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Problem connecting to server


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Posted

i have followed the guide of coyote  and have got the Login and game servers to work it was a Freya build

the game will start i can make account and i can see the server unfortunately the server shows 9999 ping and wont let me connect

 

the ping issue seems to be universal as all other computers on my network gets the same problem

 

i am trying to set this up so i can connect on my internal network as well as external

 

 

 

i will copy and paste the ip configs here as i cant work it out

 

 

Login Server config is:

 

# ---------------------------------------------------------------------------

# Login Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

 

# Bind ip of the LoginServer, use * to bind on all available IPs

# Default: *

LoginserverHostname = *

 

# Default: 2106

LoginserverPort = 2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# Default: *

LoginHostname = *

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort = 9014

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# Default: 15

IpUpdateTime = 15

 

 

# ---------------------------------------------------------------------------

# Security

# ---------------------------------------------------------------------------

# Default: True

LogLoginController = True

 

# How many times you can provide an invalid account/pass before the IP gets banned.

# Default: 10

LoginTryBeforeBan = 10

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.

# Default: 600 (10 minutes)

LoginBlockAfterBan = 600

 

# If set to True any GameServer can register on your login's free slots

# Default: False

AcceptNewGameServer = True

 

# Enforce GameGuard authorization from client?

# If True, login server will kick client if the client bypassed GameGuard authentication.

# Default: False

ForceGGAuth = False

 

# Flood Protection. All values are in MILISECONDS.

# Default: True

EnableFloodProtection = True

 

# Default: 15

FastConnectionLimit = 15

 

# Default: 700

NormalConnectionTime = 700

 

# Default: 350

FastConnectionTime = 350

 

# Default: 50

MaxConnectionPerIP = 50

 

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.

# Examples:

# Driver = com.mysql.jdbc.Driver (default)

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

Driver = com.mysql.jdbc.Driver

# Database URL

# URL = jdbc:mysql://localhost/l2jdb (default)

# URL = jdbc:hsqldb:hsql://localhost/l2jdb

# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =

URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)

Login = root

# Database connection password

Password = *****

# Default: 10

MaximumDbConnections = 10

 

# Default: 0

MaximumDbIdleTime = 0

 

 

# ---------------------------------------------------------------------------

# Misc.

# ---------------------------------------------------------------------------

# If False, the license (after the login) will not be shown.

# Default: True

ShowLicence = True

 

# Default: True

AutoCreateAccounts = True

 

 

# ---------------------------------------------------------------------------

# Developer Settings

# ---------------------------------------------------------------------------

# Default: False

Debug = False

 

# Default: False

Assert = False

 

# Default: False

Developer = False

 

 

 

 

 

and the game server config file is:

 

# ---------------------------------------------------------------------------

# Game Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

#

# Note: External/Internal address definitions was moved to the ipconfig.xml

#

 

# Where's the Login server this gameserver should connect to

# Default: 127.0.0.1

LoginHost = 127.0.0.1

 

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

 

# Bind address for gameserver. You should not need to change it in most cases.

# Default: * (0.0.0.0)

GameserverHostname = 10.1.1.2

# Default: 7777

GameserverPort = 7777

 

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.

# Examples:

# Driver = com.mysql.jdbc.Driver (default)

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

Driver = com.mysql.jdbc.Driver

# Database URL

# URL = jdbc:mysql://localhost/l2jdb (default)

# URL = jdbc:hsqldb:hsql://localhost/l2jdb

# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =

URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)

Login = root

# Database connection password

Password = *****

 

# Default: 100

MaximumDbConnections = 100

 

# Default: 0

MaximumDbIdleTime = 0

 

# ---------------------------------------------------------------------------

# Misc Server Settings

# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.

# Example: 1 = Bartz

# Default: 1

RequestServerID = 1

 

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.

