Bobi Posted November 11, 2010 Posted November 11, 2010 any one know how to decrease critical power for all class mage and fighter or any resist command who will decrease critical dmg in pvp I talk for Interlude
0 کcooby Posted November 11, 2010 Posted November 11, 2010 I think that can't only the weapons you can derceace
0 Bobi Posted November 11, 2010 Author Posted November 11, 2010 I think that can't only the weapons you can derceace so how can i decrease from weapon critical power dmg only for sll class?
0 Bobi Posted November 11, 2010 Author Posted November 11, 2010 I think that can't only the weapons you can derceace so how can i decrease from weapon critical power dmg only for sll class? ohh sorry for duble post my internet suck .. :( if any mods want delete duble post
0 Bleadd Posted November 11, 2010 Posted November 11, 2010 http://www.maxcheaters.com/forum/index.php?topic=184360.0 Read this topic Is the same, make this method
0 Hellish Posted November 11, 2010 Posted November 11, 2010 To do that, you must edit 2 skills. Which ones? - Armor Mastery, Fighters have one, and Mages have one, just add there line with decreasing values.
0 HammerV2 Posted November 12, 2010 Posted November 12, 2010 ok my solution to critical dmg. Add this line in ur crt. skills like focus, u can modify mcrit and pcrit if u add this in other skills like empower just change the weapon. <using kind="Bow"/> for example Focus <skill id="1077" levels="3" name="Focus" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2mpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> <table name="#ench2mpInitialConsume"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> <table name="#mpInitialConsume"> 5 8 10 </table> <table name="#mpConsume"> 18 31 38 </table> <table name="#rCrit"> 0.2 0.25 0.3 </table> <table name="#aggro"> 243 418 495 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="2000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="#aggro"/> <enchant2 name="mpConsume" val="#ench2mpConsume"/> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/> <for> <effect name="Buff" time="-1" val="0" stackOrder="#rCrit" stackType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="#rCrit"/> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" val="0" stackOrder="1.3" stackType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="0.3"/> </effect> </enchant1for> </skill> whit some mod <skill id="1077" levels="3" name="Focus" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2mpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> <table name="#ench2mpInitialConsume"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> <table name="#mpInitialConsume"> 5 8 10 </table> <table name="#mpConsume"> 18 31 38 </table> <table name="#rCrit"> 0.2 0.25 0.3 </table> <table name="#aggro"> 243 418 495 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_ONE"/> <set name="reuseDelay" val="2000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="900"/> <set name="aggroPoints" val="#aggro"/> <enchant2 name="mpConsume" val="#ench2mpConsume"/> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/> <for> <effect name="Buff" time="-1" val="0" stackOrder="#rCrit" stackType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="#rCrit"> <not> <using kind="bow"/> </not> </basemul> this mean the effect never take effect if ure using a bow, so to make a new effect just using a bow paste it into ur focus skill <effect name="Buff" time="-1" val="0" stackOrder="#rCrit" stackType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val=" Your custom crit multiplier"> <using kind="bow"/> </basemul> there this second effect will take place if the character have equiped a bow. </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" val="0" stackOrder="1.3" stackType="critical_prob_up"> <basemul order="0x30" stat="rCrit" val="0.3"/> </effect> </enchant1for> </skill> i hope this help u.
0 DnR Posted November 12, 2010 Posted November 12, 2010 I think you can get inspired from this^^: http://www.maxcheaters.com/forum/index.php?topic=71601.0
Question
Bobi
any one know how to decrease critical power for all class mage and fighter
or any resist command who will decrease critical dmg in pvp
I talk for Interlude
7 answers to this question
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