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Posted

:D Buy an enchant paper Like you have a miracles you buy an a grade weapon scroll you buy it. Than click on the weapon right mouse and enchance weapon :D Maybe its broke maybe not .)

  • 2 weeks later...
Posted

If u wanna for example make weapon+1000 on high-rate server and don't have patience/time to click thousands times, use AC Tool... It's great tool for such repeatable actions and very easy to set the script. Imo this is best method :P

Posted

If u wanna for example make weapon+1000 on high-rate server and don't have patience/time to click thousands times, use AC Tool... It's great tool for such repeatable actions and very easy to set the script. Imo this is best method :P

it says hack tool has been detected ;(

Posted

lol, hack tool?! It only emulates mouse&keyboard... Maybe set delay between enchants, for example 500ms (half second)  Btw. which server u play?

Posted

dont know about script, but at manor wagon behind armor shop in giran there are two big trees.

 

im like 95% to +4 there next to a tree. if its dark and shadow senses up i use DE

during daylight hours i use LE

 

dont rember how i discovered this but works <3 making duals and not a piece of jewlry or armor i own isnt +4 or better

 

i made 3 sets of A grade +6 armors at those trees to, +5 and +6 differnt success rates but diffently made for less then they worth

Posted

dont know about script, but at manor wagon behind armor shop in giran there are two big trees.

 

im like 95% to +4 there next to a tree. if its dark and shadow senses up i use DE

during daylight hours i use LE

 

dont rember how i discovered this but works <3 making duals and not a piece of jewlry or armor i own isnt +4 or better

 

i made 3 sets of A grade +6 armors at those trees to, +5 and +6 differnt success rates but diffently made for less then they worth

no, that's just luck.

 

There are no enchant tricks. EVER. There has been bugs on L2J, but L2J is buggy overall

  • 2 weeks later...
Posted

If u wanna for example make weapon+1000 on high-rate server and don't have patience/time to click thousands times, use AC Tool... It's great tool for such repeatable actions and very easy to set the script. Imo this is best method :P

 

i'd be happy if you could help me with pictures  of how to do it

Posted

beztytuueq8.th.jpg

 

All u need to do is type amount of enchants and check coordinates of buttons/scrolls (it is based on resolution of screen, for instance if u have resolution 1024x768, middle point of screen will be 512,384 ; upper-left corner 1,1 etc.). Also very important is that while ACTool is running, l2 window must be activated! And u can't do nothing during executing script ;)

Just start script, activate ur l2 window and enjoy ^^

 

PS. if u have lags on server, increase delays (there are in ms, 1000ms=1second).

 

I hope it will be helpful  :D

Posted

enchanting by macro is completely useless

say you ever get lucky enough to +16 something, the macro will just keep enchanting until everything you have has poofed

Posted

enchanting by macro is completely useless

say you ever get lucky enough to +16 something, the macro will just keep enchanting until everything you have has poofed

 

It can be useful on servers where safe enchant is like +100 for example... On low rates it's useless ofc

  • 3 months later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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