# Default: True

AcceptAlternateID = False

 

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

#DatapackRoot = C:/Work/tmp/DataPack

 

# Define how many players are allowed to play simultaneously on your server.

# Default: 100

MaximumOnlineUsers = 100

 

# Numbers of protocol revisions that server allows to connect.

# Delimiter is ;

# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>

# Default: 216

AllowedProtocolRevisions = 216

 

 

# ---------------------------------------------------------------------------

# Misc Player Settings

# ---------------------------------------------------------------------------

 

# Character name template.

# Examples:

# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*

# The above setting will allow names with first capital letter, next three small letters,

# and any letter (case insensitive) or number, like OmfgWTF1

# CnameTemplate = [A-Z][a-z]*

# The above setting will allow names only of letters with first one capital, like Omfgwtf

# Default .* (allows any symbol)

CnameTemplate = .*

 

# This setting restricts names players can give to their pets.

# See CnameTemplate for details

PetNameTemplate = .*

 

# Maximum number of characters per account.

# Default: 7 (client limit)

CharMaxNumber = 7

 

 

 

 

and i have looked on plenty of different forums looking for fixes and none so far have worked

if some one has a fix could they please re post the config files with there changes for me to try

 

If any one can help me awesome

 

Cheers in advance

 

13 answers to this question

Recommended Posts

  • 0
Posted

<?xml version="1.0" encoding="UTF-8"?>

<!-- Put old contents of ExternalHostname here, used by default -->

<gameserver address="127.0.0.1">

<!-- Localhost access -->

<define subnet="127.0.0.0/8" address="127.0.0.1" />

<!-- LAN's, put old contents of InternalHostname here -->

<define subnet="10.0.0.0/8" address="10.0.0.0" />

<define subnet="172.16.0.0/19" address="172.16.0.0" />

<define subnet="192.168.0.0/16" address="192.168.0.0" />

</gameserver>

  • 0
Posted

First of all read the rules for posting in forum carefully!

You should edit your post not double post!

Anyway!

server.properties

# Note: External/Internal address definitions was moved to the ipconfig.xml
#

# Where's the Login server this gameserver should connect to
# Default: 127.0.0.1
LoginHost = <---- ur IP here

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# Default: * (0.0.0.0)
GameserverHostname = <------- ur IP here

# Default: 7777
GameserverPort = 7777

login.properies

# Bind ip of the LoginServer, use * to bind on all available IPs
# Default: *
LoginserverHostname = <-------- ur IP here

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# Default: *
LoginHostname = <-------ur IP here

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
# Default: 15
IpUpdateTime = 15

 

ipconfig.xml:

<?xml version="1.0" encoding="UTF-8"?>
<gameserver address="*">	<!-- your external ip here, is the main gameserver ip address, used with subnet 0.0.0.0 -->
<define subnet="127.0.0.0/8" address="*" />    <!-- localhost loopback  -->
<define subnet="10.0.0.0/8" address="*" />    <!-- if you have other network interfaces you can use this syntax -->
<define subnet="172.16.0.0/19" address="*" />    <!-- if you have other network interfaces you can use this syntax -->
<define subnet="192.168.0.0/16" address="*" />    <!-- if you have other network interfaces you can use this syntax -->
</gameserver>

where i have * in ipconfig.xml replace it with ur IP

 

I hope I gave u the solution to ur problem!

  • 0
Posted

nope still same problem

wouldn't be a protocol problem would it? if so how do find out what version i need to set to

or localhost problem maybe?

or l2.ini?

 

im totally out of ideas on this i have been messing around with this for a couple of days on and off so far

 

cheers for all help and advice in advance

  • 0
Posted

l2.ini has nothing to do with 999ping for sure! is the gameserver console run properly?

maybe the gameserver console gives you an error and you didn't notice it?

another option is that you don't have the same subnets and you need more changes to the ipconfig.xml file!

run cmd and write ipconfig /all and see ur subnet configs! There you should find all the infos about what ipconfig.xml changes should be!

