpSettings.getProperty("PvpAmmount3", "150"));
+					PVP_AMMOUNT4 = Integer.parseInt(pvpSettings.getProperty("PvpAmmount4", "250"));
+					PVP_AMMOUNT5 = Integer.parseInt(pvpSettings.getProperty("PvpAmmount5", "500"));
				}
				catch (Exception e)

 

  • 0
Posted

Η L2JFree όπως είναι τώρα, είναι για πιο έμπειρους χρήστες, ενώ η L2JServer έχει γίνει αρκετά newbie friendly, οπότε σου προτείνω, αφού δεν ξέρεις καν πως να περάσεις ένα απλό patch να αλλάξεις σε L2JServer.

  • 0
Posted

Η L2JFree όπως είναι τώρα, είναι για πιο έμπειρους χρήστες, ενώ η L2JServer έχει γίνει αρκετά newbie friendly, οπότε σου προτείνω, αφού δεν ξέρεις καν πως να περάσεις ένα απλό patch να αλλάξεις σε L2JServer.

 

exei dikio o versus einai duskolh h l2jfree kai mena me eixe pedepsi arketa

  • 0
Posted

ebala enan code kai den doulepse

Index: /java/config/custom.properties
===================================================================
+# ---------------------------------------
+# Section: PvP Title Color Change System by Level
+# ---------------------------------------
+# Each Amount will change the name color to the values defined here.
+# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
+# according to the ColorForAmount value.
+# Note: Colors Must Use RBG format
+EnablePvPColorSystem = false
+
+# Pvp Amount & Name color level 1.
+PvpAmount1 = 500
+ColorForAmount1 = CCFF00
+
+# Pvp Amount & Name color level 2.
+PvpAmount2 = 1000
+ColorForAmount2 = 00FF00
+
+# Pvp Amount & Name color level 3.
+PvpAmount3 = 1500
+ColorForAmount3 = 00FF00
+
+# Pvp Amount & Name color level 4.
+PvpAmount4 = 2500
+ColorForAmount4 = 00FF00
+
+# Pvp Amount & Name color level 5.
+PvpAmount5 = 5000
+ColorForAmount5 = 00FF00
+
+# ---------------------------------------
+# Section: PK Title Color System by Level
+# ---------------------------------------
+# Same as above, with the difference that the PK counter changes the title color.
+# Example:  PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change
+# according to the Title For Amount
+# WAN: Colors Must Use RBG format
+EnablePkColorSystem = false
+
+# Pk Amount & Title color level 1.
+PkAmount1 = 500
+TitleForAmount1 = 00FF00
+
+# Pk Amount & Title color level 2.
+PkAmount2 = 1000
+TitleForAmount2 = 00FF00
+
+# Pk Amount & Title color level 3.
+PkAmount3 = 1500
+TitleForAmount3 = 00FF00
+
+# Pk Amount & Title color level 4.
+PkAmount4 = 2500
+TitleForAmount4 = 00FF00
+
+# Pk Amount & Title color level 5.
+PkAmount5 = 5000
+TitleForAmount5 = 00FF00

	// *******************************************************************************************
public static final String	CUSTOM_FILE	= "./config/custom.properties";
// *******************************************************************************************
// FOR YOUR PRIVATE CONFIGS
+     public static boolean      PVP_COLOR_SYSTEM_ENABLED;

// *******************************************************************************************
private static final class CustomConfig extends ConfigPropertiesLoader
{
	@Override
	protected String getName()
	{
		return "custom";
	}

	@Override
	protected void loadImpl(L2Properties customSettings)
	{
+                PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(customSettings.getProperty("EnablePvPColorSystem", "false"));

	}
}

sto config kai den work

  • 0
Posted

ebala enan code kai den doulepse

Index: /java/config/custom.properties
===================================================================
+# ---------------------------------------
+# Section: PvP Title Color Change System by Level
+# ---------------------------------------
+# Each Amount will change the name color to the values defined here.
+# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
+# according to the ColorForAmount value.
+# Note: Colors Must Use RBG format
+EnablePvPColorSystem = false
+
+# Pvp Amount & Name color level 1.
+PvpAmount1 = 500
+ColorForAmount1 = CCFF00
+
+# Pvp Amount & Name color level 2.
+PvpAmount2 = 1000
+ColorForAmount2 = 00FF00
+
+# Pvp Amount & Name color level 3.
+PvpAmount3 = 1500
+ColorForAmount3 = 00FF00
+
+# Pvp Amount & Name color level 4.
+PvpAmount4 = 2500
+ColorForAmount4 = 00FF00
+
+# Pvp Amount & Name color level 5.
+PvpAmount5 = 5000
+ColorForAmount5 = 00FF00
+
+# ---------------------------------------
+# Section: PK Title Color System by Level
+# ---------------------------------------
+# Same as above, with the difference that the PK counter changes the title color.
+# Example:  PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change
+# according to the Title For Amount
+# WAN: Colors Must Use RBG format
+EnablePkColorSystem = false
+
+# Pk Amount & Title color level 1.
+PkAmount1 = 500
+TitleForAmount1 = 00FF00
+
+# Pk Amount & Title color level 2.
+PkAmount2 = 1000
+TitleForAmount2 = 00FF00
+
+# Pk Amount & Title color level 3.
+PkAmount3 = 1500
+TitleForAmount3 = 00FF00
+
+# Pk Amount & Title color level 4.
+PkAmount4 = 2500
+TitleForAmount4 = 00FF00
+
+# Pk Amount & Title color level 5.
+PkAmount5 = 5000
+TitleForAmount5 = 00FF00

	// *******************************************************************************************
public static final String	CUSTOM_FILE	= "./config/custom.properties";
// *******************************************************************************************
// FOR YOUR PRIVATE CONFIGS
+     public static boolean      PVP_COLOR_SYSTEM_ENABLED;

// *******************************************************************************************
private static final class CustomConfig extends ConfigPropertiesLoader
{
	@Override
	protected String getName()
	{
		return "custom";
	}

	@Override
	protected void loadImpl(L2Properties customSettings)
	{
+                PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(customSettings.getProperty("EnablePvPColorSystem", "false"));

	}
}

sto config kai den work

 

 

file sou edwsa ena java code pou einai gia gracia final peraseto kai pes mou..

 

 

exei dikio o versus einai duskolh h l2jfree kai mena me eixe pedepsi arketa

 

 

i l2jfree  den exei build  logiko einai na sas pedepsi giati einai me maven alla einai klauteri genika:P

  • 0
Posted

file mou egw sou edwsa ena  java code  pou to eixa perasei se gracia final pack  kai einai  full fix kai to exei paratimeno aplos sou edosa  ayto pou i8eles

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