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Posted

εγω θα ελεγα να κανεις στον l2mafia εχει και ατομα και θα αξιζουν αυτα που θα κανεις σε πιον server και να πας να κανεις

Posted

Αλλαξα και το αρχικο ποστ!

Προτιμω low-mid rate servers αλλα και PvP αν ειναι ωραιοι ειναι δεκτοι!

paradox server me poles prooptikes
Posted

Twra I Poio Poli Server Bazoun Ftina Donate Gia Na Kanoun Olli Kai Iparxou Poli Server

(Kai Giauto Den Briskis Kalo Server Twra....!)

Posted

Mafia eixa kanei arketa xrimata donate k to metaniwnw akoma. Eutixws vrika ena gnwsto m p iksera k itan kamenos k t poulisa to account mou. Donate=Petamena lefta. Tha porwtheis k meta tha baretheis.

Posted

Mafia eixa kanei arketa xrimata donate k to metaniwnw akoma. Eutixws vrika ena gnwsto m p iksera k itan kamenos k t poulisa to account mou. Donate=Petamena lefta. Tha porwtheis k meta tha baretheis.

ε και εσύ από εκεί θα απέκτησες ψυχολογικά για το donate..
Posted

Xaxaxa.Malon weird ala parolauta ekane k eida oti dn aksize.

Στον μάφια δεν αξίζει...Γενικά αν είναι να κάνεις κάπου ντονέιτ είναι σε σέρβερς σαν τον 17ήρωες όπου το ντονέιτ λιστ φαρμάρεται εύκολα. . .
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    • Hello everyone, people often ask me how to help me. Here I will describe the general principle of how to create a simple window for ui (unity l2)   Here I am looking at an already created ActionWindows window   1. Assets\Resources\Data\UI\_Elements\Game 2.    Let's call it ActionWindows 3. Let's go to the newly created window 4.as you can see it is empty. But we already have a ready-made window template so that we don’t have to assemble it again every time. We will connect a ready-made design for a new window 5. open the window code 6. 7. Add new code  <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xmlns="UnityEngine.UIElements" editor-extension-mode="False"> <ui:Template name="DefaultWindowsAction" src="project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml?fileID=9197481963319205126&amp;guid=2fdd4636702f00a4e98644cfa7468b14&amp;type=3#DefaultWindowsAction" /> <ui:Instance name="defaultWindowsAction" template="DefaultWindowsAction" style="width: 317px; height: 575px; position: absolute;"> <AttributeOverrides element-name="windows-name-label" text="Actions" /> <ui:VisualElement name="Background" class="background_over" style="flex-grow: 1; min-width: auto; min-height: auto; justify-content: flex-start; align-items: flex-start; position: absolute; background-image: resource(&apos;Data/UI/Window/Frame_DF_Large_Bg_Darker_Center_Alpha&apos;); height: 91%; top: 38px; width: 95%; left: 8px; display: flex; visibility: visible; overflow: visible; opacity: 1;" /> <ui:GroupBox name="BoxHeader" class="drag-area" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; padding-left: 0; position: absolute; top: 15px; align-self: stretch; height: 4%; width: 88%;" /> </ui:Instance> </ui:UXML>   8.We take a template  project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml 9. This piece of code can be taken from other windows so as not to write every time 10. Save 11.Drag the GroupBox node   12. Changing its position settings   I can change all the settings from the editor. But if you knew, then a very similar technology to CSS is better   if you open the window code you can notice everything is the same as in css you can create settings in the window code or use a file with all the styles   Assets\Resources\Data\UI\_Elements\L2StyleSheet.uss In the next issue we will write code to connect it to the game logic. Unless of course you delete the article.  
    • Hey, can you please renew download link?
    • Looks like pretty decent.
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