  • 0
Posted

These are the logs from my login and game servers i couldn't c any errors but im not that experienced with this so maybe some one else will

 

 

Login Server Log 

 

 

Starting L2J Login Server.

 

loading login config

L2Properties: Missing property for key - PacketHandlerDebug

L2Properties: Missing property for key - RequestServerID

L2Properties: Missing property for key - AcceptAlternateID

L2Properties: Missing property for key - DatapackRoot

Loading mmo.properties

MLog clients using java 1.4+ standard logging.

Initializing c3p0-0.9.2-pre1 [built 27-May-2010 01:00:49 -0400; debug? true; tra

ce: 10]

Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc

rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl

ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu

re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec

tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou

rceName -> 2rxcle8c1o8j6triaidry|65faba46, debugUnreturnedConnectionStackTraces

-> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas

sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken ->

2rxcle8c1o8j6triaidry|65faba46, idleConnectionTestPeriod -> 3600, initialPoolSiz

e -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0

, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, ma

xPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolS

ize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pr

eferredTestQuery -> null, properties -> {user=******, password=******}, property

Cycle -> 0, statementCacheNumDeferredCloseThreads -> 0, statementDestroyerNumAct

iveThreads -> -1, statementDestroyerNumConnectionsInUseAllUsers -> -1, statement

DestroyerNumConnectionsInUseDefaultUser -> -1, statementDestroyerNumConnectionsW

ithDeferredDestroyStatementsAllUsers -> -1, statementDestroyerNumConnectionsWith

DeferredDestroyStatementsDefaultUser -> -1, statementDestroyerNumDeferredDestroy

StatementsAllUsers -> -1, statementDestroyerNumDeferredDestroyStatementsDefaultU

ser -> -1, statementDestroyerNumIdleThreads -> -1, statementDestroyerNumTasksPen

ding -> -1, statementDestroyerNumThreads -> -1, testConnectionOnCheckin -> false

, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTradi

tionalReflectiveProxies -> false ]

Loading LoginController...

Cached 10 KeyPairs for RSA communication

Stored 20 keys for Blowfish communication

Loaded 127 server names

Loaded 1 registered Game Servers

Cached 10 RSA keys for Game Server communication.

Loaded 2 IP Bans.

Listening for GameServers on 10.1.1.2:9014

Telnet server is currently disabled.

Login Server ready on 10.1.1.2:2106

 

 

 

 

Game Server Log

 

Starting L2J Game Server.

 

Loading GameServer Configuration Files...

L2Properties: Missing property for key - DatapackRoot

Loaded 6 Filter Words.

-----------------------------------------------------------------=[ Database ]

MLog clients using java 1.4+ standard logging.

Initializing c3p0-0.9.2-pre1 [built 27-May-2010 01:00:49 -0400; debug? true; tra

ce: 10]

Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc

rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl

ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu

re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec

tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou

rceName -> 2rxcle8c1o8j7py8lcvfr|d8d9850, debugUnreturnedConnectionStackTraces -

> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClass

Location -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 2

rxcle8c1o8j7py8lcvfr|d8d9850, idleConnectionTestPeriod -> 3600, initialPoolSize

-> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0,

maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxP

oolSize -> 100, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSi

ze -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, pre

ferredTestQuery -> null, properties -> {user=******, password=******}, propertyC

ycle -> 0, statementCacheNumDeferredCloseThreads -> 0, statementDestroyerNumActi

veThreads -> -1, statementDestroyerNumConnectionsInUseAllUsers -> -1, statementD

estroyerNumConnectionsInUseDefaultUser -> -1, statementDestroyerNumConnectionsWi

thDeferredDestroyStatementsAllUsers -> -1, statementDestroyerNumConnectionsWithD

eferredDestroyStatementsDefaultUser -> -1, statementDestroyerNumDeferredDestroyS

tatementsAllUsers -> -1, statementDestroyerNumDeferredDestroyStatementsDefaultUs

er -> -1, statementDestroyerNumIdleThreads -> -1, statementDestroyerNumTasksPend

ing -> -1, statementDestroyerNumThreads -> -1, testConnectionOnCheckin -> false,

testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTradit

ionalReflectiveProxies -> false ]

L2J Server Version:    ${l2j.revision}

L2J Datapack Version:  ${l2jdp.revision}

Updated characters online status.

