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Posted

θέλω να ρωτήσω κατι , μίας και σε αυτό το Topic ειναι το πώς να κανεις L2Server.

 

Επειδή είχα κοιτάξει το Topic σου για , και τα μισά Links δουλέβουνε και τα άλλα οχι.

Μήπως θα μπορούσες να μ δώσεις ακριβές Links τα οποία και τώρα να είναι Online?

Επειδή όπως θα δείτε εδώ το http://maxcheaters.com/forum/index.php?topic=238022.0 που έχω κάνει Share και περιμένω κάποια answers.

 

Αν μπορεί κάποιος να με Help.

 

 

Cheers ~Von HeildeR~

Και btw ξεχάστηκα , +1 για την δουλεία σου φυσικά.Πολύ καλή δουλεία.
  • 2 weeks later...
  • 2 weeks later...
Posted

εμενα ρε φιλε με βοιηθησε πολυ και μπραβο σου...εγω μια ερωτηση μπορω να κανω?στο gameserver/startGameServer μ βγαζει server terminated abnormaly...μηπως μπορεις να βοηθησεις?

Posted

Re file srry gia tin enoxlisi m bgazi error kai dn mpeni to exw afisi sxedon mia wra kai tipota m leei total time 656 milliseconds exw problima me auto<< BUILD FAILED

C:\Workspace\L2_GameServer_It\build.xml:51: Compile failed; see the compiler error output for details.> plz help

 

Posted

Στο GameServer στο eclipse όταν πατάω στο build.xml-> Run As-> Ant Build μου βγάζει αυτό

 

BUILD FAILED

G:\Workspace\L2_GameServer_It\build.xml:51: Compile failed; see the compiler error output for details.

 

Total time: 719 milliseconds

  • 3 weeks later...
Posted

PAIDIA EIMASTE STO NAVICAT STO MEROS POU KANEIS NEW DATA BASE KAI DEN MAS TO VGAZEI NA TO  PATISoUMAI KAI VLEPO POS SE ESENA EXEI KAPOIA ARXIA APO KATW POU SE EMENA DEN VGAZEI PLS HELP ME TO DO MY SERVER GIA To L2 :)

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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