Cleaned 0 elements from database in 0 s

Cleaned 0 expired timestamps from database.

IDFactory: 102912 id's available.

------------------------------------------------------------------=[ Engines ]

Initializing Script Engine Manager

Script Engine: java 1.6 - Language: java - Language Version: 1.6

Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.

0b5

Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1

Script Engine: Mozilla Rhino 1.6 release 2 - Language: ECMAScript - Language Ver

sion: 1.6

--------------------------------------------------------------------=[ World ]

Initializing InstanceManager

Loaded 146 instance names

Multiverse Instance created

Universe Instance created

L2World: (128 by 136) World Region Grid set up.

-------------------------------------------------------------------=[ Skills ]

EnchantGroupsTable: Loaded 5 groups.

SkillTreeTable: Loaded 42980 skills.

FishingSkillTreeTable: Loaded 109 general skills.

DwarvenCraftSkillTreeTable: Loaded 8 dwarven skills.

PledgeSkillTreeTable: Loaded 44 pledge skills

TransformSkillTreeTable: Loaded 50 transform skills

SpecialSkillTreeTable: Loaded 3 special skills

PetSkillsTable: Loaded 1987 skills.

ResidentialSkillTable: Loaded 39 entities with associated skills.

SubPledgeSkillTree: Loaded 18 SubUnit Skills

--------------------------------------------------------------------=[ Items ]

ItemTable: Loaded 3351 Armors.

ItemTable: Loaded 10808 EtcItems.

ItemTable: Loaded 3935 Weapons.

Highest item id used:22172

Extractable items data: Loaded 237 extractable items!

Extractable skills data: Loaded 438 extractable skills!

Summon items data: Loaded 51 summon items.

Enchant HP Bonus registered for 1782 items!

MerchantPriceConfigTable: Loaded 28 merchant price configs.

TradeController: Loaded 680 Buylists.

MultiSell: Loaded 196 lists.

RecipeController: Loaded 1000 recipes.

ArmorSetsTable: Loaded 163 armor sets.

FishTable: Loaded 270 Fishes.

---------------------------------------------------------------=[ Characters ]

CharTemplateTable: Loaded 103 Character Templates.

CharNameTable: Loaded 0 char names.

LevelUpData: Loaded 103 Character Level Up Templates.

AccessLevels: Loaded 7 from database.

AdminCommandAccessRights: Loaded 445 from database.

RaidBossPointsManager: Loaded 0 Characters Raid Points.

--------------------------------------------------------------------=[ Clans ]

Loaded 4 forums. Last forum id used: 4

Restored 0 clans from the database.

Initializing ClanHallManager

Initializing AuctionManager

Loaded: 38 auction(s)

Loaded: 0 clan halls

Loaded: 44 free clan halls

------------------------------------------------------------------=[ Geodata ]

Geodata Engine: Disabled.

---------------------------------------------------------------------=[ NPCs ]

NpcTable: (Re)Loaded 10088 NPC template(s).

NpcTable: Loaded 501 Minions.

NPC AI Data Table: Loaded 10088 AI Data.

NPC Elementals Data Table: Loaded 10088 elementals Data.

Initializing Walkers Routes Table.

WalkerRoutesTable: Loaded 34 Npc Walker Routes.

Loading zones...

Initializing GrandBossManager

GrandBossManager: Queen Ant(29001) status is 0.

GrandBossManager: Core(29006) status is 0.

GrandBossManager: Orfen(29014) status is 0.

GrandBossManager: Antharas(29019) status is 0.

GrandBossManager: Baium(29020) status is 0.

GrandBossManager: Zaken(29022) status is 0.

GrandBossManager: Valakas(29028) status is 0.

GrandBossManager: Frintezza(29045) status is 0.

GrandBossManager: Antharas(29066) status is 0.

GrandBossManager: Antharas(29067) status is 0.

GrandBossManager: Antharas(29068) status is 0.

GrandBossManager: Loaded 11 Instances

Done: loaded 24 zone classes and 945 zones.

Searching clan halls doors:

DoorTable: Loaded 977 Door Templates for 19 regions.

StaticObject: Loaded 29 StaticObject Templates.

ItemAuctionManager: Disabled by config.

Initializing CastleManager

Loaded: 9 castles

Initializing FortManager

DayNightSpawnManager: Day/Night handler initialized

SpawnTable: Loaded 41323 Npc Spawn Locations.

Loaded: 21 fortress

Initializing FortSiegeManager

NpcBufferSkillIdsTable: Loaded 1 buffers and 10 skills.

RaidBossSpawnManager: Loaded 174 Instances

RaidBossSpawnManager: Scheduled 0 Instances

DayNightSpawnManager: Removed 0 night creatures

DayNightSpawnManager: Spawned 232 day creatures

GrandBossManager: Initialized 16 Grand Boss Zones

FourSepulchersManager: loaded 20 Mysterious-Box spawns.

FourSepulchersManager: loaded 716 Physical type monsters spawns.

FourSepulchersManager: loaded 716 Magical type monsters spawns.

FourSepulchersManager: loaded 92 Church of duke monsters spawns.

FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.

FourSepulchersManager: spawned Conquerors' Sepulcher Manager

FourSepulchersManager: spawned Emperors' Sepulcher Manager

FourSepulchersManager: spawned Great Sages' Sepulcher Manager

FourSepulchersManager: spawned Judges' Sepulcher Manager

FourSepulchersManager: Beginning in Attack time

Sun Dec 12 13:42:01 WST 2010 Atk announce scheduled to 45.0 minute of this hour.

 

DimensionalRiftManager: Loaded 7 room types with 56 rooms.

DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.

Initializing QuestManager

--------------------------------------------------------------------=[ Siege ]

Initializing SiegeManager

SevenSigns: Currently in the Competition (Quest Event) period!

SevenSigns: The Seal of Avarice remains unclaimed.

SevenSigns: The Seal of Gnosis remains unclaimed.

SevenSigns: The Seal of Strife remains unclaimed.

SevenSigns: The competition, if the current trend continues, will end in a tie t

his week.

SevenSigns: Next period change set to Mon Dec 13 18:00:01 WST 2010

SevenSigns: Next period begins in 1 days, 4 hours and 17 mins.

Siege of Gludio: Sun Dec 19 08:00:00 WST 2010

Siege of Dion: Sun Dec 19 08:00:00 WST 2010

Siege of Giran: Sun Dec 19 08:00:00 WST 2010

Siege of Oren: Sun Dec 19 08:00:00 WST 2010

Siege of Aden: Sun Dec 19 08:00:00 WST 2010

Siege of Innadril: Sun Dec 19 08:00:00 WST 2010

Siege of Goddard: Sun Dec 19 08:00:00 WST 2010

Siege of Rune: Sun Dec 19 08:00:00 WST 2010

Siege of Schuttgart: Sun Dec 19 08:00:00 WST 2010

Initializing TerritoryWarManager

Initializing CastleManorManager

Manor System: Manor refresh updated

Manor System: New Schedule for manor refresh @ Sun Dec 12 20:00:01 WST 2010

Manor System: Manor period approve updated

Manor System: New Schedule for period approve @ Mon Dec 13 06:00:00 WST 2010

Initializing MercTicketManager

Loaded: 0 Mercenary Tickets

L2Manor: Loaded 258 Seeds.

-----------------------------------------------------------------=[ Olympiad ]

Olympiad System: Loading Olympiad System....

Olympiad System: Currently in Olympiad Period

Olympiad System: 28697 minutes until period ends

Olympiad System: Next weekly change is in 8699 minutes

Olympiad System: Loaded 0 Nobles

Olympiad System: Competition Period Starts in 0 days, 4 hours and 17 mins.

Olympiad System: Event starts/started : Sun Dec 12 18:00:01 WST 2010

Hero System: Loaded 0 Heroes.

Hero System: Loaded 0 all time Heroes.

--------------------------------------------------------------------=[ Cache ]

Cache

: Running lazy cache

Cache[Crest]: 0.000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)

TeleportLocationTable: Loaded 937 Teleport Location Templates.

UITable: Loaded 5 Categories.

UITable: Loaded 4 Keys.

Initializing PetitionManager

HennaTable: Loaded 180 Templates.

HennaTreeTable: Loaded 8136 Henna Tree Templates.

Helper Buff Table: Loaded 17 Templates.

Initializing AugmentationData.

AugmentationData: 10 bad skill(s) were skipped.

AugmentationData: Loaded: 52 augmentation stats.

AugmentationData: Loaded: 24 accessory augmentation stats.

AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev

el 0

AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev

el 1

AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev

el 2

AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev

el 3

AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev

el 4

AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev

el 5

AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev

el 6

AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev

el 7

AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev

el 8

AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLev

el 9

Initializing CursedWeaponsManager

Loaded : 2 cursed weapon(s).

------------------------------------------------------------------=[ Scripts ]

AirShipManager: Loaded 0 private airships

Loading Server Scripts

Loading Handlers...

Loaded 10  ActionHandlers

Loaded 6 ActionShiftHandlers

Loaded 445  AdminCommandHandlers

Loaded 52  BypassHandlers

Loaded 14  ChatHandlers

Loaded 31 ItemHandlers

Loaded 95 SkillHandlers

Loaded 16 UserHandlers

Loaded 4 VoicedHandlers

Handlers Loaded...

Next TerritoryWarTime: Sat Dec 18 20:00:00 WST 2010

[EnhanceYourWeapon] Loaded 54 Soul Crystal data.

[EnhanceYourWeapon] Loaded 229 npc Leveling info data.

Compiled Scripts Cache is disabled.

Loaded: 562 quests

Loaded: 105 transformations.

Initializing ItemsAutoDestroy.

SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).

Event ID: (Valentines Event) has passed... Ignored.

AutoChatHandler: Loaded 32 handlers in total.

AutoSpawnHandler: Loaded 133 handlers in total.

HellboundManager: Initializing

HellboundManager: Mode: dummy

HellboundManager: State: unlocked

Mail Manager: Successfully loaded 0 messages.

IdFactory: Free ObjectID's remaining: 1879001362

TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.

Loading offline traders...

Loaded: 0 offline trader(s)

GameServer Started, free memory 1498 Mb of 1842 Mb

Connecting to login on 10.1.1.2:9014

CommunityServerThread: Deactivated by config.

Maximum Numbers of Connected Players: 100

Server Loaded in 73 seconds

AutoAnnoucements: Loaded 0 Auto Annoucement Data.

Telnet server is currently disabled.

Registered on login as Server 3 : Kain

 

 

 

thanks in advance for any help rendered

  • 0
Posted

allso i was wondering could it be the patched system folder? if so how would i make my own to match my server?

 

sorry im new at this

 

i have tried changing the ip in the xml file to my ip still nothing

 

and my ping is still 9999 when trying to connect

  • 0
Posted

I told you before to read the rules carefully!

I should -1 for spamming and doubleposting....

Anyway the consoles seems to be ok.

But you still can't log in?

What about the ping? is still 9999?

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